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| **Protection from Normal Missiles | | **Protection from Normal Missiles |
| **Hold Person | | **Hold Person |
− | *Metamagic 3
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− | **Careful Spell (variable). Designate a number of targets equal to the number of points spent within the area of effect of a spell. These creatures automatically succeed on any required saving throws.
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− | **Distant Spell (1 point). Double the range of a spell, or, if the range is touch, increase the range to 20’.
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− | **Empowered Spell (variable). Reroll a number of damage dice, taking the new result. Each die rerolled costs 1 point.
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− | **Extended Spell (2 points). Spells with a duration of longer than Instant have their duration doubled, to a maximum duration of 24 hours.
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− | **Heightened Spell (3 points). The target of a heightened spell rolls any saving throw twice, taking the worse of the two results.
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− | **Quickened Spell (4 points). The character casts this spell quickly. They may cast an additional spell in the same round, provided the second spell is no higher than 2nd level.
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− | **Subtle Spell (2 points). Can be cast without verbal or somatic components.
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− | **Twinned Spell (variable). When casting a spell that affects a single individual and doesn’t have a range of self the sorcerer can affect another target within 5’ of the original by spending one point per spell level.
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| == Equipment == | | == Equipment == |