Difference between revisions of "Strangers in a Strange Land OSE:Gerrof"

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*** Wilderness Survival (skilled)
 
*** Wilderness Survival (skilled)
 
*Class Abilities
 
*Class Abilities
** Cleave
+
** Combat
** One-weapon fighting style
+
*** Cleave (if slay opponent, may attack adjacent opponents, up to 6 times)
** Sword-and-shield fighting style
+
*** One-weapon fighting style (+1 to hit if not carrying anything in other hand)
** Climb 14+
+
*** Sword-and-shield fighting style (one adjacent ally, and up to two allies behind, gain +1 AC bonus)
** Hear Noise 8+
+
** Non-combat
** Sneak 10+
+
*** Climb 14+
** Roll with Advantage to avoid becoming lost or to evade encounter
+
*** Hear Noise 8+
 +
*** Sneak 10+
 +
*** Roll with Advantage to avoid becoming lost or to evade encounter
 
*Knacks
 
*Knacks
 
** Alertness: only surprised 1-in-6, or 1-in-8 outdoors
 
** Alertness: only surprised 1-in-6, or 1-in-8 outdoors
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*Movement Rate 60' (20')
 
*Movement Rate 60' (20')
 
*Initiative Modifier +1
 
*Initiative Modifier +1
*Attacks (For the below, write in what it is. Like, "Two-Handed Sword: Stats."
+
*Attacks  
**Primary Melee Attack: (List the attack throw with all magical, ability, etc., modifiers, like 5+ or whatever), (Damage.)
+
**Sword Attack: 14[+5], 1d8+1 damage
**Secondary Melee Attack:
+
**Dagger Attack: 14[+5], 1d4+1 damage
**Primary Ranged Attack:
+
**Longbow Attack: 14[+5], 1d6 damage
 +
*** using magic arrows: 13[+6], 1d6+1 damage
 +
** Dagger, thrown: 14[+5], 1d4+1 damage
 
*Saves: (+1 to magic saves from WIS)
 
*Saves: (+1 to magic saves from WIS)
 
**Petrification & Paralysis: 11
 
**Petrification & Paralysis: 11
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** Whistle
 
** Whistle
 
** Bedroll (BOH)
 
** Bedroll (BOH)
 +
** Cooking pots (BOH
 +
** Crowbar (BOH)
 
** Fishing rod & tackle (BOH)
 
** Fishing rod & tackle (BOH)
 
** Rope (50 ft) w/ grappling hook (BOH)
 
** Rope (50 ft) w/ grappling hook (BOH)
** Iron Rations, 7 days (BOH)
+
** Iron Rations, 4 weeks (BOH)
 +
** Lantern, bullseye (BOH)
 
** Large Sack (BOH)
 
** Large Sack (BOH)
 +
** Oil, 10 flasks
 
** Spade (BOH)
 
** Spade (BOH)
 
** Tent (BOH)
 
** Tent (BOH)

Latest revision as of 15:05, 4 October 2021

Strangers_in_a_Strange_Land_OSE


Tumblr pf4h8b4J4j1stejvn 540.jpg


Rank[edit]

  • Ranger Lvl 6
  • XP: 50,000/90,000 (+5% to future XP)
  • Alignment: Neutral (Lawful leanings)
  • Primary PC of Knightsky

Attributes[edit]

  • STR: 13 (+1 to hit and damage in melee, 1-in-6 higher chance to open doors)
  • INT: 14 (literate,+1 additional language)
  • WIS: 14 (+1 magical saves)
  • DEX: 14 (+1 to AC, missile fire, and initiative)
  • CON: 16 (+2 HP per HD)
  • CHR: 10 (max 4 retainers, Loyalty 7)

Skills[edit]

  • Languages
    • Common
    • Grog
  • General Skills
    • Athletics
      • Climbing (skilled)
      • Endurance (skilled)
    • Riding (skilled)
    • Tracking
      • Harvesting (skilled)
      • Herbalism (skilled)
      • Naturalist (skilled)
      • Navigation (expert)
      • Tracking (expert)
      • Wilderness Survival (skilled)
  • Class Abilities
    • Combat
      • Cleave (if slay opponent, may attack adjacent opponents, up to 6 times)
      • One-weapon fighting style (+1 to hit if not carrying anything in other hand)
      • Sword-and-shield fighting style (one adjacent ally, and up to two allies behind, gain +1 AC bonus)
    • Non-combat
      • Climb 14+
      • Hear Noise 8+
      • Sneak 10+
      • Roll with Advantage to avoid becoming lost or to evade encounter
  • Knacks
    • Alertness: only surprised 1-in-6, or 1-in-8 outdoors
    • Self-improvement, primary: increased DEX by +2 (from 12 to 14)

Combat[edit]

  • AC: 3[16] (4[15] without shield)
  • HP 41
  • Movement Rate 60' (20')
  • Initiative Modifier +1
  • Attacks
    • Sword Attack: 14[+5], 1d8+1 damage
    • Dagger Attack: 14[+5], 1d4+1 damage
    • Longbow Attack: 14[+5], 1d6 damage
      • using magic arrows: 13[+6], 1d6+1 damage
    • Dagger, thrown: 14[+5], 1d4+1 damage
  • Saves: (+1 to magic saves from WIS)
    • Petrification & Paralysis: 11
    • Poison & Death: 9
    • Blast & Breath: 11
    • Staves & Wands: 10
    • Spells: 13

Equipment[edit]

  • Weapons
    • Sword
    • Dagger
    • Dagger, silver
    • Long bow
  • Armor
    • Chainmail
    • Shield
  • Magic Items
    • Ring Of Human Control
      • Usage: A charm may be placed upon a human within 60’. One target may be charmed per round.
      • Resisting: The subject may save versus spells (with a –2 penalty) to resist.
      • Maximum subjects: Up to 6 Hit Dice of humans may be charmed in this way. Normal humans count as 1⁄2 HD.
      • Charmed individuals: Regard the character as a trusted friend, and will come to their defense. They will obey the character’s commands, as long as these are not obviously harmful and do not contradict the subject’s alignment.
      • Duration: The charm lasts until dispelled, until the ring is removed, or until the wearer cancels it.
    • Bag Of Holding
      • Size: Objects of up to 10’×5’×3’ can fit inside the bag.
      • Weight: Up to 10,000 coins of weight can be placed in the bag.
      • When full: The bag weighs 600 coins.
    • 5 +1 Arrows (in Quiver)
  • Mundane Equipment (BOH indicates item is stored in Bag Of Holding)
    • Quiver w/ 20 regular arrows (see magic items)
    • Belt Pouch w/ assorted GP, SP, CP
    • Backpack
    • Waterskin
    • Whistle
    • Bedroll (BOH)
    • Cooking pots (BOH
    • Crowbar (BOH)
    • Fishing rod & tackle (BOH)
    • Rope (50 ft) w/ grappling hook (BOH)
    • Iron Rations, 4 weeks (BOH)
    • Lantern, bullseye (BOH)
    • Large Sack (BOH)
    • Oil, 10 flasks
    • Spade (BOH)
    • Tent (BOH)
    • Tinderbox (BOH)
    • Assorted Gems (BOH)
  • Beasts of Burden:
    • Whiskey: a Riding Horse
    • saddle, bridle, tack & saddle-bags.
  • Encumbrance: 690 cn

Notes[edit]

Gerrof is the 'regular guy' of the group. He prefers to let the others do the talking, although he's not above the occasional wry or sarcastic comment. While he is more than capable of 'roughing it', he's not adverse to creature comforts when they are available.