Editing StarWars for 5ed
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'''Skills''' Deception +5, Initiative +7, Intimidate +5, Insight +5, Pilot +7, Sleight of Hands +7, Stealth +7, Thievery +5</br> | '''Skills''' Deception +5, Initiative +7, Intimidate +5, Insight +5, Pilot +7, Sleight of Hands +7, Stealth +7, Thievery +5</br> | ||
'''Feats''' Deadly Aim (penalty up to -3 for +6 to range attack damage), Far Shot, Improved Critical (crit on a 19-20), Improve Mobility (ignore difficult terrain with Dash, if you move at least 15ft opportunity attacks are at disadvantage vs. you), Mobility (if you attack a foe in melee you do not provoke opportunity from them), Point Blank Shot (+1 to hit and damage at base range), Quick Draw, Weapon Focus (pistols)</br> | '''Feats''' Deadly Aim (penalty up to -3 for +6 to range attack damage), Far Shot, Improved Critical (crit on a 19-20), Improve Mobility (ignore difficult terrain with Dash, if you move at least 15ft opportunity attacks are at disadvantage vs. you), Mobility (if you attack a foe in melee you do not provoke opportunity from them), Point Blank Shot (+1 to hit and damage at base range), Quick Draw, Weapon Focus (pistols)</br> | ||
− | '''Talents''' Deceptive Shot (one target within 30ft, bonus action opposed deception vs. deception or initiative. If you win advantage on all attacks until next turn), Devastating Attack (- | + | '''Talents''' Deceptive Shot (one target within 30ft, bonus action opposed deception vs. deception or initiative. If you win advantage on all attacks until next turn), Devastating Attack (threshold by -3), Skirmisher (if you move at least 20ft away from where you started in the round advantage on next attack), Sneak Attack 2 (+2d8), Weapon Specialization (blaster pistol)</br> |
'''Senses''' ''passive'' perception 12; '''Languages''' basic plus native</br> | '''Senses''' ''passive'' perception 12; '''Languages''' basic plus native</br> | ||
'''ACTIONS'''</br> | '''ACTIONS'''</br> |