Terastar

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Terastar

As a test subject for a "super serum" all bets were off at to exactly what would happen after taking the serum, some have died quickly, some slowly. He was one of the few that did not die, but he did get a case of paranoia.

The serum not only gave him superhuman strength but also control over the earth. With his powers he broke into the lab that night and destroyed the records of the serum and all of the left over samples, he didn't want anyone else getting powers that would take away from his.

He was low on money and set about on a life of crime, it was on one of his crime sprees that he met Sleeper. Sleeper knew that the team could use some muscle so he asked Terastar to join. He is now one of the key members and is responsible for the emergency escape routes, tunnels.

Terastar PL 12 (180PP)

Init +3; 55ft (Run), 50ft (Tunneling); Defense 20/17 (7 Base, 3 Dex); BAB +7; +11 Melee (14S Punch), + 10 Ranged; SV Dmg +4 (12 Protection), Fort +2, Ref +3, Will +0; Str 18, Dex 16, Con 14, Int 10, Wis 10, Cha 16 (Total 59PP)

Skills: Search 4/+4, Spot 2/+2 Listen 3/+3, Move Silently 3/+6, PS: Security Systems 5/+5, Disable Device 4/+4 (Total 21PP)

Feats: Power Attack, All Out Attack, Toughness, Darkvision (Total 8PP)

Powers:

  • Super Strength +10 (Source: Mutation; Extras: Protection, Immunities, Running [5]) (Cost 6 / Total 60PP)
  • Element (Earth) Control +10 (Source: Mutation; Effect: Telekinesis; Extras: Tunneling, Protection [2]) (Cost 4 / Total 32PP)