Star Wars 4000 Years After Yavin

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Episode MMMM
A NEW BEGINNING

Episode One A NEW BEGINNING

It is a period of darkness rescinding. The first generation to achieve interstellar travel since the ends of these LOST AGES.

Galactic starships, venturing out amid unfamiliar stars, have begun to reestablish a select few ancient HYPERSPACE BEACONS. The galactic databanks of the Ancient Republic Spacelane Bureau were lost or compromised in the aftermath of the Yuuzhan Vong invasion so long ago.

4,000 years ago, one hundred planets were chosen for worldshaping. Yuuzhan Vong Shapers, accompanied by Jedi, set to work. At first the results were wondrous to behold. But numerous Alliance member worlds, with populations that still nursed bitter memory of the Vong invasion, soon saw their fears justified...

Whether by design or accident, the Vong's crusade to cleanse all that was of any form of mechanical technology, during the Sith-Imperial War, plunged the Galaxy into a time of great darkness. That legacy poisoned each of the terraformed worlds' databank systems. It quickly spread from world to world corrupting any computer it could find. Thus the LOST AGES began. This tactic of SCORCHED-INTELLECT brought about a galactic dark age. It would be 200 generations before worlds found ways to reconnect, ways to combat this data-plague.

Emerging from the lushly forested opulent "core" world of Tatooine, remnants of the Ancient Galactic Republic Alliance have embarked on an ambitious reclamation plan to restore hyperspace beacons, aspiring to reunify the galaxy lost.

Having long since reverted to a state similar to that of the Hundred-Year Darkness, always tight on supplies and struggling to stay one step ahead of the data-plague, xenophobia, and pirates - you are excavators of the lost galaxy. Your goal... to venture into the Unknown Regions to find a new hope. The force is but religious myth in this time of naive ignorance, it will not "be with you"...

You are crusaders. You are myth finders. You are archeologists. You are questing knights.

These are tales of the Knights of the Ancient Republic....



Wiki Markup: How to edit/format a wiki - quicklist.
More on Wiki Markup: How to edit/format a wiki.

Welcome to the Star Wars: AFTER YAVIN campaign wiki.
With the Campaign idea beginning on December 16th 2007, this wiki site is a resource for a face-to-face tabletop fantasy role-playing game using the Star Wars Setting 4000 years After Yavin for the Star Wars Saga System. This site is a wiki which is a web page that can be edited by anyone with surfing the web! The goal of this wiki site is to form a repository of information about our game that is easily accessible and editable to the entire game group. A "campaign series bible".

Bluebooking: an explanation on RPG bluebooking, and how we can use it for Midnight. NOTE: Between sessions the maximum xp award for Bluebooking will be 500xp.
A bluebook form: Midnight RPG - Chapter 00.000



the Campaign Connections
Wookiepedia: A fansite OGL info resource for Midnight.
Group's Yahoo Discussion: This is where the group actively discusses game events, recaps as well as the planning of game gatherings and general group chit chat.


SETTING Descriptions

Make the jump to lightspeed 4,000 years after the Battle of Yavin to a time when the galaxy rebuilds from the long loss of the Lost Ages (a Galactic Dark Age) where the rebirth of the Jedi Knights and Sith Lords clash in galactic conflict.
This campaign guide offers both players and Gamemasters a wide array of new options that can be used to craft a unique roleplaying game experience. The Republic had once again started exploring and expanding, into the unknown with a renewed sense of joy and optimism. A new golden age was promised and seemed to be at hand. But then the dark rumors began… As the galaxy plunges forward into the unknonwn, the forces of the remnants of the Ancient Republic, along with their allies attempting to find and rebuild the lost religion of the Force, struggle to protect themselves from hordes of Raiders and pirates, tyrannical lords, and traitorous allies on every front.
Separatists and rebels threatened peaceful worlds with strange and unreasonable demands. Criminal organizations were rumored to be buying off corrupt politicians in the restoration days of the Ancient Republic Senate. And there were even whispers of new padawan learners and with that came other rumors of those falling into darkness and the Return of the dark side! And then things got very bad…
In the skies above the former Outer Rim world of Tatooine, the rebuilding of the Ancient Republic merchant fleets engage the forces of xenophobia in a desperate effort to expand and reunify the galaxy to what it was 4000 years before.


