Sylia

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Sylia

Age (Gender): ?
Homeland: Zingara
Caste (Trait): Merchant (Vengeful)
-
Archetype: Entertainer
Bonds: ?
Nature/Education: Reckless/Victim Turned Victimizer
War Story: Survived a Pirate Raid
Social Standing: 1
-
Appearance:
Personality:
Languages: Aquilonian, Argossean, Zingaran
-
XP:
Fortune Points: 3

Beliefs

Combat

Bonus Damage: Ranged +X | Melee +Y | Presence +Z

Weapons

  • Weapon 1 Name: Range or Reach X, Grip X, Size X, Damage X, Qualities (X, Y), Loads X
  • Weapon 2 Name: Range or Reach X, Grip X, Size X, Damage X, Qualities (X, Y), Loads X

Stress & Harm
Vigor: X/Y | Wounds:
Resolve: X/Y | Trauma:

Courage Soak: X
Armor Soak (Armor Type): Head X, Right Arm X, Left Arm X, Torso X, Right Leg X, Left Leg X
Armor Qualities:


Attributes/Skills

Agility: 12

  • Acrobatics: 1/1
  • Melee: 3/3
  • Stealth: 1/1

Awareness: 11

  • Insight: 2/2
  • Observation: 2/2
  • Survival: 2/2
  • Thievery: 1/1

Brawn: 8

  • Athletics: 2/2
  • Resistance:

Coordination: 8

  • Parry: 1/1
  • Ranged Weapons:
  • Sailing: 1/1

Intelligence: 6

  • Alchemy:
  • Craft: 1/1
  • Healing:
  • Linguistics: 1/1
  • Lore:
  • Warfare:

Personality: 10

  • Animal Handling:
  • Command
  • Counsel:
  • Persuade: 5/5
  • Society:

Willpower: 7

  • Discipline: 1/1
  • Sorcery:


Talents

  • Sea Raider: The Difficulty of all Sailing tests made in your homeland's waters are reduced by 1. This can reduce tests to a Difficulty of Simple (D0). Additionally, the Difficulties of any Athletics tests relating to swimming are similarly reduced.
  • Tradesman: When Carousing, if you do not have sufficient Gold to pay your Upkeep, you may offer your services to a tradesman or to a guild in order to cover your Upkeep. However, you may not take any other actions during that period of Carousing.
  • Vagabond: Whether a nomad by choice or necessity, you can reduce the Difficulty of Survival tests by one, so long as you are on a maintained road. This may reduce the Difficulty of tests to Simple (D0).
  • Force of Presence: Your damage bonus on mental attacks is increased by +1[CD].
  • No Mercy: When making a Melee attack, you may re-roll a number of damage dice equal to the total number of Melee talents (and ranks in those talents) you have acquired, if desired. You must accept the results of the re-rolls.
  • Naturally Charming (rank 1): You have a warm personality and a winning smile. People trust you. A successful Persuade test yields 1 point of bonus Momentum per rank of Naturally Charming.
  • Sixth Sense: You may re-roll one d20 when making an Insight test, but you must accept the new result. In the event of an ambush, you gain 1 additional bonus point of Momentum. If the Insight test was requested because of sorcerous or otherwise unnatural phenomena, the gamemaster must reveal this.

Spells & Formulae

Belongings

Gold: X | Upkeep: X
Encumbrance:

Character Story

Notes