Difference between revisions of "Strange behaviour placeholder"

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(Distinctions/SFX 32px|d8)
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Checked SFX are active.
 
Checked SFX are active.
 
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'''Ship's Mechanic -''' ''A ship’s a living thing, no matter what they say. You can feel when she’s sick, and she makes you proud when she’s well.''
+
'''Independent Sniper''' ''They won't see you coming, but you'll see them.''
: '''☑ SFX, Hinder:''' <u>Roll [[file:d4a.png|16px|d4]] Instead of [[file:d8a.png|18px|d8]] for 1 PP</u>
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:[[File:Check002.png|24px]] '''Hinder:''' ''Sometimes your distinction works against you.'' Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]
: '''☑ Zen & the Art of Engine Maintenance:''' ''Spend 1 PP at the beginning of a Timed Action involving ship repair or upgrades. For each of your rolls during the Timed Action, you may reroll any die that comes up 1 instead of accepting a Plot Point for that die.''
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:[[File:Check002.png|24px]] '''Sniper''' ''Spend 1 PP to enter a scene hidden and in a position to do some harm. Take or step up a Complication representing a tenuous or precarious position to create a Sniper Nest d8 Asset.''
: '''☐ Miracle Worker:''' ''If you replace your Fix Skill with a d4 for your next roll, gain a Big Damn Hero Die equal to that Skill's normal die rating if your roll is successful.''
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: '''☐ 20/10:''' ''Spend 1 PP to double Notice for a roll when you peer into the distance.''
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'''Blind as a Bat -''' ''Y’ain’t much good without your glasses, four-eyes.''
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'''Reader''' ''You know things you shouldn't. You don't know why.''
: '''☑ SFX, Hinder:''' <u>Roll [[file:d4a.png|16px|d4]] Instead of [[file:d8a.png|18px|d8]] for 1 PP</u>
+
:[[File:Check002.png|24px]] '''Hinder:''' ''Sometimes your distinction works against you.'' Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]
: '''☑ Keen Ears:''' ''When you rely only on your hearing, step up Notice for the roll.''
+
:[[File:Check002.png|24px]] '''Two Heads Are Better Than One:''' ''Once per scene, you may spend 1 PP to use the Knack of a Crewmember in the scene instead of your own. After the roll, take or step up a Complication to reflect their memories getting mixed up with your own.''
: '''☐ Myopic:''' ''Gain 1 PP when your poor vision causes trouble for you or the Crew.''
+
: '''☐ Secrets, Secrets:''' ''When you are in the presence of someone who is trying to keep a secret, spend 1 PP to discover the secret with a Mental + Know Action. If your Action fails, create or step up a Paranoid Complication.''
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'''Hard Luck Case -''' ''The ’Verse is a hard place, no one knows that better’n you.''
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'''Veteran of the Independence War''' ''May have been on the losing side, still not covinced it was the wrong one.''
: '''☑ SFX, Hinder:''' <u>Roll [[file:d4a.png|16px|d4]] Instead of [[file:d8a.png|18px|d8]] for 1 PP</u>
+
:[[File:Check002.png|24px]] '''Hinder:''' ''Sometimes your distinction works against you.'' Gain 1 plot point when you roll a [[File:d4a.png|24px]] instead of a [[File:d8a.png|24px]]
: '''☐ Nose for Trouble:''' ''Gain 1 PP when you stumble into a situation you shouldn't be in or overhear something you shouldn't.''
+
: '''☐ Fightin' Type:''' ''Spend 1 PP to step up or double your Shoot or Fight when you’re outnumbered..''
: '''☐ Trouble on Your Heels::''' ''When you are being chased or followed out of a scene, you may step up Sneak or Trick when you roll to slip away.''
+
: '''☐ War Stories:''' ''When you create an Asset or take a Complication related to a wartime flashback, step it up.''
 +
 
 
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Revision as of 13:55, 19 January 2022

Garrett port to other game


Garrett Waymire::Sniper/Reader

QUOTE

Attributes d6Arrow03.png

|| Physical d8 || Mental d10 || Social d6 ||

Trained Skills d6Arrow03.png

Fight d6

Focus d10

Influence d8

Know d6

  • Tracking d6

Move d6

Notice d8

  • Sense Minds d6

Shoot d10

  • Rifles d6

Sneak d8

  • Evasion d6

Survive d8


Untrained Skills d4

Craft d4

Drive d4

Fix d4

Fly d4

Labor d4

Operate d4

Perform d4

Throw d4

Treat d4

Trick d4

Distinctions/SFX d8

Checked SFX are active.


Independent Sniper They won't see you coming, but you'll see them.

Check002.png Hinder: Sometimes your distinction works against you. Gain 1 plot point when you roll a D4a.png instead of a D8a.png
Check002.png Sniper Spend 1 PP to enter a scene hidden and in a position to do some harm. Take or step up a Complication representing a tenuous or precarious position to create a Sniper Nest d8 Asset.
☐ 20/10: Spend 1 PP to double Notice for a roll when you peer into the distance.

Reader You know things you shouldn't. You don't know why.

Check002.png Hinder: Sometimes your distinction works against you. Gain 1 plot point when you roll a D4a.png instead of a D8a.png
Check002.png Two Heads Are Better Than One: Once per scene, you may spend 1 PP to use the Knack of a Crewmember in the scene instead of your own. After the roll, take or step up a Complication to reflect their memories getting mixed up with your own.
☐ Secrets, Secrets: When you are in the presence of someone who is trying to keep a secret, spend 1 PP to discover the secret with a Mental + Know Action. If your Action fails, create or step up a Paranoid Complication.

Veteran of the Independence War May have been on the losing side, still not covinced it was the wrong one.

Check002.png Hinder: Sometimes your distinction works against you. Gain 1 plot point when you roll a D4a.png instead of a D8a.png
☐ Fightin' Type: Spend 1 PP to step up or double your Shoot or Fight when you’re outnumbered..
☐ War Stories: When you create an Asset or take a Complication related to a wartime flashback, step it up.

Signature Assets d6Arrow03.png

Tools d8 Those as only got a hammer treat every problem like a nail.

Spare Parts d8 It's not hoardin' if it's useful.

Background/Bio

Solstice Jones is a young man with light brown skin and not-quite-curly dark hair pulled back in a messy ponytail. He wears large round glasses - his eyesight is extremely poor without them - and a handful of small items of jewellery made from parts, such as bracelets woven from wires.

The third of four children, Solstice has two older sisters (Epiphany and Wednesday) and a younger brother (Sunday). His family live near a spaceport, and growing up Solstice was obsessed with the ships that came in and out every day. His parents were poor-but-hard-working and, seeing his interest, apprenticed Solstice to a mechanic. He turned out to have an aptitude for machines, and spaceships in particular.

Although working on spaceships is what he always wanted to do, the spaceport is starting to feel too small. Especially with organised crime moving into the area. He's recently overheard some conversations that make him wonder exactly who he's fixing ships for, and has decided now's the time to sign on with a crew and head out into the black...

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