Age of Emergence Details

The game would be set 4000 years after the Battle of Yavin, when Luke Skywalker and the Rebel Alliance began overtaking the Galactic Empire, and some 40 years after the first ships were relaunched into space. This game will follow all of the Star Wars Expanded Universe storylines.


Corvette-CHRON.jpg
the core chasis of the CR90
Lambda1.jpg
The characters are all future Padawans currently unaware of the power of the Force, working together to restore the Galactic Hypersapce Beacons under the guidance of the remnants of the Ancient Galactic Republic Alliance, on a rebuilt rag-tag ancient CR90 corvette cobbled together from ruined wreckages. The CR90 was commonly referred to as a Corellian Corvette or a blockade runner. These ships were relatively small (for its era), multi-purpose capital ship manufactured by the long defunct Corellian Engineering Corporation. Like its predessessors the CR90 possesses legendary adaptability, which allows it to serve in roles as mundane as freight hauling or as high-profile as diplomatic escort. This ship, the Monomyth Crusader, is part of a small but growing group of hyperspace capable star ships sent out of the old Outer Rims towards a world known only in children's fairy tale songs as Bone World
The core chasis formerly registry name: Night Caller, the ship was built from the ground up to serve as a small excavator carrier. The primary changes from the original CR90 design were an enlarged bridge section with a starfighter hold, and a tractor beam projector (not currently functioning) suited to a much larger warship. Carrying a rebuilt light-sailed Lambda-class T-4a shuttle in its forward cargo hold and mounted a heavy tractor beam projector in the place of one of its turbolaser turrets. Also, the normal deck between the hangar and bridge, usually used for luxury quarters, was removed.
Meanwhile, on another planet of importance for which a sister mission is responsible is Yuuzhan'tar, "the Hallow". The crew of the Red Dawn have been out of contact for over 5 weeks, their goal was to seek data to uncover the means to stop or slow the re-infection of the data-plague across Known Space.


NOTES for the ‘Tales’ setting

  1. Technology is fairly similar to all of Star Wars but a bit more primitive
  • Energy Weapons (blasters, vibro, force pikes, etc) in the Equipment section have ½ the shots or rounds listed there.
  • Starship Hyper-drives take longer (and I will be changing the names to better reflect the Tales era).
  • Also most ships do not have HyperDrive Nav Computers, instead relying on the HyperJump HaloNet Beacon network. These ‘jump beacons’, along with the HaloNet systems, allows for safe passage through Hyperspace. When plotting a course, assume that any systems with a HaloNet connection is also connected to the HyperJump system and that in affect the ship has a Nav Computer. Generally only Republic Navy Capital Ships of the Line have onboard nav computer systems which are huge and very complex machines.
  1. The Jedi Order, not yet formed, will be far less restrictive then in the Prequel Era – Jedi Masters teach as many Padawans as they feel they can and Jedi Knights are allowed to follow any path they wish. Padawans are also far more likely to come to the Jedi later in life, very few are raised from childhood in the Order. It is believed at this time that one should have some experiences. The Jedi are also allowed to marry and have children, for the structures and edicts of the Order are not as developed yet.
  2. A Master or the Jedi Knight might request aid from another Knight but they do not ‘order’ each other around. Padawans are still under the responsibility of their teachers until deemed fit for Knighthood but otherwise don’t overly restrict their students.
  3. The Jedi are far more dispersed in this time period. After the Scorched-Intelligence, the Jedi religion is only myth, legend and children's stories.
  4. The relationship between the reforming Republic and the Jedi is far less formal then in the Prequel Era (but still very symbiotic), the Republic or the Jedi might ‘request’ aid from each other and the assistances is generally agreed to, but no one is ‘ordered’ or ‘assigned’ to a mission by either group.
  5. The Republic also has a military and stellar navy at this time called the Army and Navy of the Republic.


