Difference between revisions of "The Fighter"

From RPGnet
Jump to: navigation, search
Line 11: Line 11:
 
**Fighters may use  a specialised weapon to make another 'second strike' at their SR + DexSR [usually every other round].
 
**Fighters may use  a specialised weapon to make another 'second strike' at their SR + DexSR [usually every other round].
 
**Fighters may 'double specialise' by paying three proficiencies for one weapon type. This allows them a further +5% skill and an additional +1 dam.
 
**Fighters may 'double specialise' by paying three proficiencies for one weapon type. This allows them a further +5% skill and an additional +1 dam.
*They have a 'hero die' of 1d10, which can be used to negate [some of] the damage of any one attack when the player chooses to use it. This can be used once a day.
+
*They have a 'warriors edge' of 1d10, which can be used to negate [some of] the damage of any one attack when the player chooses to use it. This can be used once a day.
 
*Fighters can wear any kind of armour and ignore encumbrence effects with increasing skill [ignore 3 enc of armour initially]
 
*Fighters can wear any kind of armour and ignore encumbrence effects with increasing skill [ignore 3 enc of armour initially]
  
 
As fighters progrees on their heropath, their facility with all weapons increases, as does their ability to further specialise, improve their resistance rolls and escape certain death by a whisker [more 'hero dice'].
 
As fighters progrees on their heropath, their facility with all weapons increases, as does their ability to further specialise, improve their resistance rolls and escape certain death by a whisker [more 'hero dice'].
 +
 +
Fighter HeroPath Degrees
 +
 +
Degree, then number of hero points needed. Additional benefits listed
 +
*1st Degree: 2 HP. All listed benefits above.
 +
*2nd Degree: 4 HP. +1 warriors edge [per level hereafter]. +5% with all weapons/shields [per level hereafter]
 +
*3rd Degree: 8 HP. +1 weapon proficiency [per two levels hereafter] +1/+5% to all resistances.
 +
*4th Degree: 16 HP.
 +
*5th Degree: 32 HP. +1 additional attack per 2 rounds [per four levels hereafter].+1/+5% to all resistances.
 +
*6th Degree: 64 HP. +1/+5% to all resistances.
 +
*7th Degree: 125 HP. +1/+5% to all resistances.
 +
*8th Degree: 250 HP.
 +
*9th Degree: +250 HP hereafter. Attains a holding.
 +
*10th Degree
 +
*11th Degree
 +
*12th Degree

Revision as of 23:59, 13 August 2010

Heros Paths.


The Fighters Heropath

The Fighters path is most commonly awakened under desperate circumstance, whether this is on a field of battle or defending a village from wolves. It is the path of those who deal with the mysteries and fortitudes of direct confrontation, dealing death for good cause or selfish gain.

  • A beginning fighter has +2/10% on rolls to resist or avoid any magics or poisons affecting them, though this is +3/15% against breath-type attacks.
  • They are at +5% with all weapons, 'proficient' with four weapons [ an additional +10%] and may choose to specialise in one weapon type , which costs an extra proficiency.
    • Specialisation grants an additional +5% to its use and the ability to always do 2 extra points of damage.
    • Fighters may use a specialised weapon to make another 'second strike' at their SR + DexSR [usually every other round].
    • Fighters may 'double specialise' by paying three proficiencies for one weapon type. This allows them a further +5% skill and an additional +1 dam.
  • They have a 'warriors edge' of 1d10, which can be used to negate [some of] the damage of any one attack when the player chooses to use it. This can be used once a day.
  • Fighters can wear any kind of armour and ignore encumbrence effects with increasing skill [ignore 3 enc of armour initially]

As fighters progrees on their heropath, their facility with all weapons increases, as does their ability to further specialise, improve their resistance rolls and escape certain death by a whisker [more 'hero dice'].

Fighter HeroPath Degrees

Degree, then number of hero points needed. Additional benefits listed

  • 1st Degree: 2 HP. All listed benefits above.
  • 2nd Degree: 4 HP. +1 warriors edge [per level hereafter]. +5% with all weapons/shields [per level hereafter]
  • 3rd Degree: 8 HP. +1 weapon proficiency [per two levels hereafter] +1/+5% to all resistances.
  • 4th Degree: 16 HP.
  • 5th Degree: 32 HP. +1 additional attack per 2 rounds [per four levels hereafter].+1/+5% to all resistances.
  • 6th Degree: 64 HP. +1/+5% to all resistances.
  • 7th Degree: 125 HP. +1/+5% to all resistances.
  • 8th Degree: 250 HP.
  • 9th Degree: +250 HP hereafter. Attains a holding.
  • 10th Degree
  • 11th Degree
  • 12th Degree