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'''Sylvia Moonflower'''
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==Sylvia Moonflower==
 
 
 
Race : '''High Elf'''
 
Race : '''High Elf'''
  
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==Backstory==
 
==Backstory==
'''Sylvia Moonflower''' is a slender High Elf with platinum colored hair and a striking gold eyes, dressed in a fine but comfortable robe. She hails from a noble family from the Elven Nation. She was visiting her older sister that married into the family from the Empire when she heard of the expedition. '''Her sister, Aera Moonflower''', has been teaching some of the family's apprentice her druidcraft to help with their later trade journey. Aera is joining the expedution, bringing some of her apprentice on the ship journey to teach them how to maintain a garden on part of the ship's deck that is a really great relaxation space on the long journey and its produce adds variety to the diet on the sea. Sylvia heard about the expedition in passing and decided joined in herself since that sounds fun.
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Sylvia Moonflower comes from a noble family from the Elven Nation. She was visiting her older sister that married into the family from the Empire when she heard of the expedition. Her sister, Aera Moonflower, has been teaching some of the family's apprentice her druidcraft to help with their later trade journey. Aera is joining the expedution, bringing some of her apprentice on the ship journey to teach them how to maintain a garden on part of the ship's deck that is a really great relaxation space on the long journey and its produce adds variety to the diet on the sea. Sylvia heard about the expedition in passing and decided joined in herself since that sounds fun.
  
  
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She is at best lazy to do anythings that doesn't interest her. Anything her magic can do for her, she won't bother with doing it herself. Any magic that can make her life easier is a priority for her to learn, which is the main reason she becomes a conjuration wizard. e.g. Unseen servant to help with her daily life, floating disk to carry all of her stuff, prestidigitation to clean all her stuff, etc.
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She is at best lazy to do anythings that doesn't interest her. Anything her magic can do for her, she won't bother with doing it herself. Any magic that can make her life easier is a priority for her to learn, which is the main reason she becomes a conjuration wizard. E.G. Unseen servant to help with her daily life, floating disk to carry all of her stuff, prestidigitation to clean all her stuff, etc.
  
  
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'''Proficiency Bonus : +3'''
 
'''Proficiency Bonus : +3'''
  
'''AC : 13''' (W/O mage armor), '''16''' (W/ Mage Armor)
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'''AC : 13''' (W/O mage armor), '''18''' (W/ Mage Armor)
  
 
'''Spellcasting Ability :'''
 
'''Spellcasting Ability :'''
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'''Skill :'''
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'''Skills :'''
  
- '''Elf Keen Sense :''' Perception
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- '''Elven Keen Sense :''' Perception
  
 
- '''Noble Skills :''' History, Persuasion
 
- '''Noble Skills :''' History, Persuasion
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'''Weapon :'''
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'''Weapon:'''
  
 
- '''Elf Weapon Training :''' longsword, shortsword, longbow, shortbow.
 
- '''Elf Weapon Training :''' longsword, shortsword, longbow, shortbow.
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'''Tool :'''
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'''Tools : Noble Game Set Proficiency :''' Dragonchess  
 
 
- '''Noble Game Set Proficiency :''' Dragonchess  
 
  
  
 
==Equipments==
 
==Equipments==
'''Magic Items :'''
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'''Magic Item:'''
  
 
- Broom of Flying (re-flavor as an elegant staff)
 
- Broom of Flying (re-flavor as an elegant staff)
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- Alchemy Jug (re-flavor as small tapped cask)
 
- Alchemy Jug (re-flavor as small tapped cask)
  
- Portable Hole (re-flavor as bracer that opened a door in vertical surface to a small room)
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- Portable Hole (re-flavor as bracer that opened a vertical opening to a small room)
  
  
'''Adventuring Gears :'''
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'''Adventuring Gear:'''
  
 
- A set of fine clothes
 
- A set of fine clothes
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- A dagger
 
- A dagger
  
- Arcana Focus (Crystal) x2
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- An Arcana Focus (Crystal)
 
 
- A component pouch
 
 
 
- Spellbook
 
  
 
- Scholars Pack : backpack, a book of lore, a bottle of ink, an ink pen, 10 sheets of parchment, a little bag of sand, and a small knife.
 
- Scholars Pack : backpack, a book of lore, a bottle of ink, an ink pen, 10 sheets of parchment, a little bag of sand, and a small knife.
  