House Rules for ‘Tales of the Jedi’ SAGA edition

DEFENSE MODIFIERS

Reflex save for Flat-footed is ½ Level instead of full level

CLASS MODIFIERS

Jedi can build their own lightsaber at any time, but they must build one before becoming a Knight Scoundrels have 5 + Int modifier Trained skills

Scouts have 4 + Int modifier Trained skills

Class Skills you can take training in any Skill you want, but you may only take Skill Focus with Class Skills.

FEAT MODIFIERS

Dodge grants +1 to your dodge Reflex Defense and an additional +1 dodge bonus vs. one target you can perceive. Strong in the Force allows you to roll Two dice (see Force Points below) and take the better of the two.

THE FORCE MODIFIERS

Force Points instead of increasing the number of dice that are rolled, the dice type is increased as follows…

  • Levels 1-7: 1d6
  • Levels 8-14: 1d8
  • Levels 15+: 1d10

Also you can spend this Force point after you roll and can spend more then 1 a round.

Force Power Surge increases Jump distances by x5, x10 and x15 (instead of +10, 20 and 30 to Jump skill)

Force Power Force Grip can be maintained but the check is -5

Force Power Move Object when using it to attack, you must make a Range Base Attack check. Most items should also count as improvised weapons (-4 to attack rolls)

COMBAT MODIFIERS

Blasters and other rifle like weapons along with bows, cause an Attack of Opportunity when used in melee combat. Pistols do not (note carbines with folding stocks, see main rules for info on ranges, etc).

WEAPON MODIFIERS

Increase the damage dices by one for all weapons (a Dagger does 1d6, Lightsaber 2d10, Blaster Pistol 3d8, etc).

PRESTIGE CLASSES

Jedi Knight’s requirement is 7th level Heroic class (not +7 base attack), and at least two levels in the Jedi class.


[XP Rewards]
SW - ANDREW SW - STEVE SW - ADAM SW - BILL
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Template:SW-in-universe Template:Otheruses3 The Star Wars galaxy is the fictional setting for the Star Wars franchise. It is referred to in several official publications as the Galaxy or the Known Galaxy.

It is unofficially referred as the Galaxy, Far Far Away (GFFA for short) by the fan community due to the opening crawl from the beginning of each Star Wars film, which contains the line “A long time ago in a galaxy far, far away....”.

Several unofficial sources state that the length of the Star Wars galaxy is 120,000 light-years across and contains 400 billion stars, half of which can support life, and 25 million sentient species in the galaxy.Template:Fact

Galactic divisions

The Galaxy is divided concerning the type of life it holds and the distance from the core as well as the trade in each.

The Core

The Core can be divided into three regions: The Deep Core, the Core Worlds and the Colonies (sometimes considered a separate region).

Deep Core

File:Modimapgalaxy1.jpg
Map of the Galaxy Far, Far Away

The Deep Core is at the center of the galaxy, even closer than the Core Worlds like Coruscant and Alderaan.

It has countless stars packed together in a relatively small area, so hyperspace travel is slow and dangerous. The intense radiation and relatively young stars mean that it has very few habitable worlds compared to the rest of the galaxy. The few known worlds of the Deep Core include Byss (whereto the disembodied consciousness of Emperor Palpatine fled after his death at the Battle of Endor, according to Expanded Universe literature), Khomm, Ruan, and the Empress Teta system. The Koornacht Cluster is one particularly dense area of stars, located at the edge of the Deep Core bordering on the Core Worlds, and contains numerous planets including N'Zoth, the homeworld of the Yevetha. The moon Ebaq 9 was the setting for a major battle during the Yuuzhan Vong invasion, resulting in a New Republic victory following the successful execution of a trap for the Yuuzhan Vong.

Core Worlds

The Core Worlds are the known worlds, or planetary systems, that are near the core of the Star Wars galaxy. The core worlds are the richest, most populated worlds in the Star Wars Galaxy, and it was the Core Worlds that first formed the Old Republic. Coruscant is by far the most important of the Core worlds and is said to be the source of the first humans. However, there are numerous other worlds which can be found in this dense region of the galaxy.

