Difference between revisions of "The Dominion of Blackhold"

From RPGnet
Jump to: navigation, search
(Locations Controlled)
(Locations Controlled)
Line 68: Line 68:
 
*(4/0/0) Nol Daer: Crumbled fortress +2 military, commanding location +2 military
 
*(4/0/0) Nol Daer: Crumbled fortress +2 military, commanding location +2 military
 
*(2/0/2) Duskglave: Dwarven Hold +2 wealth, Scattered Heirs +2 Social
 
*(2/0/2) Duskglave: Dwarven Hold +2 wealth, Scattered Heirs +2 Social
*(0/0/4) Temple of Serenity: Broken Temple: +2 social, great art +2
+
*(0/0/4) Temple of Serenity (Noldarhim): Broken Temple: +2 social, great art +2
  
 
==Military Assets==
 
==Military Assets==

Revision as of 13:49, 25 June 2016

- Main Page; ScarletGreyhawk

- Back; Merrill's Holdings

Merrill's Tower at Blackhold

The Dominion of Blackhold

Blackhold

Background

Ancient Ornell

The Realm of Ornell - old Suel principality - Hil-Doral (ancient name for Blackhold)

Origins: (Outcasts +2 Social) Weary of the rampant corruption in the city states of the Wild Coast, settlers made a home near the ruins of the old Suel city of Hil-Doral. They came here to start a new city, one where they would be in the ascendant, and this sense of shared burden before an unfriendly world has given them strong social bonds.

Activities: (Martial Tradition +2 Military) The locals fight, have fought, and will fight again. Every family can boast of its scars and sacrifices, and the trade of the blade is honored and cultivated by the natives. Unlike simple nests of unruly rabble, these locals have some deeper tradition to organize and focus their martial exertions, perhaps as descendants of some ancient military unit gone to civilian life or as disciples of some martial religious faith. Even the dullest commoner can be expected to know the rudiments of handling a spear and maneuvering to the sound of drums, trumpets and gongs.


Key Leaders

Otho Greenhand: Mayor

Fara Greenhand: Sheriff

Alma: Local Ranger

Statistics

Blackhold: 11 (2) Military / 12 (2) Wealth / 16 (0) Social

Town: +2 wealth, +2 social (base)

Origins: Outcasts +2 Social

Activities: Martial Tradition +2 Military

Base: (2/2/4)

Assets and Locations (9/10/12)


Assets

Buildings

Customs

Locations Controlled

  • (0/2/0) Tallow Mine: Good Mine +2 wealth
  • (4/0/0) Nol Daer: Crumbled fortress +2 military, commanding location +2 military
  • (2/0/2) Duskglave: Dwarven Hold +2 wealth, Scattered Heirs +2 Social
  • (0/0/4) Temple of Serenity (Noldarhim): Broken Temple: +2 social, great art +2

Military Assets

  • (1 unit) Archers: (Upkeep 1/1/0) Seasoned (+1 to hit, +1 ML)
  • (1 unit) Light Infantry: (Upkeep 1/1/0) Seasoned (+1 to hit, +1 ML)
  • (2 units) Militia: (No upkeep - defense only)
  • (2 units) Elven Warriors - "The Anarie" (No upkeep)