Difference between revisions of "Subterra"

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(Notables of Adagalasck)
(Topography and Cosmology.)
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==Topography and Cosmology.==
 
==Topography and Cosmology.==
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The Shadow of Subterra is actually thirteen Shadows considered to be the core of the Subterra Shadow System.  Twelve of the thirteen ‘core shadows’ are exclusively subterrain; if there is a ‘surface’ on these worlds they have never been found.  Clean breathable air is abundant and only the most remote pockets of caverns might contain ‘stale air’ or ‘dead air’.  Food sources range from funguses and molds to living creatures, some domesticated for food, some ‘wild’ and sometimes other denizens of Subterra.  Lighting is usually glowing fungus, glowing and sometimes light emitting crystals or crystal formations (sometimes quite enormous).  There is no day/night cycle in Subterra except that which is commonly accepted in large settlements; most of Subterra is 24/7, so to speak, with people sleeping at different times depending upon their location, employer or preference. 
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Subterra is a High Magic Shadow System where High Technology does work, but is rare; Techno-Magic is extremely rare.  Time flow from shadow to shadow is consistent and at a rate of 10 to 1 with Amber.  Low Order Magic is available throughout the Subterra Sway in all forms but High Order Magic (Sorcery) can only be gained by “Assaying the Gem”, though very few denizens of Subterra have found or assayed The Gem… and those that have aren’t talking.
  
 
==Races==
 
==Races==

Revision as of 14:26, 15 June 2019

An small squiggle In the Jeweled Amber Multiverse

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History and Creation

Topography and Cosmology.

The Shadow of Subterra is actually thirteen Shadows considered to be the core of the Subterra Shadow System. Twelve of the thirteen ‘core shadows’ are exclusively subterrain; if there is a ‘surface’ on these worlds they have never been found. Clean breathable air is abundant and only the most remote pockets of caverns might contain ‘stale air’ or ‘dead air’. Food sources range from funguses and molds to living creatures, some domesticated for food, some ‘wild’ and sometimes other denizens of Subterra. Lighting is usually glowing fungus, glowing and sometimes light emitting crystals or crystal formations (sometimes quite enormous). There is no day/night cycle in Subterra except that which is commonly accepted in large settlements; most of Subterra is 24/7, so to speak, with people sleeping at different times depending upon their location, employer or preference.

Subterra is a High Magic Shadow System where High Technology does work, but is rare; Techno-Magic is extremely rare. Time flow from shadow to shadow is consistent and at a rate of 10 to 1 with Amber. Low Order Magic is available throughout the Subterra Sway in all forms but High Order Magic (Sorcery) can only be gained by “Assaying the Gem”, though very few denizens of Subterra have found or assayed The Gem… and those that have aren’t talking.

Races

Entrance

Regions

Notables of Subterra

Powers

High Order

Imprint of the Squiggle

  • x pip Basic Imprint. Frame can hold 4 Minor Spells and 2 Major Spell
  • x pip Advanced Imprint. Frame can hold 6 Minor Spells and 4 Major Spell
  • x pip Lord's Imprint. Frame can hold 12 Minor Spells and 9 Major Spell

Magic