The Amazing Chromato

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William DeShade/Amazing Chromato

Novice Male Chameleon, Stage Magician and Illusionist

Attributes: Agility d6, Smarts d10, Spirit d6, Strength d4, Vigor d6

Skills: Athletics d6, Battle d4, Common Knowledge d4, Fighting d4, Focus d4, Language (Native) d8, Notice d4, Performance d8, Persuasion d4, Science d4, Spellcasting d6, Stealth d4, Taunt d4

Pace: 6; Parry: 4; Toughness: 4; Size: Normal (-1)

Hindrances: Heroic

Edges: Arcane Background (Magic), Luck

Weapons: Unarmed (Range Melee, Damage Str), Claws (Range Melee, Damage Str+d4), Horns (Range Melee, Damage Str+d6)

Language: Native (native, d8)

Current Wealth: $500

Arcane Background: Magic (SWADE)

Powers: Bolt (Savage Worlds: Adventure Edition p156), Illusion (Savage Worlds: Adventure Edition p163)

Special Abilities

Wall Walker: The species may walk on vertical surfaces normally, or inverted surfaces at half Pace. Claws (d4): The race has claws that cause Str+d4 damage (this stacks with Edges like Bruiser or Martial Artist). They never count as an Unarmed Defender (page 108), add +2 to Athletics (climbing) rolls, and may climb at their full Pace. Horns (d6): The being has a horn or horns that cause Str+d4 damage. Add +4 damage at the end of one Fighting action in which it Runs, moves at least 5′′(10 yards), and successfully hits with its horns. Size -1: The entity is smaller than average, reducing its Size and Toughness by 1.

Magic: Power Points: N/A; Powers: Bolt (Savage Worlds: Adventure Edition p156), Illusion (Savage Worlds: Adventure Edition p163) Starting Bennies: 4

Current Load: 0 (21)

Books In Use: Savage Worlds: Adventure Edition Setting Rules: Born a Hero, No Power Points