Editing The Gang's All Here: The Dictator

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 1: Line 1:
This is a PC page for the game [[The Gang's All Here]].
+
= Page One =
 
 
== Fiona Tani ==
 
  
 
'''CLASS DIE: D4'''
 
'''CLASS DIE: D4'''
Line 11: Line 9:
 
In D&D terms, they are like Bards, if everyone was fucking petrified of bards.  
 
In D&D terms, they are like Bards, if everyone was fucking petrified of bards.  
  
===Stats===
+
==Fiona Desvalles==
 
*STRENGTH: 2
 
*STRENGTH: 2
*DEXTERITY: 4
+
*DEXTERITY: 3
 
*CONSTITUTION: 2
 
*CONSTITUTION: 2
 
*<u>WISDOM</u>: 3
 
*<u>WISDOM</u>: 3
*INTELLIGENCE: 3
+
*INTELLIGENCE: 4
 
*<u>CHARISMA</u>: 4
 
*<u>CHARISMA</u>: 4
  
===Equipment===
+
==Equipment==
 +
 
 
You start with the following:
 
You start with the following:
*The Dictator’s Clothes (Defense 1)
+
*The Dictator’s Clothes (Defence 1)
 
*A Rapier (Use Dexterity instead of Strength for its dice pool. Special: recover one Guard.)
 
*A Rapier (Use Dexterity instead of Strength for its dice pool. Special: recover one Guard.)
  
===Look===
+
==Look==
*Ouji Lolit​a, straight from the Harajuku street scene. If you don't know it, it's basically the visual kei take on milgoth. Google it.
 
  
Fiona is recognizably Avril, but Avril if she were half-Irish half-Japanese instead of all-Polish Ashkenazim, and slim and toned instead of built like a linebacker gone to seed.
+
(delete all but one)
 +
*Austere, severe angular outfits
 +
*Flamboyant, straight out of a stage show
 +
*Spectacular eveningwear
 +
*Your own idea: _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ __ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
  
===Defensive Stats===
+
==Defensive Stats==
*GUARD (=Dex): 4
+
*GUARD (=Dex): 3
 
*HEALTH (=Con): 2
 
*HEALTH (=Con): 2
 
*DEFENSE: 1
 
*DEFENSE: 1
 
*WILLPOWER (=Wis x 2): 6
 
*WILLPOWER (=Wis x 2): 6
  
===Building Your Emotional Palette===
+
=Page Two=
 +
 
 +
==Building Your Emotional Palette==
 
This is a character class that has questions of consent buried right in the heart of it. You’re the character class who is most likely to prompt an X card, especially if you start to use your emotional control abilities on an unwilling character. Read the room.
 
This is a character class that has questions of consent buried right in the heart of it. You’re the character class who is most likely to prompt an X card, especially if you start to use your emotional control abilities on an unwilling character. Read the room.
  
Line 42: Line 46:
 
Write your four choices below (the emotion at the wheel's center):
 
Write your four choices below (the emotion at the wheel's center):
  
* Trust
+
* Admiration
* Fear
+
* Terror
* Surprise
+
* Amazement
* Loathing
+
* whatever the Emotion Knight is taking, if it's not one of those
  
 
[[File:Emotion_Wheel.png]]
 
[[File:Emotion_Wheel.png]]
  
===The Voice===
+
==The Voice==
 
When you control emotions, you merely speak commands aloud. But something gives you away and people know exactly what you are. What is it? (Delete other options.)
 
When you control emotions, you merely speak commands aloud. But something gives you away and people know exactly what you are. What is it? (Delete other options.)
  
*Scents of myrrh and honey emerge from your mouth (not visible, scent lingers)
+
*Strange facial scars (possible to whisper, visibly obvious)
 +
*Demonic, loud voice (impossible to whisper, not visibly obvious)
 +
*Strange smells emerge from your mouth (not visible, scent lingers)
 +
*Something else: _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
  
===Performing With Your D4===
+
==Performing With Your D4==
 
If you want to try and influence another character, you roll a dice pool including your D4 (see next section). Note the results solemnly, and ceremonially pass the D4 to the affected player. Their character is now being influenced by your abilities.
 
