Difference between revisions of "The Gang's All Here: The Fool"

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(Created page with "= Page One = '''CLASS DIE: D6''' Always look on the bright side of life. Always look on the bright side of life. Always look on the bright side of life. Always look on th...")
 
(What Do You Love)
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_ _ The Eiffel Tower
 
_ _ The Eiffel Tower
  
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_ _ Multiple Choice Quizzes

Revision as of 21:28, 9 July 2019

Page One

CLASS DIE: D6

Always look on the bright side of life.

Always look on the bright side of life.

Always look on the bright side of life.

Always look on the bright side of life.

And if I don’t things will be worse.

Fools rush in... and their friends have to deal with the consequences.

Your Name

Stats

  • STRENGTH:
  • DEXTERITY:
  • CONSTITUTION:
  • WISDOM:
  • INTELLIGENCE:
  • CHARISMA:

Equipment

Whatever you wish to wear, it always counts as Defence 2. In addition, choose two of the following options (delete the rest):

  • A fine and noble Longsword (Advantage when talking with regal sorts and those impressed by regal sorts.)
  • A Rapier (Use Dexterity instead of Strength for its dice pool. Special: recover one Guard.)
  • A Cutlass (Advantage when talking to with Underworld sorts and impressionable romantic sorts.)
  • Martial Arts (May use Dexterity instead of Strength while fighting with no weapons.)
  • A Pistol or other Ranged Weapon
  • Concealed Throwing Weapons (knives, throwing stars)

Look

This can either be the same or different from “Your Style” over the page… Choose one of the following (and delete the rest):

  • Light fabrics, exposed skin, a big grin
  • Black leather, a deck of cards and fast fingers
  • A long cloak balanced between elegantly-wasted

and scruffy

  • Your own idea: _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ __ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _

Defensive Stats

  • GUARD (=Dex):
  • HEALTH (=Con):
  • DEFENSE: 2
  • WILLPOWER (=Wis x 2):

Page Two

The Fool's Six

When no one's looking, draw a symbol on one side of your D6. (Write the number you're replacing beside one of the symbols.)

At any time, if you want to wipe it off and draw a different symbol, or on a different number, I guess I can't stop you. (Just do it before you roll. Don't push it.)

This symbol counts as a six, no matter what the actual number beneath it. It can either activate any relevant Special, or activate the corresponding ability below:

X: Disarm a foe

O: Knock a Foe Over (Makes Them Lose All Guard)

V: Inspire all allies to get advantage next round

These actions make it appear that the Fool has simply been lucky, or that the opponent has been unlucky. Anyone watching the fight will not assume the Fool is any good at all.

The Fool's D6

If your D6 is in your possession, it is added to a dice pool any time when the character is acting in a cavalier fashion. In any dice pool where the Fool’s D6 has been added, you gain...

Special: roll another D6 and add it to the present dice pool.

Yes, if you roll a six, this Special can be activated again.

If All Else Fails

If you’re in a dire situation you wish to escape, hand your GM your D6. You (and possibly your friends) will get out of the situation via a piece of unfeasibly good luck.

The GM may return your D6 at any point, to create an entirely unfair event on a similar scale of awfulness.

If at any point before then you deliberately cause a plan to fail in a spectacular or amusing fashion, retrieve the D6 from the GM.

Your Style

Fools are, above all things, fools – charming or otherwise.

However, as much as any other class, they also have their own approach and skills, and can appear to be something more like a traditional adventurer than the rest of the party. What style of fool are you? (delete the other two)

  • Swashbuckler

(Example Archetype: Han Solo, Errol Flynn)

Advantage on Romantic Hero tasks (Leaping things, charming people, one-liners. No, not fighting.). Choose another option from your equipment list.

  • A Trickster Wizard

(Example Archetype: Rincewind, John Constantine)

Can cast a small magical attack zap him. Can cast minor magical spells (Max difficulty of 1). See what you can talk the GM into.

  • A Rogue

(Grey Mouser. Garret from Thief.)

Thief Skills (Gain an advantage on skills such as Picking Pockets, Hiding, etc). Add the Concealed Throwing Weapons to your equipment.

What Do You Love

Write a mark out of ten for each of the following, depending on how much you like them:

_ _ Bunny Rabbits

_ _ The Concept of Forgiveness

_ _ Tulips

_ _ That weird guy who you see in the supermarket

_ _ Jazz

_ _ The Eiffel Tower

_ _ Alien3

_ _ Multiple Choice Quizzes

_ _ Dancing

_ _ Pyramids

_ _ Card Games Taught By Grandparents

_ _ Objectivity

_ _ The End of Game of Thrones

_ _ Cats

_ _ Dogs

Upload An Image File, Or Something

How does that make you feel? Write your answer below.

Post this image to the OOC board. Tell the GM about it. We'll all be very impressed. You are a two-thumbs-up individual.