Difference between revisions of "Strange behaviour placeholder"

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(Distinctions/SFX 32px|d8)
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Garrett port to other game
 
 
 
__NOTOC__
 
__NOTOC__
  
=Garrett Waymire::Sniper/Reader=
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[[strangebehaviours_characters|< < < Back to Main page]]
 
 
==''QUOTE''==
 
 
 
==Attributes [[file:d6a.png|32px|d6]][[File:Arrow03.png|24px]]==
 
'''|| Physical [[file:d8a.png|24px|d8]] || Mental [[file:d10a.png|24px|d10]] || Social [[file:d6a.png|24px|d6]] ||'''
 
 
 
==Trained Skills [[file:d6a.png|32px|d6]][[File:Arrow03.png|24px]]==
 
 
 
'''Fight''' [[file:d6a.png|24px|d6]]
 
 
 
'''Focus''' [[file:d8a.png|24px|d8]]
 
 
 
'''Influence''' [[file:d8a.png|24px|d8]]
 
 
 
'''Know''' [[file:d6a.png|24px|d6]]
 
* ''Tracking'' [[file:d6a.png|24px|d6]]
 
 
 
'''Move''' [[file:d6a.png|24px|d6]]
 
 
 
'''Notice''' [[file:d10a.png|24px|d10]]
 
* ''Sense Minds'' [[file:d6a.png|24px|d6]]
 
 
 
'''Shoot''' [[file:d10a.png|24px|d10]]
 
* ''Rifles'' [[file:d6a.png|24px|d6]]
 
 
 
'''Sneak''' [[file:d8a.png|24px|d8]]
 
* ''Evasion'' [[file:d6a.png|24px|d6]]
 
 
 
'''Survive''' [[file:d8a.png|24px|d8]]
 
 
 
==Untrained Skills [[file:d4a.png|30px|d4]]==
 
 
 
Craft [[file:d4a.png|16px|d4]]
 
 
 
Drive [[file:d4a.png|16px|d4]]
 
 
 
Fix [[file:d4a.png|16px|d4]]
 
 
 
Fly [[file:d4a.png|16px|d4]]
 
 
 
Labor [[file:d4a.png|16px|d4]]
 
 
 
Operate [[file:d4a.png|16px|d4]]
 
 
 
Perform [[file:d4a.png|16px|d4]]
 
 
 
Throw [[file:d4a.png|16px|d4]]
 
 
 
Treat [[file:d4a.png|16px|d4]]
 
 
 
Trick [[file:d4a.png|16px|d4]]
 
 
 
 
 
==Distinctions/SFX [[file:d8a.png|32px|d8]]==
 
Checked SFX are active.
 
----
 
'''Independent Sniper''' ''They won't see you coming, but you'll see them.''
 
:[[File:Check002.png|24px]] '''Hinder:''' ''Sometimes your distinction works against you.'' Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]
 
:[[File:Check002.png|24px]] '''Sniper''' ''Spend 1 PP to enter a scene hidden and in a position to do some harm. Take or step up a Complication representing a tenuous or precarious position to create a Sniper Nest d8 Asset.''
 
  
: EITHER Take Aim: Step back Move until the end of the scene to create an In My Crosshairs d8 Asset.
 
: OR Trained Observer: When a Notice Action gives you an Asset, step it up.
 
 
  
----
 
'''Reader''' ''You know things you shouldn't. You don't know why.''
 
:[[File:Check002.png|24px]] '''Hinder:''' ''Sometimes your distinction works against you.'' Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]
 
:[[File:Check002.png|24px]] '''Two Heads Are Better Than One:''' ''Once per scene, you may spend 1 PP to use the Skill of a Crewmember in the scene instead of your own. After the roll, take or step up a Complication to reflect their memories getting mixed up with your own.''
 
: '''☐ Secrets, Secrets:''' ''When you are in the presence of someone who is trying to keep a secret, spend 1 PP to discover the secret with a Mental + Know Action. If your Action fails, create or step up a Paranoid Complication.''
 
  
----
 
'''Veteran of the Independence War''' ''May have been on the losing side, still not covinced it was the wrong one.''
 
:[[File:Check002.png|24px]] '''Hinder:''' ''Sometimes your distinction works against you.'' Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]
 
: '''☐ Fightin' Type:''' ''Spend 1 PP to step up or double your Shoot or Fight when you’re outnumbered..''
 
: '''☐ War Stories:''' ''When you create an Asset or take a Complication related to a wartime flashback, step it up.''
 
  
----
 
  
==Signature Assets [[file:d6a.png|32px|d6]][[File:Arrow03.png|24px]]==
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==Table format==
'''Sniper Rifle''' [[file:d8a.png|24px|d8]] ''Keep your friends close and your enemies far away.''
+
{|class="wikitable"
 +
! '''Injury'''
 +
! '''First'''
 +
! '''Second'''
 +
|-
 +
| Minor
 +
|
 +
|
 +
|-
 +
| Major
 +
|
 +
|
 +
|-
 +
| Severe
 +
|
 +
|
 +
|-
 +
| Critical
 +
|
 +
|
 +
|-
 +
| Fatal
 +
|
 +
|
 +
|-

Revision as of 09:18, 25 August 2022


< < < Back to Main page



Table format

Injury First Second
Minor
Major
Severe
Critical
Fatal