Tcharlag (School of Hard Knocks)

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Tcharlag

Player:



Val  Char   Cost
25/35  STR15
20  DEX20
15  CON5
20  BODY10
13  INT3
15  EGO5
20/30  PRE10
 
10  OCV10
7  DCV10
3  OMCV10
3  DMCV10
 
9/20  PD7
9/20  ED7
3/4  SPD10
10  REC6
40  END4
40  STUN10
 
12m  RUN0
4m  SWIM0
4m/24m  LEAP0

Characteristics Cost: 167

Cost   Power END
7   +10 STR (10 Active Points); Unified Power (Magical Girl Transformation; -1/4), Only In Alternate Identity (-1/4)  1
7   +10 PRE (10 Active Points); Only In Alternate Identity (-1/4), Unified Power (Magical Girl Transformation; -1/4) 
7   +1 SPD (10 Active Points); Only In Alternate Identity (-1/4), Unified Power (Magical Girl Transformation; -1/4) 
7   Leaping +20m (4m/24m forward, 2m/12m upward) (10 Active Points); Unified Power (-1/4), Only In Alternate Identity (-1/4)  1
16   Magical Girl Transfomation: Magical Girl Transfomation: Sight Group Flash 5d6, Area Of Effect (16m Radius; +3/4), Selective (+1/4) (50 Active Points); Gestures (Requires both hands; -1/2), No Range (-1/2), Incantations (-1/4), Unified Power (-1/4)  4
16   Resistant Protection (11 PD/11 ED) (33 Active Points); Lockout (Flash is locked out while Armor is active/in Alt ID; -1/2), Unified Power (Magical Girl Transformation; -1/4), Only In Alternate Identity (-1/4)  0
16   Moonlight Punch: Hand-To-Hand Attack +5d6, Penetrating (+1/2) (37 Active Points); Hand-To-Hand Attack (-1/4), Gestures (-1/4), Incantations (-1/4), Only In Alternate Identity (-1/4), Unified Power (-1/4)  4
14   Penetrating (+1/2) for up to 35 Active Points of Str (17 Active Points); Linked (STR; Moonlight Punch; -1/4)  2
22   Falling Star: Blast 10d6 (50 Active Points); Gestures (Requires both hands; -1/2), Incantations (-1/4), Only In Alternate Identity (-1/4), Unified Power (-1/4)  5
15   Invisibility to Sight Group , No Fringe (30 Active Points); Gestures (Requires both hands; -1/2), Incantations (-1/4), Unified Power (Magical Girl Transformation; -1/4)  3
38   Blast 6d6, Area Of Effect (1 2m Areas; +1/4), Armor Piercing (x2; +1/2), Double Knockback (+1/2) (67 Active Points); OIF (-1/2), Unified Power (-1/4)  7
18   Tendrils of Darkness: Entangle 5d6, 5 PD/5 ED (50 Active Points); Gestures (Requires both hands; -1/2), Vulnerable (Common; Light Powers; -1/2), Incantations (-1/4), Unified Power (-1/4), Limited Power Power loses about a fourth of its effectiveness (Only in areas which have sufficient shadow or darkness nearby (within 8 meters); -1/4)  5
5   Nightvision  0

Powers Cost: 188

Cost   Martial Arts Maneuver
4   Martial Strike: 1/2 Phase, +0 OCV, +2 DCV, 7d6 / 9d6 Strike 
3   Martial Grab: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, 35 STR / 45 STR for holding on 
3   Martial Throw: 1/2 Phase, +0 OCV, +1 DCV, 5d6 / 7d6 +v/10, Target Falls 
3   Sacrifice Throw: 1/2 Phase, +2 OCV, +1 DCV, 5d6 / 7d6 Strike; You Fall, Target Falls 

Martial Arts Cost: 13

Cost   Skill
3   Acrobatics 13- 
3   Breakfall 13- 
8   +1 with HTH Combat 
3   Paramedics 12- 
3   Survival 12- 
3   Tactics 12- 
3   Teamwork 13- 

Skills Cost: 26

Cost   Talent
6   +2/+2d6 Striking Appearance (vs. all characters) 

Talents Cost: 6

Total Character Cost: 400

Val   Disadvantages
10   Accidental Change: Warrior Mode, when especially angered 11- (Uncommon) 
15   Enraged: Insubordination from those 'lesser' than her. (Uncommon), go 11-, recover 11- 
20   Physical Complication: Flawed Knowledge of Earth Culture: Character is an alien whose knowledge of Earth culture comes solely from reality TV (Very Frequently; Slightly Impairing) 
15   Hunted: Various fans of the shows, local people you get in trouble with, your probation officers, the show cameras and real superheroes keeping an eye on you. Frequently (As Pow; NCI; Mildly Punish) 
10   Vulnerability: 1 1/2 x STUN Light (Common) 
5   Psychological Complication: Seeks approval from the opposite gender due to poor self-image (Uncommon; Moderate) 

Disadvantage Points: 75
Base Points: 400
Experience Required: 0
Total Experience Available: 0
Experience Unspent: 0