Strangers in a Strange Land OSE:Gerrof

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Revision as of 13:52, 26 September 2021 by Knightsky (talk | contribs) (Equipment)
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Strangers_in_a_Strange_Land_OSE


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Rank

  • Ranger Lvl 6
  • XP: 50,000/90,000 (+5% to future XP)
  • Alignment: Neutral (Lawful leanings)
  • Primary PC of Knightsky

Attributes

  • STR: 13 (+1 to hit and damage in melee, 1-in-6 higher chance to open doors)
  • INT: 14 (literate,+1 additional language)
  • WIS: 14 (+1 magical saves)
  • DEX: 14 (+1 to AC, missile fire, and initiative)
  • CON: 16 (+2 HP per HD)
  • CHR: 10 (max 4 retainers, Loyalty 7)

Skills

  • Languages
    • Common
    • Grog
  • General Skills
    • Athletics
      • Climbing (skilled)
      • Endurance (skilled)
    • Riding (skilled)
    • Tracking
      • Harvesting (skilled)
      • Herbalism (skilled)
      • Naturalist (skilled)
      • Navigation (expert)
      • Tracking (expert)
      • Wilderness Survival (skilled)
  • Class Abilities
    • Cleave
    • One-weapon fighting style
    • Sword-and-shield fighting style
    • Climb 14+
    • Hear Noise 8+
    • Sneak 10+
    • Roll with Advantage to avoid becoming lost or to evade encounter
  • Knacks
    • Alertness: only surprised 1-in-6, or 1-in-8 outdoors
    • Self-improvement, primary: increased DEX by +2 (from 12 to 14)

Combat

  • AC: 3[16] (4[15] without shield)
  • HP 41
  • Movement Rate 60' (20')
  • Initiative Modifier +1
  • Attacks (For the below, write in what it is. Like, "Two-Handed Sword: Stats."
    • Primary Melee Attack: (List the attack throw with all magical, ability, etc., modifiers, like 5+ or whatever), (Damage.)
    • Secondary Melee Attack:
    • Primary Ranged Attack:
  • Saves: (+1 to magic saves from WIS)
    • Petrification & Paralysis: 11
    • Poison & Death: 9
    • Blast & Breath: 11
    • Staves & Wands: 10
    • Spells: 13

Equipment

  • Weapons
    • Sword
    • Dagger
    • Dagger, silver
    • Long bow
  • Armor
    • Chainmail
    • Shield
  • Magic Items
    • Ring Of Human Control
      • Usage: A charm may be placed upon a human within 60’. One target may be charmed per round.
      • Resisting: The subject may save versus spells (with a –2 penalty) to resist.
      • Maximum subjects: Up to 6 Hit Dice of humans may be charmed in this way. Normal humans count as 1⁄2 HD.
      • Charmed individuals: Regard the character as a trusted friend, and will come to their defense. They will obey the character’s commands, as long as these are not obviously harmful and do not contradict the subject’s alignment.
      • Duration: The charm lasts until dispelled, until the ring is removed, or until the wearer cancels it.
    • Bag Of Holding
      • Size: Objects of up to 10’×5’×3’ can fit inside the bag.
      • Weight: Up to 10,000 coins of weight can be placed in the bag.
      • When full: The bag weighs 600 coins.
    • 5 +1 Arrows (in Quiver)
  • Mundane Equipment (BOH indicates item is stored in Bag Of Holding)
    • Quiver w/ 20 regular arrows (see magic items)
    • Belt Pouch w/ assorted GP, SP, CP
    • Backpack
    • Waterskin
    • Whistle
    • Bedroll (BOH)
    • Fishing rod & tackle (BOH)
    • Rope (50 ft) w/ grappling hook (BOH)
    • Iron Rations, 7 days (BOH)
    • Large Sack (BOH)
    • Spade (BOH)
    • Tent (BOH)
    • Tinderbox (BOH)
    • Assorted Gems (BOH)
  • Beasts of Burden:
    • Whiskey: a Riding Horse
    • saddle, bridle, tack & saddle-bags.
  • Encumbrance: 690 cn

Notes

Gerrof is the 'regular guy' of the group. He prefers to let the others do the talking, although he's not above the occasional wry or sarcastic comment. While he is more than capable of 'roughing it', he's not adverse to creature comforts when they are available.