Difference between revisions of "Strange behaviour placeholder"

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Garrett port to other game
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__NOTOC__
 
__NOTOC__
  
{| class="wikitable"
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=Garrett Waymire::Sniper/Reader=
!
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! Episode 1 - The Repo Job
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==''QUOTE''==
! Episode 2 - Pirate Station
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! LEVEL UP
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==Attributes [[file:d6a.png|32px|d6]][[File:Arrow03.png|24px]]==
! Episode 3 - Wild-Jump/Planetfall
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'''|| Physical [[file:d8a.png|24px|d8]] || Mental [[file:d10a.png|24px|d10]] || Social [[file:d6a.png|24px|d6]] ||'''
! Episode 4 - The Columbine
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! LEVEL UP (mid episode)
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==Trained Skills [[file:d6a.png|32px|d6]][[File:Arrow03.png|24px]]==
! Episode 4 - The Columbine
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! Episode 5 - The Death of Doctor Island
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'''Fight''' [[file:d6a.png|24px|d6]]
|-
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|'''Tav: A problem is solved with firepower'''
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'''Focus''' [[file:d10a.png|24px|d10]]
|1 - Tav shot the turret in the engine room
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|4 - Tav shot his way out of a cargo pod
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'''Influence''' [[file:d8a.png|24px|d8]]
'''LEVEL UP TRIGGERED'''
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|'''Tav: An injury is sustained'''
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'''Know''' [[file:d6a.png|24px|d6]]
|5 - Tav got skewered
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* ''Tracking'' [[file:d6a.png|24px|d6]]
|9 - Callister got injured by Harvesters
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'''LEVEL UP TRIGGERED'''
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'''Move''' [[file:d6a.png|24px|d6]]
|'''Tav: NEW TRIGGER NEEDED'''
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|
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'''Notice''' [[file:d8a.png|24px|d8]]
|
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* ''Sense Minds'' [[file:d6a.png|24px|d6]]
|-
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|'''Abigail: Trade one unit of cargo'''
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'''Shoot''' [[file:d10a.png|24px|d10]]
|
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* ''Rifles'' [[file:d6a.png|24px|d6]]
|
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|'''Abigail: A relationship changes dramatically (optional change)'''
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'''Sneak''' [[file:d8a.png|24px|d8]]
|
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* ''Evasion'' [[file:d6a.png|24px|d6]]
|
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|'''Abigail: A relationship changes dramatically (no change)'''
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'''Survive''' [[file:d8a.png|24px|d8]]
|11 - Lev made a terrible deal
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|
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|-
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==Untrained Skills [[file:d4a.png|30px|d4]]==
|'''Callister: Make a leap of faith'''
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|2 - Callister leapt out of the ship
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Craft [[file:d4a.png|16px|d4]]
|
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|'''Callister: A ludicrous stunt turns the tides'''
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Drive [[file:d4a.png|16px|d4]]
|
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|
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Fix [[file:d4a.png|16px|d4]]
|'''Callister: A ludicrous stunt turns the tides (no change)
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|13 - Jet-boot rescue!
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Fly [[file:d4a.png|16px|d4]]
|
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|-
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Labor [[file:d4a.png|16px|d4]]
|'''Rabbit: A needed item is scrounged up'''
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|
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Operate [[file:d4a.png|16px|d4]]
|
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|'''Rabbit: A needed item is scrounged up (no change)'''
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Perform [[file:d4a.png|16px|d4]]
|
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|6 - Rabbit scrounged parts for the Beowulf
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Throw [[file:d4a.png|16px|d4]]
|'''Rabbit: NEW TRIGGER NEEDED'''
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|
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Treat [[file:d4a.png|16px|d4]]
|
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|-
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Trick [[file:d4a.png|16px|d4]]
|'''Skinner: An injury has been sustained'''
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|3 - Skinner took an injury from the ship defences
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|
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==Distinctions/SFX [[file:d8a.png|32px|d8]]==
|'''Lev: A system's security is breached'''
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Checked SFX are active.
|N/A
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----
|8 - Lev hacked the doors and stuff
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'''Independent Sniper''' ''They won't see you coming, but you'll see them.''
|'''Lev: A statement starts or ends a fight'''
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:[[File:Check002.png|24px]] '''Hinder:''' ''Sometimes your distinction works against you.'' Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]
|12 - Lev ended a fight (AI bargain, simultaneous with Abigail)
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:[[File:Check002.png|24px]] '''Sniper''' ''Spend 1 PP to enter a scene hidden and in a position to do some harm. Take or step up a Complication representing a tenuous or precarious position to create a Sniper Nest d8 Asset.''
|
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: '''☐ 20/10:''' ''Spend 1 PP to double Notice for a roll when you peer into the distance.''
|-
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|
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----
|
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'''Reader''' ''You know things you shouldn't. You don't know why.''
|
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:[[File:Check002.png|24px]] '''Hinder:''' ''Sometimes your distinction works against you.'' Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]
|'''Kärrkäinen: A problem is resolved with firepower'''
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:[[File:Check002.png|24px]] '''Two Heads Are Better Than One:''' ''Once per scene, you may spend 1 PP to use the Knack of a Crewmember in the scene instead of your own. After the roll, take or step up a Complication to reflect their memories getting mixed up with your own.''
|N/A
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: '''☐ Secrets, Secrets:''' ''When you are in the presence of someone who is trying to keep a secret, spend 1 PP to discover the secret with a Mental + Know Action. If your Action fails, create or step up a Paranoid Complication.''
|7 - So much dakka
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|'''Kärrkäinen: A fascinating phenomenon is explained'''
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----
|10 - K explained the melty cages.
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'''Veteran of the Independence War''' ''May have been on the losing side, still not covinced it was the wrong one.''
|
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:[[File:Check002.png|24px]] '''Hinder:''' ''Sometimes your distinction works against you.'' Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]
|-
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: '''☐ Fightin' Type:''' ''Spend 1 PP to step up or double your Shoot or Fight when you’re outnumbered..''
|}
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: '''☐ War Stories:''' ''When you create an Asset or take a Complication related to a wartime flashback, step it up.''
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----
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==Signature Assets [[file:d6a.png|32px|d6]][[File:Arrow03.png|24px]]==
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'''Sniper Rifle''' [[file:d8a.png|24px|d8]] ''Keep your friends close and your enemies far away.''

