Difference between revisions of "Strangers in a Strange Land OSE:Tathlyn"

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[[Strangers_in_a_Strange_Land_OSE]]
 
[[Strangers_in_a_Strange_Land_OSE]]
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[[File:Strangers_OSE_Tathlyn.jpg|500px|Tathlyn]]
  
 
== Rank ==
 
== Rank ==
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* Combat Manoeuvre: Force Back
 
* Combat Manoeuvre: Force Back
 
* Thief Skills
 
* Thief Skills
** Climb 12+ (+2)
+
** Climb 12+ (+2): The character is able to automatically scale easy vertical surfaces; trees with an abundance of branches, rough rock walls, etc. A roll should only be made when climbing difficult surfaces. The character climbs at a speed of 10’ per round.
** Disable 10+ (+4)
+
** Disable 10+ (+4): This ability is used to pick locks, bypass traps, or figure out how to work complicated mechanical devices. It typically takes one turn to perform. This ability is also used to build or set traps.
** Hear Noise 10+ (+4)
+
** Hear Noise 10+ (+4): The character is able to hear and discern sounds, whether trying to pick up a conversation in a crowded room or listening at a dungeon door to determine what is on the other side.
** Sleight of Hand 14+ (0)
+
** Read Languages 14+ (+6): The character has a chance to interpret ciphers, codes, foreign languages, etc. The character must be able to read. Complex codes, obscure languages, etc. may impose a penalty to the roll. It typically takes three turns to try to interpret unknown writing.
** Read Languages 14+ (+6)
+
** Sleight of Hand 14+ (0): The character can perform acts of trickery and sleight of hand. It can be used to pick pockets, to conceal or palm objects, or to attempt to misdirect a target’s attention.
** Sneak 10+ (+4)
+
** Sneak 10+ (+4): This ability combines Move Silently and Hide in Shadows. When using it the character can move no faster than 1/3 their normal speed. A character carrying a light source cannot, obviously, hide in shadows.
** Spot 10+ (+4)
+
** Spot 10+ (+4): This gives the character the ability to spot traps or secret passages. It requires one turn to search a 10’ x 10’ area.
  
 
Knacks
 
Knacks
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* Initiative Modifier: +1
 
* Initiative Modifier: +1
 
* Attacks:
 
* Attacks:
** Wightqueller (sword +1, +3 vs undead): 13+, 1d8+2
+
** ''Wightqueller'' (sword +1, +3 vs undead): 13+, 1d8+2
 
** silvered dagger: 14+, 1d6+1
 
** silvered dagger: 14+, 1d6+1
** sling +1: 13+, 1d4+1, 40'/80'/160'
+
** sling +1: 13+, 1d6+1, 40'/80'/160'
 
* Saves: (+2 vs magic)
 
* Saves: (+2 vs magic)
 
** Petrification & Paralysis 12
 
** Petrification & Paralysis 12
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** Staves & Wands 14
 
** Staves & Wands 14
 
** Spells 13
 
** Spells 13
 
  
 
== Equipment ==
 
== Equipment ==
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* leather armour
 
* leather armour
 
* buckler
 
* buckler
* Wightqueller (sword +1, +3 vs undead)
+
* ''Wightqueller'' (sword +1, +3 vs undead)
 
* silvered dagger
 
* silvered dagger
 
* belt pouch
 
* belt pouch
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Backpack
 
Backpack
* bedroll
 
 
* bullseye lantern
 
* bullseye lantern
 
* chisel
 
* chisel
* cooking pots
 
 
* crowbar
 
* crowbar
 
* hammer
 
* hammer
 +
* 2 vials of ink
 
* 2 flasks oil
 
* 2 flasks oil
 +
* 12 sheets parchment
 +
* two quills
 
* one week iron rations
 
* one week iron rations
 
* 50' rope
 
* 50' rope
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* tinder box
 
* tinder box
 
* thieves' tools
 
* thieves' tools
* 6 torches
+
 
 +
Train:
 +
* two riding horses w/ saddle, bridle, two saddle bags each
 +
** bedroll
 +
** cooking pots
 +
** two bundles firewood
 +
** handaxe
 +
** two weeks iron rations
 +
** four flasks oil
 +
** 200' rope
 +
** saw
 +
** shovel
 +
** one week standard rations
 +
** 6 torches
 +
** 100' twine
  
 
Wealth:
 
Wealth:
* coinpurse 30gp
+
* coinpurse: 43gp
* ready cash?: 1,800gp
+
* ready cash: 500gp in gemstones
* reserves?: 12,000 gp
+
* reserves w/ Mistress Silk: 13,000 gp