If you want to try and influence another character, you roll a dice pool including your D4 (see next section). Note the results solemnly, and ceremonially pass the D4 to the affected player. Their character is now being influenced by your abilities.
  
Line 67: Line 74:
 
These emotions, while magically created, are real. While the target is likely aware that you have done this to them, it doesn’t make the emotion any less real.
 
These emotions, while magically created, are real. While the target is likely aware that you have done this to them, it doesn’t make the emotion any less real.
  
===The Emotion Control Dice Pool===
+
==The Emotion Control Dice Pool==
 
The Dictator is incredibly powerful. That’s the problem. While other characters struggle to gain enough successes, the Dictator’s problem is ensuring their powers actually do what they want them to do.
 
The Dictator is incredibly powerful. That’s the problem. While other characters struggle to gain enough successes, the Dictator’s problem is ensuring their powers actually do what they want them to do.
  
 
While your Emotional Control is a Charisma dice pool, it is NOT calculated like normal. The number on the D4 is the number of successes. Each other success you roll in the dice pool allows you to modify that, with each success allowing you to increase or decrease by one. You don’t need to use all your successes.
 
While your Emotional Control is a Charisma dice pool, it is NOT calculated like normal. The number on the D4 is the number of successes. Each other success you roll in the dice pool allows you to modify that, with each success allowing you to increase or decrease by one. You don’t need to use all your successes.
  
===Resisting You===
+
==Resisting You==
 
Someone’s emotional resistance is measured by their Willpower. Willpower is double a character’s Wisdom, so an average character has 4. In a combat situation, you’ll need to match their Willpower to permanently remove them from the combat, one way or another.
 
Someone’s emotional resistance is measured by their Willpower. Willpower is double a character’s Wisdom, so an average character has 4. In a combat situation, you’ll need to match their Willpower to permanently remove them from the combat, one way or another.
  
 
A character with high Willpower will not be entirely overcome unless you match or exceed their Willpower in successes, but they will certainly be influenced by the emotion. The stronger the emotion, the bigger the effect.
 
A character with high Willpower will not be entirely overcome unless you match or exceed their Willpower in successes, but they will certainly be influenced by the emotion. The stronger the emotion, the bigger the effect.
  
===Emotional Scale===
+
==Emotional Scale==
 
The final number of successes is intensity. It’s rated on this scale. You may note the Emotion Knight player also uses this scale.
 
The final number of successes is intensity. It’s rated on this scale. You may note the Emotion Knight player also uses this scale.
  
Line 94: Line 101:
 
If it matches or exceeds a target’s Willpower, in terms of effect, anything beyond 6 is very much in the GM’s control. Expect fireworks. Like all creators, while you can aim to have a certain effect on an audience, the audience will respond in their own way.
 
If it matches or exceeds a target’s Willpower, in terms of effect, anything beyond 6 is very much in the GM’s control. Expect fireworks. Like all creators, while you can aim to have a certain effect on an audience, the audience will respond in their own way.
  
===Critical Failure===
+
==Critical Failure==
 
If you roll a critical failure, you are unable to to remove this emotional state. It’s permanent. You’ve broken someone. Oh dear
 
If you roll a critical failure, you are unable to to remove this emotional state. It’s permanent. You’ve broken someone. Oh dear
  
===A Little Emotional Nudge===
+
==A Little Emotional Nudge==
 
If a Dictator has possession of their D4, and is in a situation where any subtle emotional manipulation may give them an edge, they may roll the D4 as part of their dice pool. The D4, rather than counting as a dice, can be used to increase any one dice in the dice pool by the amount the D4 rolls. It’s cute to imagine the D4 on top of the Dice you’re boosting, like a little hat.
 
If a Dictator has possession of their D4, and is in a situation where any subtle emotional manipulation may give them an edge, they may roll the D4 as part of their dice pool. The D4, rather than counting as a dice, can be used to increase any one dice in the dice pool by the amount the D4 rolls. It’s cute to imagine the D4 on top of the Dice you’re boosting, like a little hat.
  
 
There’s not much cute about your character, so enjoy it while it lasts.
 
There’s not much cute about your character, so enjoy it while it lasts.

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)