Sundown

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Sundown

He spent most of his life in the closet, hiding from his drunk father. His mother had passed on long ago and his father had not stopped drinking sense. He was a mean drunk and would come home after the bars closed and wake him up to beat him for things that he was not told to do.

The last time he hid in the closet was a few years ago. His father came home and found him for his nightly beating. The darkness from the closet swallowed up his father and when he regained his senses, he found his father lay, beaten to death, on the floor in his room.

He is on the run from the law now, wanted for murder. The police would not believe him, he was out on his own. To make ends meet he has taken to a life of crime.

Sundown

PL 9 (135PP); Init +7; 30ft (Run); Defense 20/16 (6 Base, 3 Dex, 1 Dodge); BAB +6; +10 Melee (8S Punch), +9 Ranged (9S Energy Release); SV Dmg +5 (9 Absorption), Fort +3, Ref +3, Will +1; Str 18, Dex 16, Con 16, Int 10, Wis 12, Cha 8 (Total 50PP)

Skills: Balance 4/+7, PS: Mercenary 4/+4, Survival 4/+5, Search 4/+4, Spot 4/+5, Listen 4/+5 (Total 24PP)

Feats: Dodge, Power Attack, All-out Attack, Toughness, Improved Initiative (Total 10PP)

Powers:

  • Absorption +9 (Source: Mutation; Effect: Absorption to Energy Blast; Extras: Both Physical and Energy Attacks; Power Stunts: Dazzle [Sight]) (Cost 4 / Total 36+2PP)
  • Obscure +5 (Source: Mutation; Flaw: No Range) (Cost 1 / Total 5PP)
  • Martial Arts (Strike) +4 (Source: Training) (Cost 2 / Total 8PP)