Difference between revisions of "Sybil, thief and shadow"

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(Belongings)
Line 96: Line 96:
 
===Belongings===
 
===Belongings===
  
Gold: 10 | Upkeep: 1 <br>
+
Gold: 19 | Upkeep: 1 <br>
 
Encumbrance: 2/20
 
Encumbrance: 2/20
  
Line 102: Line 102:
 
* Simple black trousers with a long-sleeved tunic
 
* Simple black trousers with a long-sleeved tunic
 
* A small chest of counterfeit goods
 
* A small chest of counterfeit goods
 +
* Supplies x2
 +
* Finely crafted sword.
 +
* Finely crafted shield.
  
 
===Character Story===
 
===Character Story===

Revision as of 11:53, 4 December 2018

Return to Vengeance Beyond Shem main page

Name

Age (Gender): 22 (F)
Homeland: Zamora
Caste (Trait): Outcast (Betrayed)
Archetype: Scoundrel
Nature/Education: On My Own Terms
War Story: Survived a Massacre

Sybil, thief and shadow.png

Languages: Zamoran, Shemitish
Social Standing: -2

XP:
Fortune Points: 3/3

Beliefs

  • What's mine is mine, and what's yours is also mine
  • Petty avenger of small slights
  • Curiosity is greed by another name

Combat

Bonus Damage: Ranged +3 | Melee +2 | Presence +0

Weapons

  • Zhaibar Knife: Reach 2, Size 1H, Damage 4, Qualities (Unforgiving 2), Enc 1
  • Buckler: Reach 1, Size 1H, Damage 3, Qualities (Parrying, Stun), Enc 1
  • Knife: Reach 1, Size 1H, Damage 3, Qualities (Hidden 1, Improvised, Unforgiving 1)

Stress & Harm
Vigor: 10/10 | Wounds:
Resolve: 6/(6) 7 | Trauma:

Courage Soak: 0
Armor Soak (Brigandine Jacket): Head 0, Right Arm 2, Left Arm 2, Torso 2, Right Leg 0, Left Leg 0
Armor Qualities: N/A

Attributes/Skills

Agility: 14

  • Acrobatics: 5/5
  • Melee:
  • Stealth: 5/5

Awareness: 12

  • Insight:
  • Observation: 1/1
  • Survival: 2/2
  • Thievery: 4/4

Brawn: 10

  • Athletics: 3/3
  • Resistance:

Coordination: 6

  • Parry: 1/1
  • Ranged Weapons:
  • Sailing:

Intelligence: 6

  • Alchemy:
  • Craft:
  • Healing:
  • Linguistics:
  • Lore: 1/1
  • Warfare:

Personality: 7

  • Animal Handling:
  • Command
  • Counsel:
  • Persuade: 1/1
  • Society: 1/1

Willpower: 7

  • Discipline:
  • Sorcery:


Talents

  • Honest Corruption: make a (D1) Thievery test to get a general feel of the trustworthiness of an NPC.
  • Embittered: reduce social standing by 2 (already factored).
  • Survivor: reduce the difficulty of Survival tests to find food and water by one.
  • Agile: may re-roll one d20 when attempting an Acrobatics test.
  • Nimble as a Cat (1): reduce the difficulty of Acrobatics tests to jump and leap by 1.
  • Pantherish Twist: Acrobatics may be used in play of Parry when making a Defend reaction; the amount of Doom generated by this reaction is reduced by 1.
  • Living Shadow (1): gain 1 bonus momentum when attempting to remain unseen and unnoticed.


Spells & Formulae

Belongings

Gold: 19 | Upkeep: 1
Encumbrance: 2/20

  • A copper armband; whether the snake or the spider is winning is anyone's guess.
  • Simple black trousers with a long-sleeved tunic
  • A small chest of counterfeit goods
  • Supplies x2
  • Finely crafted sword.
  • Finely crafted shield.

Character Story

Notes