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* '''Bolt Storm''', ''Prerequisite'': Strength 13+, Weapon Proficiency (Rifles or Heavy Weapons). Spray and pray! You are skilled at creating even bigger threat area of your automatic weapons. Whenever you use an Autofire weapon feature you can change the area of effect from a 10 x 10 foot area to either a 20 x 20 foot area or a 5 x 30 foot straight line area. With Heavy Autofire weapon you can change the 20 x 20 foot area to either 30 x 30 foot area or a 10 x 30 foot area instead.
 
* '''Bolt Storm''', ''Prerequisite'': Strength 13+, Weapon Proficiency (Rifles or Heavy Weapons). Spray and pray! You are skilled at creating even bigger threat area of your automatic weapons. Whenever you use an Autofire weapon feature you can change the area of effect from a 10 x 10 foot area to either a 20 x 20 foot area or a 5 x 30 foot straight line area. With Heavy Autofire weapon you can change the 20 x 20 foot area to either 30 x 30 foot area or a 10 x 30 foot area instead.
 
* '''Bravery'''. You are hard to scare. You gain advantage on any save that would impose the Frightened condition onto you and when trying to recover from that condition.
 
* '''Bravery'''. You are hard to scare. You gain advantage on any save that would impose the Frightened condition onto you and when trying to recover from that condition.
* '''Brawler'''. You know how to fight dirty and with whatever is at hand. You add your proficiency bonus when attacking with Improvised Weapons and your unarmed damage increases to 1d3. Also when you take an Attack action with a melee attack you can spend a Bonus action to make an Improvised Weapons or Unarmed Attack as part of your Attack action.
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* '''Brawler'''. You know how to fight dirty and with whatever is at hand. You add your proficiency bonus when attacking with Improvised Weapons and your unarmed damage increases to 1d3. Also when you take an Attack action with a melee attack you can spend a Bonus action to make an unarmed attack as part of your Attack action.
 
* '''Brutal Critical''', ''Prerequisite'': Improved Critical, level 5+. You roll one additional +1d(x) weapon damage die when determining the extra damage for a critical hit.
 
* '''Brutal Critical''', ''Prerequisite'': Improved Critical, level 5+. You roll one additional +1d(x) weapon damage die when determining the extra damage for a critical hit.
 
* '''Careful Shot''', ''Prerequisite'': Point Blank Shot. When you take the Aim maneuver when making a ranged weapon attack you gain an additional +2 bonus to you attack check and Damage result within the weapons base range. These effects do not stack with the extra damage provided by Deadly Aim or Double-Tab feats. Nor can you use it with weapon property of Autofire.
 
* '''Careful Shot''', ''Prerequisite'': Point Blank Shot. When you take the Aim maneuver when making a ranged weapon attack you gain an additional +2 bonus to you attack check and Damage result within the weapons base range. These effects do not stack with the extra damage provided by Deadly Aim or Double-Tab feats. Nor can you use it with weapon property of Autofire.

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