The Bridge (Brigandyne)

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Recruitment Thread | OOC | IC

The local lord Baron Hanover has sent a group to investigate the complaints from the hamlet of Last Bridge, right on the wild edge of the kingdom, which is itself pretty wild after an extended civil war still smouldering and which has killed and depopulated much of the land.

Last Bridge is now literally the westernmost habitation of the kingdom, and the Bailiff there, Squire Henry Braith, has been pleading for help to deal with 'hauntings' and 'fairy attacks', which the Baron has finally decided to answer, albeit in a very modest way. The presumed source of these troubles, an old wizard's tower once inhabited by a powerful sorcerer Zaphrodet but thought to be abandoned for years. Who knows what secrets Zaphrodet may have hidden within?

Player Characters

Setting Notes

  • There's a civil war - this has been sporadically spluttering and flaring for the past few years and has been going for a decade to date. The land is heavily depopulated and impoverished as a result, and while the 'heat' has gone out of the war with the primacy of King Rupert the Fair (originally written off as a 'pretender', he holds the crown as last one standing). There are supporters of numerous other factions, but the main contender remaining is 'Queen' Isadora, who clings to lands far to the east. Mercenary armies and bands roam the land, taking what the wish and much feared by the peasantry.
  • There is a variety of churches and religious affiliations but the primary one in this part of the kingdom is the Church of the Burned King, whose priests are known for their rust-red robes, ritual branding and knowledge of fire magic. They hold that the Burned King burned himself as a sacrifice to his followers, who must carry on his legacy and teachings. Primary tenets are a belief in strict predestination (your actions and fate are known to the Burned King, free will is an illusion but knowledge of what is predetermined by the Burned King is concealed from humanity), knowledge of fire is what set humanity above the kingdom of the beasts (sentience), and the events of the Burned Book record the future that their god has laid out - alas, lost to humanity, although rumours persist of a legible copy existing, fragments being found, etc. The Church is hostile to the fae, but does not deny their existence - they are essentially a competing 'alien' force trying to achieve their own ends at the expense of humanity and must be resisted by following the teachings of the Burned King. Treating with the fae is totally unacceptable but the reality is most people outside of urban areas placate the fae as best they can through folk magic, etc. Cremation is the accepted method of dealing with the dead.
  • Demons are believed in, but very much like the fae as a competing race of entities than anything tied cosmologically to the Burned King's religion.
  • Magic is seen similar to science - the Church accepts it as a force of nature, but one that must be treated with caution and they are openly sceptical about non-Church organisations' ability to control these powerful forces. Witch hunters exist, with the sanction of King Rupert, and are tasked with bringing to justice those magicians threatening the safety of society by pushing these boundaries too far and by their hubris, but equally the 'lawful' schools of magic (all but demonology, necromancy with illusion and mind/psyche magic treated with suspicion) have the ear of the nobility and are far too useful to marginalise, so the Church and magical arts sit uneasily alongside one another.
  • Currency is the gold crown, silver shilling and copper penny, with 1 crown = 10 shillings = 100 pennies. Firearms exist, largely matchlock arquebuses requiring resting forks for firing, and wheel lock pistols, carbines and blunderbusses. These are fairly common in armies and the nobility, but rare otherwise, with crossbows and arbalests being used just as often. The carrying of weapons and armour is as per Brigandyne: weapons of war (two handed, pikes, arquebuses, etc.) and martial armour (anything more than fur, leathers, or a leather breastplate) is viewed with suspicion and fear in civilised areas, and generally only worn/carried when someone is expecting trouble or a battle.