Difference between revisions of "Strange behaviour placeholder"
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+ | Garrett port to other game | ||
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__NOTOC__ | __NOTOC__ | ||
− | + | =Garrett Waymire::Sniper/Reader= | |
− | + | ||
− | + | ==''QUOTE''== | |
− | + | ||
− | + | ==Attributes [[file:d6a.png|32px|d6]][[File:Arrow03.png|24px]]== | |
− | + | '''|| Physical [[file:d8a.png|24px|d8]] || Mental [[file:d10a.png|24px|d10]] || Social [[file:d6a.png|24px|d6]] ||''' | |
− | + | ||
− | + | ==Trained Skills [[file:d6a.png|32px|d6]][[File:Arrow03.png|24px]]== | |
− | + | ||
− | + | '''Fight''' [[file:d6a.png|24px|d6]] | |
− | | | + | |
− | + | '''Focus''' [[file:d10a.png|24px|d10]] | |
− | | | + | |
− | + | '''Influence''' [[file:d8a.png|24px|d8]] | |
− | ''' | + | |
− | + | '''Know''' [[file:d6a.png|24px|d6]] | |
− | | | + | * ''Tracking'' [[file:d6a.png|24px|d6]] |
− | + | ||
− | ''' | + | '''Move''' [[file:d6a.png|24px|d6]] |
− | + | ||
− | | | + | '''Notice''' [[file:d8a.png|24px|d8]] |
− | | | + | * ''Sense Minds'' [[file:d6a.png|24px|d6]] |
− | + | ||
− | + | '''Shoot''' [[file:d10a.png|24px|d10]] | |
− | | | + | * ''Rifles'' [[file:d6a.png|24px|d6]] |
− | + | ||
− | + | '''Sneak''' [[file:d8a.png|24px|d8]] | |
− | | | + | * ''Evasion'' [[file:d6a.png|24px|d6]] |
− | + | ||
− | + | '''Survive''' [[file:d8a.png|24px|d8]] | |
− | | | + | |
− | | | + | |
− | + | ==Untrained Skills [[file:d4a.png|30px|d4]]== | |
− | + | ||
− | | | + | Craft [[file:d4a.png|16px|d4]] |
− | + | ||
− | + | Drive [[file:d4a.png|16px|d4]] | |
− | | | + | |
− | | | + | Fix [[file:d4a.png|16px|d4]] |
− | | | + | |
− | | | + | Fly [[file:d4a.png|16px|d4]] |
− | | | + | |
− | | | + | Labor [[file:d4a.png|16px|d4]] |
− | | | + | |
− | | | + | Operate [[file:d4a.png|16px|d4]] |
− | | | + | |
− | |''' | + | Perform [[file:d4a.png|16px|d4]] |
− | | | + | |
− | + | Throw [[file:d4a.png|16px|d4]] | |
− | + | ||
− | | | + | Treat [[file:d4a.png|16px|d4]] |
− | | | + | |
− | | | + | Trick [[file:d4a.png|16px|d4]] |
− | + | ||
− | + | ||
− | + | ==Distinctions/SFX [[file:d8a.png|32px|d8]]== | |
− | |''' | + | Checked SFX are active. |
− | | | + | ---- |
− | | | + | '''Independent Sniper''' ''They won't see you coming, but you'll see them.'' |
− | |''' | + | :[[File:Check002.png|24px]] '''Hinder:''' ''Sometimes your distinction works against you.'' Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]] |
− | + | :[[File:Check002.png|24px]] '''Sniper''' ''Spend 1 PP to enter a scene hidden and in a position to do some harm. Take or step up a Complication representing a tenuous or precarious position to create a Sniper Nest d8 Asset.'' | |
− | + | : '''☐ 20/10:''' ''Spend 1 PP to double Notice for a roll when you peer into the distance.'' | |
− | + | ||
− | | | + | ---- |
− | | | + | '''Reader''' ''You know things you shouldn't. You don't know why.'' |
− | | | + | :[[File:Check002.png|24px]] '''Hinder:''' ''Sometimes your distinction works against you.'' Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]] |
− | + | :[[File:Check002.png|24px]] '''Two Heads Are Better Than One:''' ''Once per scene, you may spend 1 PP to use the Knack of a Crewmember in the scene instead of your own. After the roll, take or step up a Complication to reflect their memories getting mixed up with your own.'' | |
− | + | : '''☐ Secrets, Secrets:''' ''When you are in the presence of someone who is trying to keep a secret, spend 1 PP to discover the secret with a Mental + Know Action. If your Action fails, create or step up a Paranoid Complication.'' | |
− | + | ||
− | + | ---- | |
− | | | + | '''Veteran of the Independence War''' ''May have been on the losing side, still not covinced it was the wrong one.'' |
− | | | + | :[[File:Check002.png|24px]] '''Hinder:''' ''Sometimes your distinction works against you.'' Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]] |
− | | | + | : '''☐ Fightin' Type:''' ''Spend 1 PP to step up or double your Shoot or Fight when you’re outnumbered..'' |
− | | | + | : '''☐ War Stories:''' ''When you create an Asset or take a Complication related to a wartime flashback, step it up.'' |
+ | |||
+ | ---- | ||
+ | |||
+ | |||
+ | ==Signature Assets [[file:d6a.png|32px|d6]][[File:Arrow03.png|24px]]== | ||
+ | '''Sniper Rifle''' [[file:d8a.png|24px|d8]] ''Keep your friends close and your enemies far away.'' |
Revision as of 13:58, 19 January 2022
Garrett port to other game
Garrett Waymire::Sniper/Reader
QUOTE
Attributes
|| Physical || Mental || Social ||
Trained Skills
Untrained Skills
Distinctions/SFX
Checked SFX are active.
Independent Sniper They won't see you coming, but you'll see them.
- Hinder: Sometimes your distinction works against you. Gain 1 plot point when you roll a instead of a
- Sniper Spend 1 PP to enter a scene hidden and in a position to do some harm. Take or step up a Complication representing a tenuous or precarious position to create a Sniper Nest d8 Asset.
- ☐ 20/10: Spend 1 PP to double Notice for a roll when you peer into the distance.
Reader You know things you shouldn't. You don't know why.
- Hinder: Sometimes your distinction works against you. Gain 1 plot point when you roll a instead of a
- Two Heads Are Better Than One: Once per scene, you may spend 1 PP to use the Knack of a Crewmember in the scene instead of your own. After the roll, take or step up a Complication to reflect their memories getting mixed up with your own.
- ☐ Secrets, Secrets: When you are in the presence of someone who is trying to keep a secret, spend 1 PP to discover the secret with a Mental + Know Action. If your Action fails, create or step up a Paranoid Complication.
Veteran of the Independence War May have been on the losing side, still not covinced it was the wrong one.
- Hinder: Sometimes your distinction works against you. Gain 1 plot point when you roll a instead of a
- ☐ Fightin' Type: Spend 1 PP to step up or double your Shoot or Fight when you’re outnumbered..
- ☐ War Stories: When you create an Asset or take a Complication related to a wartime flashback, step it up.
Signature Assets
Sniper Rifle Keep your friends close and your enemies far away.