The Core Worlds contain millions of systems, including Coruscant, Alderaan, Corellia, Chandrila, Thyferra, Kuat, Nubia, and Duro. Less dense than the Deep Core, the Core Worlds are the center of commerce and society in the galaxy as they lie on the intersection of the many great hyperspace lanes. The Colonies include Commenor, Cato Neimoidia, and Bilbringi, as well as numerous other worlds which have served as stage for the great Galactic Civil War in the fight between the Empire and the Rebel Alliance.

Colonies

The Colonies were some of the first planets settled outside the Core Worlds by the Republic, especially the region known as "The Slice", defined by the edges of the Perlemian Trade Route and the Corellian Run. There were also Worlds in the Colonies that were founding members of the Republic. After 25,000 years, the worlds are almost as influential as the Core, being just as industrialized and with firmly established cultures, with many worlds supporting vast shipyard complexes. Important manufacturing planets are Fondor, where the Super Star Destroyer Executor was built, and Balmorra, a major TIE producer. Manaan is home to the Selkath, who harvest and export kolto across the galaxy. Arkania is home to the Arkanians, a near Human species skilled at genetics and cybernetics. Mrlsst, home of the Mrlssi, is a famous university world also located in the Colonies. Many of Kuat Drive Yards' factory worlds are located here, as are the Neimoidian purse worlds, Neimoidia, Cato Neimoidia, Deku Neimoidia, and Koru Neimoidia.

During the Galactic Civil War, the Empire ruthlessly controlled the region. After the death of Emperor Palpatine, the region was liberated by the New Republic.

Outer Territories

Inner Rim

The Inner Rim is the section of the galaxy between the Colonies and the Expansion Region. Some planets in this galactic ring include Rendili, and Rodia. During the growth of the Republic, the Inner Rim was colonized after the Colonies region, and was then known simply as "The Rim". Later, the Expansion Region was opened up to colonization. A sudden boom after this led to the establishment of two more regions, the Mid Rim and Outer Rim, and saw the "Rim" renamed as the Inner Rim.

Expansion Region

The Expansion Region is precisely what it sounds like; it is territory colonized during a sudden expansion from the Inner Rim territories. During most of the Old Republic, it was considered a vast field of raw materials. The Empire treated the Expansion Region as an area to obtain slaves, and strip-mined the entire belt of worlds. Mandalore, Nkllon, and Kalarba are planets located within this region.

Mid Rim

The Mid Rim is a galactic ring located between the Outer Rim and Inner Rim/Expansion Regions. On the border of the division lies Nam Chorios and the Meridian Sector. Other planets in the area include Naboo, Ithor, and Ord Mantell. Not long after the Battle of Endor, most of it was seized by the Imperial warlord Admiral Teradoc.

Outer Rim

Template:Main The Outer Rim Territories is the outermost part of the explored portion of the Star Wars galaxy. During the long period of the Galactic Republic, the Outer Rims were very isolated; this is due to many uncharted regions and planets, untouched for countless centuries. Because of this isolation from other worlds, it became a breeding ground for criminals. Seen in Star Wars Episode IV: A New Hope, the Galactic Empire's presence is made known in the area. This region was free of Imperial control, though this usually meant criminal lords like Jabba the Hutt had free reign. Outer Rim worlds include Taris, Dantooine, Tatooine, Yavin, Hoth, Endor, Dagobah, Xagobah, Bakura Ryloth, Bogden Kamino and many others. The Death Star was created to reign in the Outer Rim, as was Grand Moff Tarkin's jurisdiction.

Wild Space

Wild Space is on the frontier of the known galaxy, and is the blurred edge separating civilization from the Unknown Regions. Planets in this region lie so far from the galactic centers of power that they are virtually ignored. Very few people have ventured into Wild Space and into the Unknown Regions. Technically speaking, Wild Space extends beyond the galaxy in some areas. Outbound Flight, a Jedi project to explore realms beyond the known galaxy, crossed through Wild Space en route to the Unknown Regions.

Unknown Regions

The Unknown Regions lie beyond the region known as Wild Space. They are uncharted by any of the known galactic powers.

