Difference between revisions of "The Dawn After Steam: More Chargen Info"

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[[Category:PBP]][[Category:Legends of Anglerre]][[Category:The Dawn After Steam]]
 
[[Category:PBP]][[Category:Legends of Anglerre]][[Category:The Dawn After Steam]]
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==PC generaction==
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* Player Characters will be superb characters. This puts them at a power level where they begin the game capital "H" Heroes.  They are 5 phase characters, meaning they begin play with:
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** Phases include: Early days, 2 Legends, and 2 Guest Starring roles in other PC's lives.
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** 10 aspects, 2 associated with each phase
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** 5 stunts
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** 35 skill points, and max skill of +5 (Superb).
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* The game is beginning with the assumption everyone is from the same city-state.
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* Before players get to putting together the stats for their characters, they should think of answers for these questions:
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** What is your character's concept, in a sentence?
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** What does you character care about? What are they prepared to fight for? This question is oriented toward the present and right now.
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** What does your character regret or is proud of? This is a question about the past of the character, and how they remember it.
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** What is a goal for your character? This is, obviously, about the future the character wants.
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* After basic concepts are decided, players are free to put together their 1st and 2nd phases.  After that, PCs will then be connected together for the later guest starring phases.
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* Players that wish their PCs to start in a leadership position require the following:
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** The Founder stunt, which has as a prerequisite Hero, Master Diplomat, or an equivalent stunt depending on the organization in question.  Without this stunt, a character can belong to an organization, but not be in charge of it.
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** An aspect related to the organization.
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** Make sure to take skills such as leadership.  Furthermore, there are many stunts under leadership as well as a few other skills (resources) that relate to running an organization and/or benefiting personally from running one.
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==Collaboration on Setting==
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* All players have the option to contribute to the setting two ways.
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** All players are allowed to create and write up a size 3 organization or smaller.
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** All players are allowed to add one aspect either to the starting city or the nearby lands.  If more than 4 players wish to add aspects to the city (a size 4 organization), negotiation will occur to decide which aspects stay.
  
 
==Skill Ladder==
 
==Skill Ladder==

Latest revision as of 18:39, 20 June 2010


PC generaction[edit]

  • Player Characters will be superb characters. This puts them at a power level where they begin the game capital "H" Heroes. They are 5 phase characters, meaning they begin play with:
    • Phases include: Early days, 2 Legends, and 2 Guest Starring roles in other PC's lives.
    • 10 aspects, 2 associated with each phase
    • 5 stunts
    • 35 skill points, and max skill of +5 (Superb).
  • The game is beginning with the assumption everyone is from the same city-state.
  • Before players get to putting together the stats for their characters, they should think of answers for these questions:
    • What is your character's concept, in a sentence?
    • What does you character care about? What are they prepared to fight for? This question is oriented toward the present and right now.
    • What does your character regret or is proud of? This is a question about the past of the character, and how they remember it.
    • What is a goal for your character? This is, obviously, about the future the character wants.
  • After basic concepts are decided, players are free to put together their 1st and 2nd phases. After that, PCs will then be connected together for the later guest starring phases.
  • Players that wish their PCs to start in a leadership position require the following:
    • The Founder stunt, which has as a prerequisite Hero, Master Diplomat, or an equivalent stunt depending on the organization in question. Without this stunt, a character can belong to an organization, but not be in charge of it.
    • An aspect related to the organization.
    • Make sure to take skills such as leadership. Furthermore, there are many stunts under leadership as well as a few other skills (resources) that relate to running an organization and/or benefiting personally from running one.

Collaboration on Setting[edit]

  • All players have the option to contribute to the setting two ways.
    • All players are allowed to create and write up a size 3 organization or smaller.
    • All players are allowed to add one aspect either to the starting city or the nearby lands. If more than 4 players wish to add aspects to the city (a size 4 organization), negotiation will occur to decide which aspects stay.

Skill Ladder[edit]

This is the list of skills levels. You are assumed to be mediocre (+0) at everything unless stated otherwise:

  • +8: Legendary
  • +7: Epic
  • +6: Fantastic
  • +5: Superb
  • +4: Great
  • +3: Good
  • +2: Fair
  • +1: Average
  • 0: Mediocre
  • -1: Poor
  • -2: Terrible
  • -3 Abysmal

As mentioned before, PCs are capped at +5. They can't have skills that start higher than that.

Skill Pyramid[edit]

Basically, you must have more skills at one rung of the ladder then you can have at the next higher. So, you could have 1 good skill, 2 fair skills, and 3 average skills. You cannot have 2 fair and 2 average.

Skills[edit]

Here is the list of skills in LoA (if you want descriptions, contact GM):

  • Academics
  • Alertness
  • Art
  • Artificer
  • Athletics
  • Burglary
  • Contacting
  • Deceit
  • Drive
  • Empathy
  • Fists
  • Gambling
  • Intimidation
  • Investigation
  • Leadership
  • Melee Weapon
  • Might
  • Magic Power (Specify)
  • Pilot
  • Ranged Weapon
  • Rapport
  • Resolve
  • Resources
  • Science
  • Sleight of hand
  • Stealth
  • Survival