Difference between revisions of "Spencer Jeffries"

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(Skills)
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*Name: Spencer Jeffries
 
*Name: Spencer Jeffries
 
*Class: Expert               
 
*Class: Expert               
*Level: 1                  
+
*Level: 2                  
*XP: 0  
+
*XP: 4  
 
*Age: 32     
 
*Age: 32     
 
*Languages: Common         
 
*Languages: Common         

Revision as of 05:40, 10 October 2022

- Main Page; Sigma Tau Sector

  • Name: Spencer Jeffries
  • Class: Expert
  • Level: 2
  • XP: 4
  • Age: 32
  • Languages: Common
  • Background: Technician
  • Spencer has worked in space his entire adult life. His homeworld held little use for him, other than the apprenticeship that got him offworld at the age of 16. He landed his first job on a rusty old free trader hauling cargo between the planets of the Detis Confederacy. From there he bounced around from ship to ship for a decade before he found a job working for Summit Industries, one of the larger corporations in the Confederacy. After a few years of working for corporate freight concerns, he jumped at the opportunity to be a part of the Reni Outpost, mainly to get away from the governing bureaucracy out on the frontier. Working to build the outpost got him a line on a ship in need of a crew to explore the new sector. His current goals are 1. to set foot on a world cut off since before the fall and 2. to mod his laser pistol into something more potent. He has a feeling he's going to need it.
  • Description: "Spence" is a burly man in his early thirties. His mechanics coveralls are patched and grease stained and half the time tied at the waist by the sleeves revealing muscled arms are fully sleeved in tattoos. His buzz cut and stubbly beard are capped off with a well chewed cigar perpetually hanging out of his mouth. His appearance would seem to indicate that he doesn't tolerate fools, which is fine with him as he prefers machines and gadgets to people. That said, he is a loyal friend and always keeps his head when things heat up.

Attributes:

  • Strength 12
  • Intelligence 14 (+1)
  • Wisdom 09
  • Dexterity 10
  • Constitution 11
  • Charisma 09

Other Stats

  • Movement Rate: 10m
  • HP: 14
  • System Strain: 0 / (11)
  • AC: 13
  • Attacks: Base +1
  • Unarmed attack +1 to hit, d8+1 dmg, Shock 1 (AC 15)
  • Saves:
    • Evasion: 13
    • Mental: 14
    • Physical: 14
  • Maintenance Score: 4 - Int mod + Con mod + (Fix * 3)

Skills

  • Administer
  • Connect
  • Exert
  • Fix 1
  • Heal
  • Know
  • Lead
  • Notice 0
  • Perform
  • Pilot 0
  • Program
  • Punch 1
  • Shoot 1
  • Sneak
  • Stab
  • Survive
  • Talk
  • Trade
  • Work
  • Stealth
  • UNSPENT SKILL POINTS 2

Foci

Die Hard You are surprisingly hard to kill. You can survive injuries or bear up under stresses that would incapacitate a less determined hero. Level 1: You gain an extra 2 maximum hit points per level. This bonus applies retroactively if you take this focus after first level. You automatically stabilize if mortally wounded by anything smaller than a Heavy weapon

Specialist (Fix) You are remarkably talented at a particular skill. Whether a marvelous cat burglar, a world-famous athlete, a brilliant engineer, or some other savant, your expertise is extremely reliable. You may take this focus more than once for different skills. Level 1: Gain a non-combat, non-psychic skill as a bonus. Roll 3d6 and drop the lowest die for all skill checks in this skill.

Unarmed Combatant Your empty hands are more dangerous than knives and guns in the grip of the less gifted. Your unarmed attacks are counted as melee weapons when it comes to binding up opponents wielding rifles and similar long arms, though you need at least one hand free to do so. Level 1: Gain Punch as a bonus skill. Your unarmed attacks become more dangerous as your Punch skill increases. At level-0, they do 1d6 damage. At level-1, they do 1d8 damage. At level-2 they do 1d10, level-3 does 1d12, and level-4 does 1d12+1. At Punch-1 or better, they have the Shock quality equal to your Punch skill against AC 15 or less. While you normally add your Punch skill level to any unarmed damage, don’t add it twice to this Shock damage.

Class Abilities

Once per scene, you can reroll a failed skill check, taking the new roll if it’s better.

Equipment

  • Readied:
    • Laster Pistol (+1 to hit, d6 damage)
    • Spare Type A Cell
    • Metatool
    • Monoblade Knife (+0 to hit, d6 damage, Shock 1/AC 15)
    • OPEN
    • OPEN
    • OPEN
  • Stowed:
    • Postech Toolkit (ENC 3)
    • Postech Toolkit
    • Postech Toolkit
    • Dataslab (ENC 1)
    • OPEN
    • OPEN
    • OPEN
    • OPEN
    • OPEN
    • SPARE TYPE A CELLS, PACKAGED - 3 (ENC 1)
    • SPARE PARTS, PACKAGED - 3 (ENC 1)
    • SPARE PARTS, PACKAGED - 3 (ENC 1)
    • Armored Undersuit (ENC 0)
    • TL 4 Backpack (ENC 0)
    • Glowbugs (3) (ENC 0)
  • Money:
    • 100 cr