Difference between revisions of "Strangers in a Strange Land OSE:Amonq"

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(Spells)
(Spells)
Line 53: Line 53:
 
*First Level: 2/day
 
*First Level: 2/day
 
**berserker rage*
 
**berserker rage*
**cure light wounds
+
**'''cure light wounds'''
 
**darkness
 
**darkness
 
**detect magic
 
**detect magic
**remove fear (reverse only)
+
**'''remove fear (reverse only)'''
 
**speak with animals
 
**speak with animals
 
**wither*
 
**wither*
 
*Second Level: 2/day
 
*Second Level: 2/day
 
**bless
 
**bless
**call wolf*
+
**'''call wolf*'''
 
**charm person or mammal*
 
**charm person or mammal*
 
**command animal*
 
**command animal*
Line 71: Line 71:
 
**animate dead
 
**animate dead
 
**cure disease
 
**cure disease
**dispel magic
+
**'''dispel magic'''
**hold animal
+
**'''hold animal'''
 
**remove curse
 
**remove curse
 
*Fourth Level: 1/day
 
*Fourth Level: 1/day
**cure serious wounds
+
**'''cure serious wounds'''
 
**divination
 
**divination
 
**sticks to snakes
 
**sticks to snakes
Line 81: Line 81:
 
*Fifth Level: 1/day
 
*Fifth Level: 1/day
 
**commune
 
**commune
**flame strike
+
**'''flame strike''': range 60'; A flame strike produces a vertical column of divine fire 30' high and 10' in diameter that roars downward on a target. The spell deals 6d8 hit points of damage. A successful saving throw versus spells reduces the damage to 3d8.
 
**insect plague
 
**insect plague
 
**polymorph self (wolf or dire wolf only)
 
**polymorph self (wolf or dire wolf only)

Revision as of 00:26, 12 September 2021

Strangers_in_a_Strange_Land_OSE

Rank

  • Goblin Shaman L7
  • XP: 50,000/96,000 (+5%)
  • Neutral
  • PC
  • List any titles or holdings

Attributes

  • STR 13 (+1) open doors 3-in-6
  • INT 11
  • WIS 14 (+1)
  • DEX 13 (+1)
  • CON 13 (+1)
  • CHA 07 (-1) 3 max retainers, loyalty 6

Skills

  • Languages
  • General Skills
    • (please give a very short summary of what your skills do, if they have mechanical effects, if it's not too much effort. Elsewise, a page number is nice.)
  • Class Abilities
  • Knacks

Combat

  • AC
  • HP (just list the max here, list current HP on the front page.)
  • Movement Rate
  • Initiative Modifier +1
  • Attacks (For the below, write in what it is. Like, "Two-Handed Sword: Stats."
    • Primary Melee Attack: (List the attack throw with all magical, ability, etc., modifiers, like 5+ or whatever), (Damage.)
    • Secondary Melee Attack:
    • Primary Ranged Attack:
  • Saves: (+1 vs magic)
    • Petrification & Paralysis 11
    • Poison & Death 08
    • Blast & Breath 13
    • Staves & Wands 09
    • Spells 11

Spells

  • First Level: 2/day
    • berserker rage*
    • cure light wounds
    • darkness
    • detect magic
    • remove fear (reverse only)
    • speak with animals
    • wither*
  • Second Level: 2/day
    • bless
    • call wolf*
    • charm person or mammal*
    • command animal*
    • hold person
    • silence 15’ radius
    • speak with animals
  • Third Level: 2/day
    • animal growth
    • animate dead
    • cure disease
    • dispel magic
    • hold animal
    • remove curse
  • Fourth Level: 1/day
    • cure serious wounds
    • divination
    • sticks to snakes
    • summon animals (wolves/dire wolves only, add CHA modifier to total HD summoned)
  • Fifth Level: 1/day
    • commune
    • flame strike: range 60'; A flame strike produces a vertical column of divine fire 30' high and 10' in diameter that roars downward on a target. The spell deals 6d8 hit points of damage. A successful saving throw versus spells reduces the damage to 3d8.
    • insect plague
    • polymorph self (wolf or dire wolf only)
    • raise dead

Equipment

  • Gear, Armor, Weapons: Total Encumbrance. Don't list party treasure here. That's what the ape is for on the front page. This is to keep track of those things that are relatively permanently staying with your character.
    • Then list
    • Those things
    • Individually