Difference between revisions of "Subterra"

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Food sources range from funguses and molds to living creatures, some domesticated for food, some ‘wild’ and sometimes other denizens of Subterra.
 
Food sources range from funguses and molds to living creatures, some domesticated for food, some ‘wild’ and sometimes other denizens of Subterra.
  
==Lighting===
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==Lighting==
 
Lighting is usually glowing fungus, glowing and sometimes light emitting crystals or crystal formations (sometimes quite enormous).  There is no day/night cycle in Subterra except that which is commonly accepted in large settlements; most of Subterra is 24/7, so to speak, with people sleeping at different times depending upon their location, employer or preference.   
 
Lighting is usually glowing fungus, glowing and sometimes light emitting crystals or crystal formations (sometimes quite enormous).  There is no day/night cycle in Subterra except that which is commonly accepted in large settlements; most of Subterra is 24/7, so to speak, with people sleeping at different times depending upon their location, employer or preference.   
  

Revision as of 17:31, 15 June 2019

An small squiggle In the Jeweled Amber Multiverse

1 2

History and Creation

No Being in Subterra has any clue what the Squiggle actually is or where it came from.

Topography and Cosmology.

The Shadow of Subterra is actually thirteen Shadows considered to be the core of the Subterra Shadow System. Twelve of the thirteen ‘core shadows’ are exclusively subterrain; if there is a ‘surface’ on these worlds they have never been found. Clean breathable air is abundant and only the most remote pockets of caverns might contain ‘stale air’ or ‘dead air’. The Subterra Sway is filled with Shadows that all contain massive interconnected cavern systems, most of which have inhabitants, but also contain surface worlds.

Food

Food sources range from funguses and molds to living creatures, some domesticated for food, some ‘wild’ and sometimes other denizens of Subterra.

Lighting

Lighting is usually glowing fungus, glowing and sometimes light emitting crystals or crystal formations (sometimes quite enormous). There is no day/night cycle in Subterra except that which is commonly accepted in large settlements; most of Subterra is 24/7, so to speak, with people sleeping at different times depending upon their location, employer or preference.

Thirteenth

The thirteenth Shadow of the Core Shadows is truly unique amongst all the Shadows of Subterra and its Sway of nearly 1,000 Shadows in total; it is precisely in the center of Subterra and its Sway, it is an almost perfectly spherical ‘rock’ 10 miles in diameter, it has a ‘surface’ and ‘space’ (sort of) but not stars or a sun, the entire Shadow/World seems to be dimly lit ‘everywhere’ with no direct light source present… and it contains a Squiggle. The ‘rock’ is honeycombed and criss-crossed with tunnels, caverns and columns/bridges of rock, all of which seem to intersect each other at all angles.

  • This Shadow has normal (Earth) gravity but it comes from the ‘rock beneath your feet’ not the center of the sphere, and it has breathable air out to 30’ from its surface that never gets stale or dead. Speaking of the ‘center of the sphere’, this is where a cavern of immense size (about 1 mile across in all directions) is located and it is filled with columns/bridges made of a white crystal that criss-cross and intersect at all angles; it is called ‘The Geode’. And in the center of it, where the crystal columns/bridges intersect the most tightly is where one can find the Squiggle; a small three dimensional inscription of power, that can be negotiated from either end, that glows dimly but shifts color every 30 seconds or so, running through the entire spectrum of colors, but not in any particular order. The light given off by the Squiggle does not travel far, barely enough for it to be seen while one is walking it, thus making it very difficult to find if one does not already know where it is. The Squiggle is aptly named ‘The Gem’ due to its ‘shape’ when looked at ‘from the outside’ (or the inside); it somewhat resembles lines partially tracing the inside of a faceted gem.

Magic and Technology

Subterra is a High Magic Shadow System where High Technology does work, but is rare; Techno-Magic is extremely rare. Time flow from shadow to shadow is consistent and at a rate of 10 to 1 with Amber. Low Order Magic is available throughout the Subterra Sway in all forms but High Order Magic (Sorcery) can only be gained by “Assaying the Gem”, though very few denizens of Subterra have found or assayed The Gem… and those that have aren’t talking.

Races

Each of these Shadows is inhabited with Humans, Dwarves, Elves, Gnomes and Humanoids, but all of a subterrian variety; Drow, Duergar, Sverfneblin, Morlocks, etc. There are also other subterrain creatures and races that can be found exclusively in subterrain environments.

Entrance

A tiny thread trail of the Jeweled Road branches off a wagon wide trail from Main Road past the Diega Granar Realms.

The Thread enters at the first Shadow outside the Subterra Core that contains a 'surface world'; the world is called Cleggane and the puzzled bricks for the 'Jeweled Trail' peter out at the entrance to the twin cities of Sandor and Gregor. Cleggane is like any other High Fantasy world in most regards, except for the lack of diverse and plentiful flora and edible fauna; Cleggane breeds rugged beings, creatures and flora, most preying upon each other to survive. Low population, low vegetation, tougher than normal shadow people (maybe Chaos Level Physical Attributes).

There are many Entrances into the Core Shadows of Subterra, but all are underground; Cleggane has several, as do the other surface worlds whose Veils border on Subterra.

Subterra has many Shadow Paths interconnecting all of its Core Shadows to one another; excluding the Thirteenth Shadow.

The Thirteenth Shadow has twelve Shadow Paths connecting it to each of the twelve other Core Shadows, one per Core Shadow; each is guarded and a guarded secret. The guards are set by the Being that Assayed The Gem from each respective Shadow.

Regions

Notables of Subterra

Powers

High Order

Imprint of The Gem

  • 10 pip Basic Imprint. Frame can hold 4 Minor Spells and 2 Major Spells. Can detect Shadow Paths within the Subterra Sway only.
  • 20 pip Advanced Imprint. Frame can hold 6 Minor Spells and 3 Major Spells. Can detect Shadow Paths anywhere.
  • 30 pip Master's Imprint. Frame can hold 10 Minor Spells and 5 Major Spells. Can detect Shadow Paths anywhere and Shadow Walk within the Subterra Sway only.

Magic

All forms of Low Order Magic function and exist throughout Subterra and its Sway, but not all are known and/or practiced in each and every Shadow. For example; the Shadows that have Shadow paths connected to the Core Shadows that practice Magery (Warlock) will also practice Magery, but Wizardy (D&D) and other Low Order Magics still function, they are just not taught, but might be 'heard of'.