The Avenger: Quinn James

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Quinn James – The Avenger. PL8

Abilities

  • Str 7
  • Sta 5
  • Agil 4
  • Dex 4
  • Fight 6
  • Int 6
  • Awa 2
  • Pre 2

(72pts)

Combat

  • Initiative 12

Attacks

  • Unarmed +8 Dam 7
  • Multiweapon +8 Dam 8 (Variable Descriptors).
  • Multiattack fighting style. Att base +8, Dam 4.
  • Thrown/Missile. +8, Dam 8 (Variable Descriptors)
  • Multiattack, small missile. +8, Dam 4 (Ballistic)
  • Various hurled microgrenades. Att base +8, Eff base 8.

Defences

  • Dodge 8 (+4)
  • Fortitude 10 (+5)
  • Parry 8 (+4)
  • Toughness 8 (+2 Defensive roll) (1 pt protection)
  • Will 6 (+4)

(17pts)

Skills

  • Acrobatics: 12(+16). Routine - Move at normal speed on a tightrope, go from prone to standing (free action), Lessen fall by 5 degrees.
  • Athletics: 10(+17). Routine - Climb a brick wall at half speed, a corner at full speed. Jump running 27ft, standing 14ft. Run increase ground speed by 2 for 1 round. Swim at full speed in rough water.
  • Close combat: +2 unarmed, +2 paired weapons (any).
  • Deception: 5 (+7)
  • Expertise: Science 12 (+18). Forensics 5 (+11). Computer 6(+12). Law 5(+11).

Insight: 5 (+7) Intimidation: 2 (+4) Investigation: 5 (+11) Perception: 8 (+10) Persuasion: 5 (+7) Ranged combat: +4 (All thrown and missile weapons). Sleight of Hand: 5(+9) Stealth: 12 (+16) Technology: 8 (+14) Treatment: 5 (+11) Vehicles: 8 (+12) (63pts)

Advantages: Accurate attack, Agile feint, Chokehold, Defensive attack, Defensive roll 2, Diehard, Equipment 5 , Evasion, Fast Grab, Fearless, Improved critical (pin)2, Improved defence, Improved disarm, Improved grab, Improved initiative 2,Improvised tools, Improvised weapon 2, Move-by-action, Power Attack, Prone fighting, Redirect, Uncanny dodge, Weapon bind. (26pts) +Eq (5pts)

Physical Training powers

Strength feature – Mental Strength. 1 pt

Living Weapon

  • Flurry. Multiattack 7, Str based, Variable descriptor 2 (any attack effect you wield, only up to the attacks rank) 1pt
  • Multiweapon. Dam 1, Str based. Multiattack 8. Quirk (weapons/objects of opportunity)-1 pt. Variable descriptor 2. (2pts)
  • Weapon toss/Missile use. Damage 1, ranged, Str based. Quirk (weapons/objects of opportunity)-1 pt. Variable descriptor 2pt (9pts)
  • Small weapon spray. 1/2 str(4) at range(ballistic), multiattack , Short range (-1), Accurate +4. (weapons/objects of opportunity)-1 pt. (1pt)
  • Vulcan nerve pinch. Subtle, Reversible. on Str 7. (1pt)


Peak Performance

  • Speed 3
  • Free Running: Movement 7 - Environmental adaption (Three dimensional movement), Safe Fall, Sure footed 3, Wall crawling 1, swinging 1. Limited to urban/wooded environments (6 ranks). 8 points.

Inner Will Array .)

  • Hurt anything : Penetrating 8, Variable Descriptor (any damage effect you wield,)Str Based, Activation -1, linked to Dam 1 10pts.
  • Avenging strike: Nullify 10 (magic defences/immunities only),Str Based, Activation -1, linked to Dam 1. 1pt
  • Iron Will. Refuses to lay down and die. Healing 9, triggered 1 (when suffering two or more degrees of damage), limited to self. 1 pt.

Abilities 72pts + Defences 17pts + Skills 63pts + Advantages 31pts + Powers 37pts = 220pts!