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'''Great Falcon'''[https://www.pinterest.com/pin/183099541072895499/], Archetype: Mutant Animal Avatar. Brad Whiteworth was a unnatually strong hero who had hawk like wings that granted him the ability for fly. He was a skilled combatant and tactician who acted as the team leader of the Centurions in the 90's and early 2000. Tragically he was killed in the fight against a high tech villain by the name of '''''Trophy Hunter''''' in a battle sparked by the '''''Atomic Brain''''' in 2004.   
 
'''Great Falcon'''[https://www.pinterest.com/pin/183099541072895499/], Archetype: Mutant Animal Avatar. Brad Whiteworth was a unnatually strong hero who had hawk like wings that granted him the ability for fly. He was a skilled combatant and tactician who acted as the team leader of the Centurions in the 90's and early 2000. Tragically he was killed in the fight against a high tech villain by the name of '''''Trophy Hunter''''' in a battle sparked by the '''''Atomic Brain''''' in 2004.   
  
'''Terra''' - she is able to shape an ecosystem to serve her needs, weather, terrain and animals. People underestimated her until her battle with the League of Warlocks in which she utterly obliterated them with devastating storms, poisonous plants with grasping vines, thick clouds of venomous insects, hordes of vicious animals and several major earthquakes. In later years she has become less and less engaged with human affairs and spends more and more time communing with the wilderness , going for weeks on end to the state park and just sinking into the ground, seeking to "balance the forces".
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'''Terra''' - she is able to shape an ecosystem to server her needs, weather, terrain and animals. People underestimated her until her battle with the League of Warlocks in which she utterly obliterated them with devastating storms, poisonous plants and grasping vines, thick clouds of insects, hordes of vicious animals and several major earthquakes. Of later years she has become less and less engaged with human affairs and spend more and more time communing with the wilderness , going for weeks on end to the state park and just sinking into the ground, seeking to "balance the forces".
  
 
'''Trapper''' alias William McFarland (retired): Archetype: Gadgeteer, Main power: Super Science, Personality (public): Eccentric genius, Personality (private): Reclusive hermit. Trapper looks like a grizzled outdoorsman, He has a huge, bushy black beard, wears thick outdoors clothing and a wide-brimmed hat with a mask that covers his eyes, and carries a backpack that is usually full of various gadgets. He does not look that much different in private, he just has a woollen cap in place of the hat and mask and may or may not have the backpack. And his beard is actually blonde. He dyes it black when going out as Trapper. Well, his beard used to be blonde, these days it has gone white. Even though few people would guess it from the way he looks, William McFarland is an accomplished scientist with several doctorates and a number of patents to his name. He has a house some distance outside Century City where he used to tinker with various inventions. Testing out those inventions sometimes caused incidents, and after the one known as Century City UFO Scare that involved an out of control high-tech drone zooming over the city, he got invited to join the task force that would become the Centurions so he could try out his inventions in a more controlled fashion. Trapper is one of the oldest members of the original Centurions. His role in the team was to build devices to counter the various tricks and powers of their supervillain opponents. As his name hints at, he specialized in various traps to incapacitate or capture those opponents. McFarland is getting far too old to chase after supervillains, and he is looking forward to a quiet retirement at his country home. Quiet may be a relative term, though. He has no plans to stop tinkering with inventions, and although he has no children of his own, he has a cadre of grandnieces and -nephews, some of whom show promising technical aptitude.
 
'''Trapper''' alias William McFarland (retired): Archetype: Gadgeteer, Main power: Super Science, Personality (public): Eccentric genius, Personality (private): Reclusive hermit. Trapper looks like a grizzled outdoorsman, He has a huge, bushy black beard, wears thick outdoors clothing and a wide-brimmed hat with a mask that covers his eyes, and carries a backpack that is usually full of various gadgets. He does not look that much different in private, he just has a woollen cap in place of the hat and mask and may or may not have the backpack. And his beard is actually blonde. He dyes it black when going out as Trapper. Well, his beard used to be blonde, these days it has gone white. Even though few people would guess it from the way he looks, William McFarland is an accomplished scientist with several doctorates and a number of patents to his name. He has a house some distance outside Century City where he used to tinker with various inventions. Testing out those inventions sometimes caused incidents, and after the one known as Century City UFO Scare that involved an out of control high-tech drone zooming over the city, he got invited to join the task force that would become the Centurions so he could try out his inventions in a more controlled fashion. Trapper is one of the oldest members of the original Centurions. His role in the team was to build devices to counter the various tricks and powers of their supervillain opponents. As his name hints at, he specialized in various traps to incapacitate or capture those opponents. McFarland is getting far too old to chase after supervillains, and he is looking forward to a quiet retirement at his country home. Quiet may be a relative term, though. He has no plans to stop tinkering with inventions, and although he has no children of his own, he has a cadre of grandnieces and -nephews, some of whom show promising technical aptitude.

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