Editing The Dark City:Cass

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 1: Line 1:
==Cass Harmala, the Oracle==
+
GENERAL HUX IS THE MOLE!
 
 
A character for [[The Dark City:Overview|The Dark City]].
 
 
 
'''Faction:''' Power<br>
 
'''Look:''' Caucasian, female, warm clothing<br>
 
'''Demeanor:''' paranoid
 
 
 
==Stats==
 
 
 
* Blood =0
 
* Heart –1
 
* Mind +1
 
* Spirit +2
 
 
 
==Factions==
 
 
 
* Mortality =0
 
* '''Night''' =0
 
* '''Power''' +1
 
* '''Wild''' +1
 
 
 
==Gear==
 
 
 
* Simple apartment, crappy car, cell phone
 
* Collection of tomes and grimoires
 
 
 
==Debts==
 
 
 
* [[The Dark City:Nadia|Nadia]] helps you understand your dreams and visions. You owe her 2 Debts.
 
* You've had a dire prophecy about [[The Dark City:Jonas|Jonas]], but you don't know how to help him…yet. You owe him a Debt.
 
* You are helping [[The Dark City:Sarah|Sarah]] realize her true potential through your visions. She owes you a Debt.
 
* [[The Dark City:Sarah|Sarah]] is leveraging dirt she has on you to get your help with something. She owes you another Debt.
 
* You are hiding [[The Dark City:Tonio|Tonio]] from someone or something powerful. He owes you a Debt.
 
* You are responsible for [[The Dark City:Danielle|Danielle]] becoming a vampire. You owe her a Debt.
 
 
 
* You received an introduction to Cryptic from '''Fionn mac Fionn'''. You owe him a Debt.
 
 
 
==Oracle Moves==
 
 
 
''Foretellings''—At the beginning of the session, roll with Spirit. On a 10+, hold 2. On a 7-9, hold 1. During the session, you can spend your hold to declare that something terrible is about to happen. You (and your allies) take +1 ongoing to avoid the impending disaster. On a miss, you foresee the death of someone important to you and take –1 to all rolls to prevent it.
 
 
 
''Conduit''—Advance ''Let It Out'' for all characters in your presence, including yourself.
 
 
 
''At Any Cost''—When you interfere with someone’s plans or actions to prevent one of your visions from coming true, mark their Faction and take +1 forward.
 
 
 
==Drama Moves==
 
 
 
''Corruption Move''—When you give someone a false prophecy, mark corruption.
 
 
 
''Intimacy Move''—When you share a moment of intimacy—physical or emotional—with another person, you gain a specific and clear vision about that person’s future. You can ask up to 3 questions about the vision; mark corruption for each.
 
 
 
''End Move''—When you die or retire your character, announce a proclamation upon the world that will reverberate in dreams worldwide. Detail the signs of its coming. The MC will make your prophecy come to pass, sooner rather than later.
 
 
 
==Corruption==
 
 
 
'''Marks:''' 2
 

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)