- 50ft of hempen rope
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- 50ft of Hempen rope
  
- A Dragonchess set
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- A Dragonchess Set
 
 
- A fine Longsword
 
 
 
- A fine Longbow with a quiver of arrows
 
  
 
- Assortment of trinkets in her collection (a piece of crystal that glows in moonlight, brass orb etched with strange rune, mechanical canary in a gnomish lamp, glass orb filled with water with clockwork fish swimming in it, a vial of dragon blood, ancient Elven arrow, etc.)
 
- Assortment of trinkets in her collection (a piece of crystal that glows in moonlight, brass orb etched with strange rune, mechanical canary in a gnomish lamp, glass orb filled with water with clockwork fish swimming in it, a vial of dragon blood, ancient Elven arrow, etc.)
 
 
==Familiar==
 
 
Her familiar is a fey spirit that usually manifested in the form of a semi-transparent, wispy/shadowy creature in the form of a tiny dragon. It use the stats of a Tressym
 
 
 
'''HP''' : 5
 
 
'''AC''' : 12
 
 
'''Speed''' 40ft; '''climb''' 30ft; '''fly''' 40ft
 
 
 
'''STR''' : 3 (-4)
 
 
'''DEX''' : 15 (+2)
 
 
'''CON''' : 10 (+0)
 
 
'''INT''' : 11 (+0)
 
 
'''WIS''' : 12 (+1)
 
 
'''CHA''' : 12 (+1)
 
 
 
'''Skills''' : '''Perception''' +5, '''Stealth''' +4
 
 
'''Damage Immunities''' : Poison
 
 
'''Condition Immunities''' : Poisoned
 
 
'''Senses''' : Darkvision 60 ft; Passive Perception 15
 
 
'''Languages''' : understands Common but can't speak
 
 
 
'''Detect Invisibility''' : Within 60 feet of the tressym, magical invisibility fails to conceal anything from the tressym's sight
 
 
'''Keen Smell''' : The tressym has advantage on Wisdom (Perception) checks that rely on smell.
 
 
'''Poison Sense''' : The tressym can detect whether a substance is poisonous by taste, touch, or smell.
 
 
 
'''Actions'''
 
 
'''Claws''' : Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1 slashing damage.
 
  
  
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- '''Benign Transportation :''' you can use your action to teleport up to 30 feet to an unoccupied space that you can see. Alternatively, you can choose a space within range that is occupied by a Small or Medium creature. If that creature is willing, you both teleport, swapping places. Once you use this feature, you can't use it again until you finish a long rest or you cast a conjuration spell of 1st level or higher.
 
- '''Benign Transportation :''' you can use your action to teleport up to 30 feet to an unoccupied space that you can see. Alternatively, you can choose a space within range that is occupied by a Small or Medium creature. If that creature is willing, you both teleport, swapping places. Once you use this feature, you can't use it again until you finish a long rest or you cast a conjuration spell of 1st level or higher.
  
 
==Spell Slots==
 
O = Available Spell Slot
 
 
X = Spend Spell Slot
 
 
 
'''1st Level (Max 4):''' O O O X
 
 
'''2nd Level (Max 3):''' O O O
 
 
'''3rd Level (Max 3):''' O O O
 
 
'''4th Level (Max 2):''' O O
 
  
 
==Spell List==
 
==Spell List==
(*) = Prepared Spell (13) (Wizard Level + INT mod)
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'''Cantrip:'''
 
 
 
 
'''Cantrips:'''
 
  
 
Prestidigitation
 
Prestidigitation
  
Mage Hand
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Mage hand
  
 
Minor Illusion
 
Minor Illusion
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'''1st Level:'''
 
'''1st Level:'''
  
(*)Feather Fall
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Feather Fall
  
(*)Mage Armor
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Mage Armor
  
(*)Shield
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Shield
  
Find Familiar (r)
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Find familiar (r)
  
 
Tenser's Floating Disk (r)
 
Tenser's Floating Disk (r)
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'''2nd level:'''
 
'''2nd level:'''
  
(*)Misty Step
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Misty Step
  
(*)Web
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Web
  
(*)Invisibility
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Mirror Image
  
(*)Mind Spike
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Mind Spike
  
  
 
'''3rd level:'''
 
'''3rd level:'''
  
(*)Lightning Bolt
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Lightning Bolt
  
(*)Fly
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Fly
  
 
Phantom Steed (r)
 
Phantom Steed (r)
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'''4th level:'''
 
'''4th level:'''
  
(*)Conjure Minor Elemental
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Conjure Minor Elemental
  
(*)Dimension Door
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Dimension Door
  
(*)Evard's Black Tentacle
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Evard's Black Tentacle
  
(*)Polymorph
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Polymorph

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