Editing Stars Without Number: The High and the Mighty

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* More delicate situations are often entrusted to select committees of elders. [[https://forum.rpg.net/showthread.php?785484-SWN-The-High-and-the-Mighty&p=20412206#post20412206]]
 
* More delicate situations are often entrusted to select committees of elders. [[https://forum.rpg.net/showthread.php?785484-SWN-The-High-and-the-Mighty&p=20412206#post20412206]]
 
* The PCs are all from the same Clan, but aren't necessarily from the same nuclear family. "Cousin" is a highly generic term under these circumstances and is almost always appropriate unless one party is the direct lineal descendant of another. Your great-aunt twice removed is still "cousin." Calling your grandfather "cousin" is a serious mistake. Calling your brother or sister "cousin" may be a calculated distancing technique. [[https://forum.rpg.net/showthread.php?784701-Sorta-Recruitment-Stars-Without-Number-The-High-amp-the-Mighty&p=20216853#post20216853]]
 
  
 
* "The way it works in practice is that your family/clan/something owns the salvage, but you get credit for bringing it back. Internal to the clan, you're on a kind of reputation/gift economy. You only use money and trade outside the clan. The peasants, like the captain, would get outright cash consideration. The way this works varies by clan.  It might be easiest to think of this like some of those highly extended old-school asian families, where some matriarch with a mind like an abacus is always totaling up who's in favor, who's out of favor, who needs help and who isn't pulling their own weight, et cetera. So you guys aren't going to end up with some giant buried pod you have to figure out what to do with, but you're going to get consideration somewhere down the road that you wouldn't get otherwise." [[https://forum.rpg.net/showthread.php?785484-SWN-The-High-and-the-Mighty&p=20395264#post20395264]]
 
* "The way it works in practice is that your family/clan/something owns the salvage, but you get credit for bringing it back. Internal to the clan, you're on a kind of reputation/gift economy. You only use money and trade outside the clan. The peasants, like the captain, would get outright cash consideration. The way this works varies by clan.  It might be easiest to think of this like some of those highly extended old-school asian families, where some matriarch with a mind like an abacus is always totaling up who's in favor, who's out of favor, who needs help and who isn't pulling their own weight, et cetera. So you guys aren't going to end up with some giant buried pod you have to figure out what to do with, but you're going to get consideration somewhere down the road that you wouldn't get otherwise." [[https://forum.rpg.net/showthread.php?785484-SWN-The-High-and-the-Mighty&p=20395264#post20395264]]

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