In TEARZ™, Health Points (W.P.s™ and S.P.s™) come in various scales:
|Standard Damage Points™ (S.D.P.s™)||1||Humans, objects.|
|Vehicle Damage Points™ (V.D.P.s™)||10||Cars, small buildings|
|Mecha Damage Points™ (M.D.P.s™)||100||mecha, star fighters, large buildings|
|Hyper Damage Points™ (H.D.P.s™)||1000||planetoids, power armors, faeries|
|Ultra Damage Points™ (U.D.P.s™)||10000||planets, dragons|
Wound Points (W.P.s™)
Wound Points (W.P.s™) are used to take severe damage, like bullets in the gut. Wound points, at whatever scale, are equal to FO + FO + Level.
Stun Points (S.P.s™)
Stun points are damage from blows that don't really hurt, like any attack from an attacker of a lower level than you. Stun Points (S.P.s™) at whatever scale, are equal to FO + HT + ST + 1d6 per level.
Qi Points™ (Q.P.s™)
Qui Points (Q.P.s™) are your mystic understanding of how the world is. Q.P.s™ are equal to WS + Level.
Telepathic Control Points™ (T.C.P.s™)
T.C.P.s™ represent your connection to the myriad mystic ways of the Polyverse™, and are used to control magic. T.C.P.s™ are equal to IN + WS + CH + 1d6 per level.
Mana Accumulation Points™ (M.A.P.s™)
Mana Accumulation Points represent the ability to channal energy from arcane rituals and ley lines into personal power. M.A.P.s™ are used to control psionics. M.A.P.s are equal to IN + CH + HT + 1d6 per Level.