Difference between revisions of "The Dawn After Steam"

From RPGnet
Jump to: navigation, search
Line 14: Line 14:
 
* '''Rise & Rebirth'''
 
* '''Rise & Rebirth'''
 
** If the heroes succeed, humanity shall know prosperity once more.
 
** If the heroes succeed, humanity shall know prosperity once more.
 
==Chargen & Game Prep==
 
===PC generaction===
 
* Player Characters will be superb characters. This puts them at a power level where they begin the game capital "H" Heroes.  They are 5 phase characters, meaning they begin play with:
 
** Phases include: Early days, 2 Legends, and 2 Guest Starring roles in other PC's lives.
 
** 10 aspects, 2 associated with each phase
 
** 5 stunts
 
** 35 skill points, and max skill of +5 (Superb).
 
* The game is beginning with the assumption everyone is from the same city-state.
 
* Before players get to putting together the stats for their characters, they should think of answers for these questions:
 
** What is your character's concept, in a sentence?
 
** What does you character care about? What are they prepared to fight for? This question is oriented toward the present and right now.
 
** What does your character regret or is proud of? This is a question about the past of the character, and how they remember it.
 
** What is a goal for your character? This is, obviously, about the future the character wants.
 
* After basic concepts are decided, players are free to put together their 1st and 2nd phases.  After that, PCs will then be connected together for the later guest starring phases.
 
* Players that wish their PCs to start in a leadership position require the following:
 
** The Founder stunt, which has as a prerequisite Hero, Master Diplomat, or an equivalent stunt depending on the organization in question.  Without this stunt, a character can belong to an organization, but not be in charge of it.
 
** An aspect related to the organization.
 
** Make sure to take skills such as leadership.  Furthermore, there are many stunts under leadership as well as a few other skills (resources) that relate to running an organization and/or benefiting personally from running one.
 
 
There is more chargen info [[The_Dawn_After_Steam:_More_Chargen_Info|here]].
 
 
===Collaboration on Setting===
 
* All players have the option to contribute to the setting two ways.
 
** All players are allowed to create and write up a size 3 organization or smaller.
 
** All players are allowed to add one aspect either to the starting city or the nearby lands.  If more than 4 players wish to add aspects to the city (a size 4 organization), negotiation will occur to decide which aspects stay.
 
  
 
==Setting==
 
==Setting==
Line 58: Line 32:
  
 
==Characters==
 
==Characters==
 
+
'''Page:''' [[The Dawn After Steam: More Chargen Info|Chargen Info]]
 
==Plot So Far==
 
==Plot So Far==
  

Revision as of 18:41, 20 June 2010


This is a Play by Post game run at RPGnet, using Legends of Anglerre. It is grounded in a collaboratively created setting.

This is a campaign revolving around powerful heroes in a world that has begun to recover from a catastrophic war. It is a world where magic and technology blend together. Instead of the metaphysical tension being tech vs. magic, it is imposing one's will upon reality vs. accepting one's fate. Both are paths to power as a new age dawns.

Themes for this Game

  • Age of Darkness
    • This is a broken world. A war broke out so devastating that it has taken humanity a century to even think about recovering. More than one community is still struggling with survival, and more than one community is willing to do horrible acts in the name of survival. Additionally, things lurk in the ruins and woods that do not wish humanity to survive.
  • Epic Heroes
    • Despite the darkness, all hope is not lost. Humanity has visionaries and champions who may help it thrive. Some may even learn the lessons of the last war.
  • Lost Glories
    • In order to succeed, these heroes will need to discover the secrets lost to war and time. Some of them may be redeemed to help bring humanity back, others must be rejected completely once and for all.
  • Rise & Rebirth
    • If the heroes succeed, humanity shall know prosperity once more.

Setting

Page: The Dawn After Steam: Setting

Quick World History

Once upon a time, there was an empire called the Kingdom of Steam that attempted to take over the world with fearsome engines and artifacts. They almost succeeded before the nations came together and fought them to a standstill. Eventually, some regions returned to peace, some nations returned to fighting one another, and some regions were ruined utterly. However, the war never quite ended.

Then, just under a century ago, the Kingdom of Steam made one last attempt to take over. The nations of the world were terrified, unsure if they could defeat the Steamists and their new, horrific devices. However, the Kingdom was too reckless, and its clockwork golems rose up in rebellion and destroyed the Kingdom. The Works then retreated into the citadel of Rossummesto where they have remained ever since. ...mostly.

Those who survived the war found themselves in a broken world. The population was decimated, the cities were razed, and governments had fallen. The Patrons of the Wilderness savagely reclaimed land, isolating the survivors even further.

Humanity survived, however, and the city states and nomads are ready to realize imperial ambitions.

Now, isolated city states and nomadic tribes are coming into increasing contact with one another. The line between technology and magic is blurry at best, and there are airships, muskets, and all sorts of sorcerers. Dark forces in the forests conspire to keep humanity weak, and the Clockwork Court is building something.

Quick City-State Description

TBA

Characters

Page: Chargen Info

Plot So Far

Links

Recruitment Thread

OOC Thread

Legends of Anglerre Official Homepage

Legends of Anglerre Downloads (Character sheets, rules summaries, etc.)

Legends of Anglerre Forum