Difference between revisions of "Talismans Red Hand"

From RPGnet
Jump to: navigation, search
(A wiki for Talisman's Red Hand of Doom campaign)
Line 38: Line 38:
 
*Day 2: Rest and recuperation in Drellin's Ferry. Party learns of the increasing raids.
 
*Day 2: Rest and recuperation in Drellin's Ferry. Party learns of the increasing raids.
 
*Day 3: Party heads into the Witchwood, meets and recruits Jorr. After fighting some mutated crocodiles, the party explores Vraath Keep, fighting goblinoids and defeating Wyrmlord Koth, aided by Ch'Watikk, who had been a captive. They learn of a horde of hobgoblins poised to invade Elsir Vale.
 
*Day 3: Party heads into the Witchwood, meets and recruits Jorr. After fighting some mutated crocodiles, the party explores Vraath Keep, fighting goblinoids and defeating Wyrmlord Koth, aided by Ch'Watikk, who had been a captive. They learn of a horde of hobgoblins poised to invade Elsir Vale.
 +
*Day 4: Party attempts to persuade the leaders of Drellin's Ferry that evacuation is their only realistic option. After accepting a job from Sertieran the Wise to deliver a message to his friend in the Witchwood, party heads north to investigate Skull Gorge Bridge.
 +
*Day 5: Party encounters Old Warklegnaw, a forest ogre of the Twistwusk tribe, and befriends him. Reaching Skull Gorge Bridge, party finds it held by Red Hand soldiers and a small green dragon.

Revision as of 11:23, 4 February 2019

A wiki for Talisman's Red Hand of Doom campaign

The Heroes

Veryacas, elf ranger (Elfwine)

Grenanthal Auderheim, human paladin (shadowsaint007)

Zanlennitorfarrugwilryn "Zan" Desederioscioli, gnome bard (Caias Ward)

Nadir Adraleis, half-elf sorcerer (Dudley Do-Right)

Ch'Watikk, phanaton druid (Oakfed)

Retired

Berwyn Meddwl, human archivist (Bafflement)

Notable Locations

Elsir-vale-players-.jpg

Notes

RHoD_Loot

Ch'Watikk tells the story of Yootikkwavoolchikk

Timeline

  • Day 1: Party attacked by hobgoblins just outside Drellin's ferry.
  • Day 2: Rest and recuperation in Drellin's Ferry. Party learns of the increasing raids.
  • Day 3: Party heads into the Witchwood, meets and recruits Jorr. After fighting some mutated crocodiles, the party explores Vraath Keep, fighting goblinoids and defeating Wyrmlord Koth, aided by Ch'Watikk, who had been a captive. They learn of a horde of hobgoblins poised to invade Elsir Vale.
  • Day 4: Party attempts to persuade the leaders of Drellin's Ferry that evacuation is their only realistic option. After accepting a job from Sertieran the Wise to deliver a message to his friend in the Witchwood, party heads north to investigate Skull Gorge Bridge.
  • Day 5: Party encounters Old Warklegnaw, a forest ogre of the Twistwusk tribe, and befriends him. Reaching Skull Gorge Bridge, party finds it held by Red Hand soldiers and a small green dragon.