Revision as of 13:14, 17 November 2021

Strangers_in_a_Strange_Land_OSE

Tathlyn

Rank

  • Human Assassin, Level 6
  • XP: 50,000 / 64,000 (+5%)
  • Neutral
  • Primary PC of Naburimannu

Attributes

  • STR 14 (+1 melee combat, doors 3-in-6)
  • INT 14
  • WIS 16 (+2 saves vs magic)
  • DEX 14 (+1 initiative, armour class, ranged attacks)
  • CON 18 (+3 hp/die)
  • CHA 14 (+1 reaction, max 5 retainers, loyalty 8)

Skills

Languages

  • Common
  • Swampspeak

General Skills

  • Alchemy 14+ (Int, proficient, poison-trained): identify, isolate, work with alchemical substances; synthesise poison, create magical potions.
  • Athletics/Endurance 7+ (Con, skilled)
  • Athletics/Swimming 9+ (Str, skilled)
  • Bargain 9+ (Cha, skilled): adjust price 5% per 3 points of success margin
  • Knowledge/History 14+ (Int, proficient)
  • Survival/Harvesting 9+ (Dex, skilled): dress slain animals
  • Survival/Wilderness 8+ (Wis, skilled): find food, shelter

Class Abilities

  • Backstab: +2d6 damage when attacking with surprise
  • Minimum damage: 1d6
  • Cleave: 6
  • Combat Style: Sword + Shield: +1 AC to nearby allies
  • Combat Manoeuvre: Force Back
  • Thief Skills
    • Climb 12+ (+2): The character is able to automatically scale easy vertical surfaces; trees with an abundance of branches, rough rock walls, etc. A roll should only be made when climbing difficult surfaces. The character climbs at a speed of 10’ per round.
    • Disable 10+ (+4): This ability is used to pick locks, bypass traps, or figure out how to work complicated mechanical devices. It typically takes one turn to perform. This ability is also used to build or set traps.
    • Hear Noise 10+ (+4): The character is able to hear and discern sounds, whether trying to pick up a conversation in a crowded room or listening at a dungeon door to determine what is on the other side.
    • Read Languages 14+ (+6): The character has a chance to interpret ciphers, codes, foreign languages, etc. The character must be able to read. Complex codes, obscure languages, etc. may impose a penalty to the roll. It typically takes three turns to try to interpret unknown writing.
    • Sleight of Hand 14+ (0): The character can perform acts of trickery and sleight of hand. It can be used to pick pockets, to conceal or palm objects, or to attempt to misdirect a target’s attention.
    • Sneak 10+ (+4): This ability combines Move Silently and Hide in Shadows. When using it the character can move no faster than 1/3 their normal speed. A character carrying a light source cannot, obviously, hide in shadows.
    • Spot 10+ (+4): This gives the character the ability to spot traps or secret passages. It requires one turn to search a 10’ x 10’ area.

Knacks

  • Rogue
  • Primary Stat Improvement

Combat

  • AC 5 (leather, shield, dex)
  • HP 37 (6d6+18)
  • Movement Rate: 90'(30')
  • Initiative Modifier: +1
  • Attacks:
    • Wightqueller (sword +1, +3 vs undead): 13+, 1d8+2
    • silvered dagger: 14+, 1d6+1
    • sling +1: 13+, 1d6+1, 40'/80'/160'
  • Saves: (+2 vs magic)
    • Petrification & Paralysis 12
    • Poison & Death 13
    • Blast & Breath 11
    • Staves & Wands 14
    • Spells 13

Equipment

  • Gear 80, Armor 300, Weapons 70; Total Encumbrance 450.

Worn

  • leather armour
  • buckler
  • Wightqueller (sword +1, +3 vs undead)
  • silvered dagger
  • belt pouch
    • sling +1
    • 16 bullets
    • potion of growth
    • potion of gaseous form
  • coinpurse
  • waterskin

Backpack

  • bullseye lantern
  • chisel
  • crowbar
  • hammer
  • 2 vials of ink
  • 2 flasks oil
  • 12 sheets parchment
  • two quills
  • one week iron rations
  • 50' rope
  • 12 iron spikes
  • 2 large sacks
  • steel mirror
  • tinder box
  • thieves' tools

Train:

  • two riding horses w/ saddle, bridle, two saddle bags each
    • bedroll
    • cooking pots
    • two bundles firewood
    • handaxe
    • two weeks iron rations
    • four flasks oil
    • 200' rope
    • saw
    • shovel
    • one week standard rations
    • 6 torches
    • 100' twine

Wealth:

  • coinpurse: 43gp
  • ready cash: 500gp in gemstones
  • reserves w/ Mistress Silk: 13,000 gp