After the Mandalorian War, Revan and Malak led a fifth of the Republic fleet, claiming to be searching for more Mandalorians, into this region. It should be noted that these regions were considered unknown at the time, but were later included in the outer rim because the "unknown" regions are only uncharted regions for the given time. The fleet vanished for months and was presumed lost. Later the fleet returned with ships of alien design and started attacking the Republic. This led to the start of the Jedi Civil War. After the Jedi Civil War, Revan fled into these unknown regions again and has not returned since. It is rumored he went to fight the true Sith. Little is known of where he went or when Revan will return, but many are waiting. The Jedi Exile went to the Unknown Regions 5 years later to help Revan with this task. The fate of the two Jedi remains unknown, though Jedi Master Kreia remarked that the "true Sith" lay in this area, and were presumably hostile to the rest of the galaxy at the time.

Csilla, home to the Chiss, is one of the only known inhabited planets in the Unknown Regions. The Chiss Grand Admiral, Thrawn, was tasked by Emperor Palpatine to lead a pacification mission into the Unknown Regions, a duty that Thrawn carried out until five years after the Emperor's death. Furthermore, the ancient insectoid Killik race inhabits this region of space; their territory borders Chiss space. Rakata Prime, the Rakatan homeworld, is also located in the Unknown Regions. Another species that seems to live in the Unknown Regions are the Vagaari. The Ssi-Ruuvi Imperium also lies in the Unknown Regions.

In the New Jedi Order book series, the living planet of Zonama Sekot flees into the Unknown Regions after being attacked by the "far outsiders" (Yuuzhan Vong). The Jedi find record of the planet's travels after extensive searching, and the Jedi Luke Skywalker leads a team of other Jedi to search for the world in the Unknown Regions; record shows it repelled the Yuuzhan Vong in the past and the Jedi now seek a new ally to help once again thwart the invading Yuuzhang Vong. They eventually are successful and persuade the living planet to attempt a hazardous return to known space.

Template:StarWarsPlanets

Sectors

Template:Main As of the Emperor's New Order, a constellation of 50 or more planetary systems is defined as a Sector. Sectors of Note include (followed by a notable system or planet):

Also see Sectors of Star Wars and Systems of Star Wars

Political areas

Other minor political areas include:

Bothan Space — A region between the Mid Rim and Outer Rim, which is home to the Bothan race. The capital of Bothan Space is Bothawui. The Caamas incident, involving the genocide of the planet Caamas, took place in this region.

Hutt Space — A region in the Outer Rim Territories, which is controlled by criminal gangsters known as the Hutts. It was subjugated by the Yuuzhan Vong during their invasion after the Hutts attempted to double-cross them. The space is composed of planets such as Nal Hutta and Ylesia. The Y'toub system is the location of both Nal Hutta, and the Smuggler's Moon, Nar Shaddaa. It is surrounded by the planets Bimmisaari, Kubindi, Kessel, Honoghr, Barabi and Gamorr. The Tion Cluster is the right and Bothan Space to the left.

Corporate Sector Authority — The government of a free enterprise fiefdom known as the Corporate Sector that was formed in 490 BBY to free the Republic lawmakers and the Corporate moneymakers from their differences. During the height of Emperor Palpatine's rule of the galaxy, the Corporate Sector Authority comprised 30,000 star systems. Shortly after the battle of Hoth, the Corporate Sector found it profitable to develop technologies for the Rebel Alliance. At a research space station called Pondunt, Corporate Sector scientists created the Mag Pulse warhead. This warhead could temporarily neutralize the weapon systems on an enemy ship. They then handed the Mag Pulse over to the Rebels, who in turn used it in a raid at an Imperial Research space station. A Rebel B-Wing carrying the warhead was captured in the fight. An analysis of the Mag Pulse traced its origins to the Corporate Sector. Emperor Palpatine dispatched Grand Admiral Zaarin to capture the Pondunt station, seize the Mag Pulse schematics, and thereby teach the Corporate Sector a lesson. The Imperial raid was a success, and afterwards relations between the Corporate Sector and the Galactic Empire were very strained. During the Yuuzhan Vong invasion, the Corporate Sector isolated itself from the Galaxy.

