Spider-Man 816

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SPIDER-MAN

AFFILIATIONS

Solo d8, Buddy d10, Team d6

DISTINCTIONS

d4 +1 PP or D8
  • Friendly Neighborhood Hero?
  • Wisecracker
  • With Great Power Comes Great Responsibility

POWER SET

SPIDER-POWERS

Enhanced Senses d8, Enhanced Stamina d8, Superhuman Reflexes d10, Superhuman Strength d10, Wall-Crawling d6
  • SFX: Spider-Sense. Spend 1 PP to add Enhanced Senese (or step up by +1 if already in your pool) and reroll all dice on a reaction.
  • SFX: Second Wind. Before you make an action including a SPIDER-POWERS power, you may move your Physical stress die to the doom pool and step up the SPIDER-POWERS power by +1 for this action.
  • SFX: Spider-Tracer. Spend 1 PP or use an effect die to create a TRACKER complication for a target. You may track that target anywhere until the complication is removed or ENHANCED SENSES is shutdown.
  • Limit: Exhausted. Shutdown any SPIDER-POWERS power to gain 1 PP. Recover power by activating an opportunity or during a Transition Scene.

WEB-SLINGER

Enhanced Durability d8, Swingline d8, Weapon d8
  • SPX: Grapple. Add d6 and step up effect die by +1 when inflicting a web-related complication on a target.
  • SPX: Web Constructs. When creatig aweb-related asset, add d6 and step up effect die by +1
  • Limit: Exhausted. Shutdown WEB-SLINGER powers to gain 1 PP. Recover power by activating an opportunity or during a Transition Scene.

SPECIALTIES

Acrobatic Master d10, Combat Expert d8, Covert Expert d8, Psych Expert d8, Science Expert d8, Tech Expert d8
[You may convert Expert to d8 to 2d6, or Master d10 to 2d8 or 3d6]

MILESTORNES

TEAM PLAYER

1 XP when you give support to anotehr hero not already on your team.
3 XP when you confront a team member about your place on the team.
10 XP when you either walk away from your team or joint it at a cost to your family.

DEADLY FOES OF SPIDER-MAN

1 XP when you declare a villian as an old foe.
3 XP when you take trauma from your chosen foe.
10 XP when you forgive your chosen foe or they beg for your forgiveness and you let them go.