Revision as of 13:58, 19 January 2022

Garrett port to other game


Garrett Waymire::Sniper/Reader

QUOTE

Attributes d6Arrow03.png

|| Physical d8 || Mental d10 || Social d6 ||

Trained Skills d6Arrow03.png

Fight d6

Focus d10

Influence d8

Know d6

  • Tracking d6

Move d6

Notice d8

  • Sense Minds d6

Shoot d10

  • Rifles d6

Sneak d8

  • Evasion d6

Survive d8


Untrained Skills d4

Craft d4

Drive d4

Fix d4

Fly d4

Labor d4

Operate d4

Perform d4

Throw d4

Treat d4

Trick d4


Distinctions/SFX d8

Checked SFX are active.


Independent Sniper They won't see you coming, but you'll see them.

Check002.png Hinder: Sometimes your distinction works against you. Gain 1 plot point when you roll a D4a.png instead of a D8a.png
Check002.png Sniper Spend 1 PP to enter a scene hidden and in a position to do some harm. Take or step up a Complication representing a tenuous or precarious position to create a Sniper Nest d8 Asset.
☐ 20/10: Spend 1 PP to double Notice for a roll when you peer into the distance.

Reader You know things you shouldn't. You don't know why.

Check002.png Hinder: Sometimes your distinction works against you. Gain 1 plot point when you roll a D4a.png instead of a D8a.png
Check002.png Two Heads Are Better Than One: Once per scene, you may spend 1 PP to use the Knack of a Crewmember in the scene instead of your own. After the roll, take or step up a Complication to reflect their memories getting mixed up with your own.
☐ Secrets, Secrets: When you are in the presence of someone who is trying to keep a secret, spend 1 PP to discover the secret with a Mental + Know Action. If your Action fails, create or step up a Paranoid Complication.

Veteran of the Independence War May have been on the losing side, still not covinced it was the wrong one.

Check002.png Hinder: Sometimes your distinction works against you. Gain 1 plot point when you roll a D4a.png instead of a D8a.png
☐ Fightin' Type: Spend 1 PP to step up or double your Shoot or Fight when you’re outnumbered..
☐ War Stories: When you create an Asset or take a Complication related to a wartime flashback, step it up.


Signature Assets d6Arrow03.png

Sniper Rifle d8 Keep your friends close and your enemies far away.