Tion Hegemony — Also known as the Ancient and Honorable Union of the Tion Hegemony, this sector of the Tion Cluster is a collection of 27 star systems. It is far from the Core Worlds, but embraces some of the oldest and most ancient human civilizations in the galaxy. As time went on, the Hegemony lost power, but it remained the breadbasket of the Tion, providing foodstuffs for all three of the Tion's sectors.

Cronese Mandate — A small government within the galaxy.

Hapes Consortium — A female-dominated alliance of sixty-three worlds. It originated as a base for pirates and privateers, but soon turned into a high class society with elegant ship designs and sprawling cities. The chief of state is the Queen Mother. The Queen Mother is also head of the royal family. It is the task of the prince to find a wife who will give birth to the next Queen Mother.

Ssi-Ruuk Star Cluster — Also known as the Ssi-ruuvi Imperium, this cluster of planets was inhabited by the technologically-advanced Ssi-Ruuk. It is located beyond the Outer Rim.

The Centrality — An independent government in a large and remote region of space nestled between Hutt Space and the Cron Drift. It was an empty region lacking many stable hyperspace routes, with areas so devoid of systems that some travelers would run out of fuel before finishing their journeys even halfway.

Imperial Remnant — The remainder of the Galactic Empire that came about following the Bastion Accords that ended the Galactic Civil War. Its capital of Bastion, located deep in the Outer Rim.

Template:StarWarsGovernments

Other areas

Star Wars covers numerous space anomalies and locations, such as nebulas, asteroids, clusters, and black holes. Minor star clusters include the Aramand, located within Brak Sector; and Koornacht, a Deep Core cluster featuring the planet of J'p'tan. The Tion Cluster, located near the Cron Drift in the Outer Rim territories, is home to Sienar Fleet Systems and the planets Lianna, Dellalt, and Rhen Var. It has a rich history with the Jedi Order, and was one of the choke points during the Clone Wars.

Asteroids are also commonplace in the Star Wars setting. Cairn is an Outer Rim asteroid that was once a base of operations for the Imperial Remnant, before being conquered by the New Republic. Kyle Katarn visits the asteroid in the game Star Wars Jedi Knight II: Jedi Outcast.

Various nebulas exist throughout the galaxy, serving as plot devices and scenery for the stories. The Cowl Crucible is a minor nebula located between Lahara and Oricho Sectors. The Dragonflower Nebula, on the other hand, plays a central plot role. It is located near and around the Gamorrean colony world of Pzob in the Outer Rim. Site of the Imperial battlemoon Eye of Palpatine until it undertook its mission to Belsavis eight years after the Battle of Endor. Finally, the Spangled Veil Nebula (from the Meridian Sector) and the Nyarikan Nebula (near Garos IV and Sundari) round out the list of nebulas.

There are several other points throughout the Star Wars galaxy. The Maw is an unstable and almost completely unnavigable cluster of black holes located near the planet Kessel. The Maw was the site of Grand Moff Tarkin's Maw Installation, which built the Death Star superweapon, among others. The Rishi Maze is a satellite galaxy located beyond the frontier of the main galactic disk. Finally, Tingel Arm is a region of the Corporate Sector that extends off of one of the galaxy's "arms".

Numerous artificial landmarks and stellar arrangements also appear in the saga's various storylines. Lupalnia Satellite Moons is a collection of artificial moons created by the Empire, located on the outer rim, to monitor the nearby planets. Stenness Node is a collection of seven mining worlds in three star systems located in the Colonies region. There are 25 humanoid species, who collectively are often referred to as 'Nessies. Due to the demand for the ores mined, Stenness Node was given its own hyperspace jump very early on. While the mines are played out now, the wealth generated still provides good lifestyles for the planets' inhabitants, who are highly addicted to spice.

Traffic

Various established 'ways' pass through the sectors.

Trade and hyperspace routes

The Sisar Run is one of the most minor trade routes in the galaxy. On the other hand, the Corellian Run is large, originating in the Corellian System and ending somewhere in Wild Space. Another route that starts in Corellia is the Corellian Trade Spine, which crosses the Rimma Trade Route at Yag'Dhul, and branches into the Ison Trade Corridor in the Outer Rim. The Hydian Way also begins at Corellia, intersects the Perlemain Trade Route at Brentaal, and snakes up the Tingel Arm to its termination in the Corporate Sector.

