Difference between revisions of "The Amazing Chromato"

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(Created page with "''' == William DeShade/Amazing Chromato == ''' Novice Male Chameleon, Stage Magician and Illusionist Attributes: Agility d6, Smarts d10, Spirit d6, Strength d4, Vigor d6 Sk...")
 
 
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'''
 
'''
  
Novice Male Chameleon, Stage Magician and Illusionist
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'''Novice Male Chameleon, Stage Magician and Illusionist'''
  
Attributes: Agility d6, Smarts d10, Spirit d6, Strength d4, Vigor d6
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'''Attributes:''' Agility d6, Smarts d10, Spirit d6, Strength d4, Vigor d6
 
 
Skills: Athletics d6, Battle d4, Common Knowledge d4, Fighting d4, Focus d4, Language (Native) d8, Notice d4, Performance d8, Persuasion d4, Science d4, Spellcasting d6, Stealth d4, Taunt d4
 
  
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'''Skills:''' Athletics d6, Battle d4, Common Knowledge d6, Fighting d4, Language (Native) d8, Notice d6, Performance d8, Persuasion d4, Science d6, Spellcasting d6, Stealth d4, Taunt d6
 
Pace: 6; Parry: 4; Toughness: 4; Size: Normal (-1)
 
Pace: 6; Parry: 4; Toughness: 4; Size: Normal (-1)
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'''
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Hindrances:''' Heroic
  
Hindrances: Heroic
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'''Edges:''' Arcane Background (Magic), Luck
  
Edges: Arcane Background (Magic), Luck
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'''Weapons:''' Unarmed (Range Melee, Damage Str), Claws (Range Melee, Damage Str+d4), Horns (Range Melee, Damage Str+d6)
  
Weapons: Unarmed (Range Melee, Damage Str), Claws (Range Melee, Damage Str+d4), Horns (Range Melee, Damage Str+d6)
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'''Language:''' Native (native, d8)
  
Language: Native (native, d8)
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'''
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Current Wealth''': $500
  
Current Wealth: $500
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'''
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Arcane Background:''' Magic (SWADE)
  
Arcane Background: Magic (SWADE)
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'''Powers:''' Bolt (Savage Worlds: Adventure Edition p156), Illusion (Savage Worlds: Adventure Edition p163)
  
Powers: Bolt (Savage Worlds: Adventure Edition p156), Illusion (Savage Worlds: Adventure Edition p163)
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'''Special Abilities
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'''
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Wall Walker: The species may walk on vertical surfaces normally, or inverted surfaces at half Pace.
  
Special Abilities
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Claws (d4): The race has claws that cause Str+d4 damage (this stacks with Edges like Bruiser or Martial Artist). They never count as an Unarmed Defender (page 108), add +2 to Athletics (climbing) rolls,
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and may climb at their full Pace.
  
Wall Walker: The species may walk on vertical surfaces normally, or inverted surfaces at half Pace.
 
Claws (d4): The race has claws that cause Str+d4 damage (this stacks with Edges like Bruiser or Martial Artist). They never count as an Unarmed Defender (page 108), add +2 to Athletics (climbing) rolls, and may climb at their full Pace.
 
 
Horns (d6): The being has a horn or horns that cause Str+d4 damage. Add +4 damage at the end of one Fighting action in which it Runs, moves at least 5′′(10 yards), and successfully hits with its horns.
 
Horns (d6): The being has a horn or horns that cause Str+d4 damage. Add +4 damage at the end of one Fighting action in which it Runs, moves at least 5′′(10 yards), and successfully hits with its horns.
 +
 
Size -1: The entity is smaller than average, reducing its Size and Toughness by 1.
 
Size -1: The entity is smaller than average, reducing its Size and Toughness by 1.
  
Magic: Power Points: N/A; Powers: Bolt (Savage Worlds: Adventure Edition p156), Illusion (Savage Worlds: Adventure Edition p163)
 
Starting Bennies: 4
 
  
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'''Magic;''' Powers: Bolt (Savage Worlds: Adventure Edition p156), Illusion (Savage Worlds: Adventure Edition p163)
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'''Starting Bennies: 4
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'''
 
Current Load: 0 (21)
 
Current Load: 0 (21)
  
 
Books In Use: Savage Worlds: Adventure Edition
 
Books In Use: Savage Worlds: Adventure Edition
 
Setting Rules: Born a Hero, No Power Points
 
Setting Rules: Born a Hero, No Power Points

Latest revision as of 07:08, 13 May 2021

William DeShade/Amazing Chromato[edit]

Novice Male Chameleon, Stage Magician and Illusionist

Attributes: Agility d6, Smarts d10, Spirit d6, Strength d4, Vigor d6

Skills: Athletics d6, Battle d4, Common Knowledge d6, Fighting d4, Language (Native) d8, Notice d6, Performance d8, Persuasion d4, Science d6, Spellcasting d6, Stealth d4, Taunt d6 Pace: 6; Parry: 4; Toughness: 4; Size: Normal (-1) Hindrances: Heroic

Edges: Arcane Background (Magic), Luck

Weapons: Unarmed (Range Melee, Damage Str), Claws (Range Melee, Damage Str+d4), Horns (Range Melee, Damage Str+d6)

Language: Native (native, d8)

Current Wealth: $500

Arcane Background: Magic (SWADE)

Powers: Bolt (Savage Worlds: Adventure Edition p156), Illusion (Savage Worlds: Adventure Edition p163)

Special Abilities Wall Walker: The species may walk on vertical surfaces normally, or inverted surfaces at half Pace.

Claws (d4): The race has claws that cause Str+d4 damage (this stacks with Edges like Bruiser or Martial Artist). They never count as an Unarmed Defender (page 108), add +2 to Athletics (climbing) rolls, and may climb at their full Pace.

Horns (d6): The being has a horn or horns that cause Str+d4 damage. Add +4 damage at the end of one Fighting action in which it Runs, moves at least 5′′(10 yards), and successfully hits with its horns.

Size -1: The entity is smaller than average, reducing its Size and Toughness by 1.


Magic; Powers: Bolt (Savage Worlds: Adventure Edition p156), Illusion (Savage Worlds: Adventure Edition p163)

Starting Bennies: 4 Current Load: 0 (21)

Books In Use: Savage Worlds: Adventure Edition Setting Rules: Born a Hero, No Power Points