Difference between revisions of "Strange behaviour placeholder"

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Garrett port to other game
  
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=Garrett Waymire::Sniper/Reader=
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==''QUOTE''==
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==Attributes [[file:d6a.png|32px|d6]][[File:Arrow03.png|24px]]==
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'''|| Physical [[file:d8a.png|24px|d8]] || Mental [[file:d10a.png|24px|d10]] || Social [[file:d6a.png|24px|d6]] ||'''
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==Trained Skills [[file:d6a.png|32px|d6]][[File:Arrow03.png|24px]]==
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'''Fight''' [[file:d6a.png|24px|d6]]
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'''Focus''' [[file:d10a.png|24px|d10]]
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'''Influence''' [[file:d8a.png|24px|d8]]
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'''Know''' [[file:d6a.png|24px|d6]]
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* ''Tracking'' [[file:d6a.png|24px|d6]]
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'''Move''' [[file:d6a.png|24px|d6]]
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'''Notice''' [[file:d8a.png|24px|d8]]
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* ''Sense Minds'' [[file:d6a.png|24px|d6]]
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'''Shoot''' [[file:d10a.png|24px|d10]]
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* ''Rifles'' [[file:d6a.png|24px|d6]]
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'''Sneak''' [[file:d8a.png|24px|d8]]
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* ''Evasion'' [[file:d6a.png|24px|d6]]
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'''Survive''' [[file:d8a.png|24px|d8]]
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==Untrained Skills [[file:d4a.png|30px|d4]]==
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Craft [[file:d4a.png|16px|d4]]
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Drive [[file:d4a.png|16px|d4]]
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Fix [[file:d4a.png|16px|d4]]
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Fly [[file:d4a.png|16px|d4]]
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Labor [[file:d4a.png|16px|d4]]
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Operate [[file:d4a.png|16px|d4]]
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Perform [[file:d4a.png|16px|d4]]
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Throw [[file:d4a.png|16px|d4]]
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Treat [[file:d4a.png|16px|d4]]
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Trick [[file:d4a.png|16px|d4]]
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==Distinctions/SFX [[file:d8a.png|32px|d8]]==
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Checked SFX are active.
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----
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'''Ship's Mechanic -''' ''A ship’s a living thing, no matter what they say. You can feel when she’s sick, and she makes you proud when she’s well.''
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: '''☑ SFX, Hinder:''' <u>Roll [[file:d4a.png|16px|d4]] Instead of [[file:d8a.png|18px|d8]] for 1 PP</u>
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: '''☑ Zen & the Art of Engine Maintenance:''' ''Spend 1 PP at the beginning of a Timed Action involving ship repair or upgrades. For each of your rolls during the Timed Action, you may reroll any die that comes up 1 instead of accepting a Plot Point for that die.''
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: '''☐ Miracle Worker:''' ''If you replace your Fix Skill with a d4 for your next roll, gain a Big Damn Hero Die equal to that Skill's normal die rating if your roll is successful.''
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----
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'''Blind as a Bat -''' ''Y’ain’t much good without your glasses, four-eyes.''
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: '''☑ SFX, Hinder:''' <u>Roll [[file:d4a.png|16px|d4]] Instead of [[file:d8a.png|18px|d8]] for 1 PP</u>
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: '''☑ Keen Ears:''' ''When you rely only on your hearing, step up Notice for the roll.''
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: '''☐ Myopic:''' ''Gain 1 PP when your poor vision causes trouble for you or the Crew.''
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----
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'''Hard Luck Case -''' ''The ’Verse is a hard place, no one knows that better’n you.''
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: '''☑ SFX, Hinder:''' <u>Roll [[file:d4a.png|16px|d4]] Instead of [[file:d8a.png|18px|d8]] for 1 PP</u>
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: '''☐ Nose for Trouble:''' ''Gain 1 PP when you stumble into a situation you shouldn't be in or overhear something you shouldn't.''
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: '''☐ Trouble on Your Heels::''' ''When you are being chased or followed out of a scene, you may step up Sneak or Trick when you roll to slip away.''
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----
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==Signature Assets [[file:d6a.png|32px|d6]][[File:Arrow03.png|24px]]==
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'''Tools''' [[file:d8a.png|24px|d8]] ''Those as only got a hammer treat every problem like a nail.''
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'''Spare Parts''' [[file:d8a.png|24px|d8]] ''It's not hoardin' if it's useful.''
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==Background/Bio==
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Solstice Jones is a young man with light brown skin and not-quite-curly dark hair pulled back in a messy ponytail. He wears large round glasses - his eyesight is extremely poor without them - and a handful of small items of jewellery made from parts, such as bracelets woven from wires.
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The third of four children, Solstice has two older sisters (Epiphany and Wednesday) and a younger brother (Sunday). His family live near a spaceport, and growing up Solstice was obsessed with the ships that came in and out every day. His parents were poor-but-hard-working and, seeing his interest, apprenticed Solstice to a mechanic. He turned out to have an aptitude for machines, and spaceships in particular.
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Although working on spaceships is what he always wanted to do, the spaceport is starting to feel too small. Especially with organised crime moving into the area. He's recently overheard some conversations that make him wonder exactly who he's fixing ships for, and has decided now's the time to sign on with a crew and head out into the black...
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==[[Firefly:_Reavers_of_the_Rim | Return to Main Page]]==