The Ison Trade Corridor is a lightly populated minor trade route in the Outer Rim of the Star Wars galaxy. It branches off from the Corellian Trade Spine and passes through such backwater planets as Varonat, Bespin, Hoth, and Ison before meeting back up with the trade spine. Additionally, the Perlemian Trade Route is a major hyperspace corridor. Beginning at Coruscant, it crosses the Hydian Way at Brentaal and ends in the Outer Rim in between the Corporate Sector and the Tion Cluster.

The Rimma Trade Route rounds out the major trade routes of Star Wars. It was initially established by Tapani Sector merchants around 5,500 BBY. It begins in the Core worlds near Fondor, intersects the Corellian Trade Spine at Yag'Dhul, and travels through Sullust and Sluis Van before its end, in the Kathol Sector.

Kessel Run

The Kessel Run is a pathway from planet Kessel used frequently by smugglers in the transport of precious Glitterstim spice.

A well-known but confusing description of the Kessel Run is made by Han Solo in A New Hope when he boasts to have made the run with the Millennium Falcon in "less than twelve parsecs." A parsec is a unit of distance, not a measure of time or speed. Some have explained this apparent error by postulating the presence of a black hole cluster (The Maw) close to Kessel, which is used by pilots to shorten the distance of the run. Indeed, Lucas reveals in the DVD commentary of A New Hope that Solo was referring to distance. Lucas points out that a shorter distance traveled results in a shorter time. In the Star Wars galaxy, he explains, racers of the Kessel Run had the goal of plotting the shortest distance through space in order to reach this shorter time.

According to Expanded Universe literature, navigating the Maw black hole cluster is extremely hazardous. Ships making runs must take long complex courses to avoid the dangerous singularities and gravity distortions of the cluster. However, it is speculated that Solo brazenly shaved by the gravity wells, thus achieving a run under a distance of 12 parsecs where a safer route would be much longer. This shorter run, by necessity, would require a faster ship than more circuitious routes, since a slower ship would not be able to resist the gravitational pull of the closer black-holes.

The question of whether Solo was boasting about the speed of his ship, or his skillful abilities at piloting is still debated amongst fans. One could also look at the wording of the quote and consider Solo may have been mentioning another aspect of the Falcon's fame that is unrelated to its speed - that she earned prestige for surviving a dangerous short-distanced Kessel Run, as well as being "fast".

A more straightforward explanation is that George Lucas, in writing the script, did not remember or realize that parsecs are not time measurements. According to some sources, Lucas did realize this, but wished to portray Han Solo as an absent-minded braggart who simply did not know what he was talking about.Template:Fact The bemused reactions of Obi-Wan Kenobi and Luke Skywalker to Han's quip suggest that this could be the case.


Story eras

  • The Old Republic (25,000 BBY - 1,000 BBY)

The Old Republic was the government that united the Star Wars galaxy under the rule of the Galactic Senate. In this era, the Jedi are numerous, and serve as guardians of peace and justice. The Tales of the Jedi comics series takes place in this era, chronicling the immense wars fought by the Jedi of old, and the ancient Sith.

  • The Rise of the Empire (1,000 BBY - 0 BBY)

After the seemingly final defeat of the Sith, the Republic enters a state of complacency. In the waning years of the Republic, the senate was rife with corruption and scandal, and saddled with a bureaucracy so immense that effective governing was nearly impossible. The ambitious Senator Palpatine caused himself to be elected Supreme Chancellor, and promised to reunite the galaxy under a New Order. The prequel trilogy takes place during this era.

  • The Rebellion (0 BBY - 5 ABY)

An outcry of resistance begins to spread across the galaxy in protest to the new Empire's tyranny. Cells of Rebellion fight back, and the Galactic Civil War begins. This era begins with the Rebel victory that secured the Death Star plans, and ends a year after the death of the Emperor high over the forest moon of Endor. The Rebellion starts to reform itself into a body of government, first as the Alliance of Free Planets, and later the New Republic. The original trilogy takes place during this era.

