Taru the Dragon Slayer

From RPGnet
Revision as of 15:25, 28 August 2016 by Chronicler (talk | contribs) (Created page with "==<b>At a Glance</b>== File:Taru.jpg <font face="times new roman" color="#8b0000" size="4"><b>TARU THE DRAGON SLAYER</b></font><br> <i>In slaying the dragon, I became th...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search

At a Glance

Taru.jpg

TARU THE DRAGON SLAYER
In slaying the dragon, I became the dragon.

Clan: Gangrel

Generation: Fourth (originally Fifth)

Sire: Nuoia the Huntress

Embraced: 1289 B.C.E.

Background

Within the untold depths of time, two bitter rivals battled one another to a stalemate resulting in an impasse that lasted for centuries. Both were fourth-generation Methuselahs, immensely powerful Kindred immortals. Nuoia, a female Gangrel, was a favored daughter of Ennoia and a sublime huntress without peer. Her foe, Illuyanka, a male Setite, was an ancient sorcerer who wielded formidable dark magicks. However, in terms of physical prowess, Nuoia was clearly the superior of the two. But Illuyanka was wily and resourceful, and kept a multitude of thralls as fodder to impede Nuoia at every turn. And so their deadly dance continued through the millennia with neither ever gaining the upper hand, until the night that Nuoia turned Taru, her first successful childe. From that point on, the balance finally shifted in her favor. But it wasn't the first time that she'd experimented with siring a childe, though it was the first time that a chosen mark of hers managed to survive the Gangrel's harsh winnowing process.

In the wild lands north of the Black Sea, she'd discovered Taru, a mighty hunter-warrior of a fierce Yamnaya tribe. Sensing his potential, she stalked him for a time to judge his worthiness and then gifted him with her savage Embrace. But then she left him on his own as an ignorant fledgling to fend for himself as was her way. He would either learn to quickly adapt to his new state, or he would die like all the rest of her attempts. Fortunately, Taru proved to be cunning and resilient enough to deduce the severe limitations of his undead condition. Only after several weeks of watching him struggle did Nuoia finally appear before her bewildered childe to explain what had happened to him and what he had become. But by then it was too late for his family, his friends, and his tribe. Taru, in his hunger-induced madness, had unintentionally killed them all.

Nuoia spun a tale of a wicked demon in human form who haunted the foothills of the lands south of the Black Sea and how it had come north to terrorize the people of the golden Steppes. She painted a sympathetic part for herself as a demon-huntress who was on its trail, who had found Taru after he'd been brutally assaulted by the creature. She informed him that it was called Illuyanka and vowed to help him get revenge for the curse it had laid upon him which had caused him to slay his loved ones. They traveled together to the land of the Hittites where they attacked the serpent-sorcerer and its minions in its lair. After a hard-won victory, Nuoia urged Taru to drink his enemy's blood. It was his prize for his great deed and incidentally provided a deflective alibi for the Gangrel huntress by making him the scapegoat. She knew that Illuyanka's enraged Setite brethren would eventually seek retribution against the diablerist responsible for their brother's demise.

Character Sheet

Hborder.png VAMPIRE Hborder.png
THE MASQUERADE
Name: Nature: Clan:
Player: Demeanor: Generation:
Chronicle: Concept: Sire:
Hborder.png ATTRIBUTES Hborder.png
Physical Social Mental
Strength ●○○○○ Charisma ●○○○○ Perception ●○○○○
Dexterity ●○○○○ Manipulation ●○○○○ Intelligence ●○○○○
Stamina ●○○○○ Appearance ●○○○○ Wits ●○○○○
Hborder.png ABILITIES Hborder.png
Talents Skills Knowledges
Alertness ○○○○○ Animal Ken ○○○○○ Academics ○○○○○
Athletics ○○○○○ Crafts ○○○○○ Computer ○○○○○
Awareness ○○○○○ Drive ○○○○○ Finance ○○○○○
Brawl ○○○○○ Etiquette ○○○○○ Investigation ○○○○○
Empathy ○○○○○ Firearms ○○○○○ Law ○○○○○
Expression ○○○○○ Larceny ○○○○○ Medicine ○○○○○
Intimidation ○○○○○ Melee ○○○○○ Occult ○○○○○
Leadership ○○○○○ Performance ○○○○○ Politics ○○○○○
Streetwise ○○○○○ Stealth ○○○○○ Science ○○○○○
Subterfuge ○○○○○ Survival ○○○○○ Technology ○○○○○
Hborder.png ADVANTAGES Hborder.png
Disciplines Backgrounds Virtues
__________ ○○○○○ __________ ○○○○○ Conscience ●○○○○
__________ ○○○○○ __________ ○○○○○ Self-Control ●○○○○
__________ ○○○○○ __________ ○○○○○ Courage ●○○○○

Merits & Flaws
Merit Cost
__________ ___
__________ ___
__________ ___
Flaw Cost
__________ ___
__________ ___
__________ ___
Humanity/Path
○○○○○ ○○○○○
Bearing: ________ ( )
Willpower
○○○○○ ○○○○○
□□□□□ □□□□□
Blood Pool
□□□□□ □□□□□
□□□□□ □□□□□
Blood Per Turn: ■
Health
Bruised
Hurt -1
Injured -1
Wounded -2
Mauled -2
Crippled -5
Incapacitated
Clan Weakness
...