Revision as of 13:45, 19 January 2022

Garrett port to other game


Garrett Waymire::Sniper/Reader

QUOTE

Attributes d6Arrow03.png

|| Physical d8 || Mental d10 || Social d6 ||

Trained Skills d6Arrow03.png

Fight d6

Focus d10

Influence d8

Know d6

  • Tracking d6

Move d6

Notice d8

  • Sense Minds d6

Shoot d10

  • Rifles d6

Sneak d8

  • Evasion d6

Survive d8


Untrained Skills d4

Craft d4

Drive d4

Fix d4

Fly d4

Labor d4

Operate d4

Perform d4

Throw d4

Treat d4

Trick d4

Distinctions/SFX d8

Checked SFX are active.


Ship's Mechanic - A ship’s a living thing, no matter what they say. You can feel when she’s sick, and she makes you proud when she’s well.

☑ SFX, Hinder: Roll d4 Instead of d8 for 1 PP
☑ Zen & the Art of Engine Maintenance: Spend 1 PP at the beginning of a Timed Action involving ship repair or upgrades. For each of your rolls during the Timed Action, you may reroll any die that comes up 1 instead of accepting a Plot Point for that die.
☐ Miracle Worker: If you replace your Fix Skill with a d4 for your next roll, gain a Big Damn Hero Die equal to that Skill's normal die rating if your roll is successful.

Blind as a Bat - Y’ain’t much good without your glasses, four-eyes.

☑ SFX, Hinder: Roll d4 Instead of d8 for 1 PP
☑ Keen Ears: When you rely only on your hearing, step up Notice for the roll.
☐ Myopic: Gain 1 PP when your poor vision causes trouble for you or the Crew.

Hard Luck Case - The ’Verse is a hard place, no one knows that better’n you.

☑ SFX, Hinder: Roll d4 Instead of d8 for 1 PP
☐ Nose for Trouble: Gain 1 PP when you stumble into a situation you shouldn't be in or overhear something you shouldn't.
☐ Trouble on Your Heels:: When you are being chased or followed out of a scene, you may step up Sneak or Trick when you roll to slip away.

Signature Assets d6Arrow03.png

Tools d8 Those as only got a hammer treat every problem like a nail.

Spare Parts d8 It's not hoardin' if it's useful.

Background/Bio

Solstice Jones is a young man with light brown skin and not-quite-curly dark hair pulled back in a messy ponytail. He wears large round glasses - his eyesight is extremely poor without them - and a handful of small items of jewellery made from parts, such as bracelets woven from wires.

The third of four children, Solstice has two older sisters (Epiphany and Wednesday) and a younger brother (Sunday). His family live near a spaceport, and growing up Solstice was obsessed with the ships that came in and out every day. His parents were poor-but-hard-working and, seeing his interest, apprenticed Solstice to a mechanic. He turned out to have an aptitude for machines, and spaceships in particular.

Although working on spaceships is what he always wanted to do, the spaceport is starting to feel too small. Especially with organised crime moving into the area. He's recently overheard some conversations that make him wonder exactly who he's fixing ships for, and has decided now's the time to sign on with a crew and head out into the black...

Return to Main Page