  • The New Republic (5 ABY - 25 ABY)

Having defeated the Empire at the Battle of Endor, the Rebel Alliance must now transform itself from a militant resistance force into a functioning galactic government. As Imperial territory is reclaimed, the New Republic suffers growing pains, having to fend off insurrections, Imperial loyalists, and wayward warlords. Also, Luke Skywalker, the last of the Jedi, begins training apprentices, rebuilding the Jedi order.

  • The New Jedi Order (25 ABY - 36 ABY)

The Jedi Knights are now a hundred strong. The New Republic has signed a peace treaty with what little remains of the Empire. The galaxy is finally enjoying a peaceful respite from decades of war. It's at this time that a horrible alien menace invades the Republic from beyond known space. The Yuuzhan Vong lay waste to entire worlds in their scourge, as depicted in the novels of The New Jedi Order.Five years later the galaxy goes through the events of the Dark Nest Trilogy. The novels detail how Luke Skywalker and his New Jedi Order confront the mysterious insectoid Killiks, who are a hive-minded species intent on conquering the Galaxy.

  • Legacy (40 ABY - 137+ ABY)

Having reached peace with the Yuuzhan Vong, the newly formed Galactic Federation of Free Alliance struggles to keep itself working as a single government. But many threats from inside are joined by a danger that comes from the remains of the Dark Side. The new Jedi order created by Luke Skywalker faces a new era as the heirs of the Skywalker legacy grow up. Jacen Solo, perhaps the wisest of that new order, is now Ben Skywalker's master, and together they will have to confront the new powers willing to destroy the Jedi, the Galactic Federation and, maybe, the galaxy. The Legacy era continues in a series of comics that debuted in May 2006 entitled "Star Wars: Legacy".





Links for Reference Ideas

KotOR era
KotOR II
KotOR Characters
Old Republic Characters
TotJ era
The Opening Crawl
Opening Crawl Movie texts
Star Wars Galaxy at Wikipedia
Hyperspace Beacon - They were known to be in use in the Tion Cluster as early as 25,100 BBY. Beacons recorded local hyperspace data, which was then downloaded by visiting spacecraft. Each beacon kept accurate data on routes to a limited number of other beacons, providing practical limitations on hyperspace jumps in both distance and direction. The beacons were maintained and patrolled by the Republic Spacelane Bureau. Reliability of available data was only about 80%. Beacons were moored in open space between systems to avoid the effects of gravitation.
Pirates sometimes reprogrammed the beacons to transmit incorrect coordinates to ships, sending them into deep space so the ships could be ambushed and pillaged far from the interference of the Republic.
Around the time of the Mandalorian War the beacons became redundant with the introduction of navcomps.
Hyperspace beacons featured prominently in the Tales of the Jedi series, and were apparently necessary for all hyperspace travel during the events of the Great Sith War. However, by the time of the Knights of the Old Republic comics and computer games, hyperspace capable craft contained autonomous navigation computers.
Resources for Hyperspace Beacons:
  • The New Essential Chronology
  • Tales of the Jedi Companion
  • Platt's Starport Guide
  • The Stenness Hyperspace Terminal was a popular space station that was located within the Stenness Node around 4,000 BBY.
  • Darknon Station was a space station on the Itani Run, along the edge of the Itani Nebula. The station had been built near a navigational beacon in the early years of hyperspace travel, in or before 4,000 BBY. Over many thousands of years, trade routes shifted and it lost significance, decaying into a half-abandoned ghostly shell of its former self.
  • Terman Station was a space station in the Terman system of the Periphery, between Sriluur and Hutt Space. Terman Station was ancient, and in fact was a Tionese orbital fortress dating to the wars between the Hutt Empire and Xim before the founding of the Old Republic. Despite this, it had been maintained and upgraded over the millennia.



Hyperspace
Darkspace - Vong's term for Hyperspace
Hyperdrive
Dovin Basal - Vong's Hyperdrive
Vong Phrases
Rakata - ancient creators of Hyperdrive





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