Difference between revisions of "The Gang's All Here: The Godbinder"

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(Equipment)
(Look)
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==Look==
 
==Look==
  
(delete all but one)
 
*Heavy-metal holy crusader, likely looking for trouble
 
 
*Beatific holy person, looking for peace, probably
 
*Beatific holy person, looking for peace, probably
*Wild tattoos, frenzied eyes, likely looking for drugs
 
*Urbane street magician, likely looking for the gold in your pocket
 
*Your own idea: _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
 
  
 
==Defensive Stats==
 
==Defensive Stats==

Revision as of 13:31, 11 July 2019

Page One

CLASS DIE: D12

You don’t believe in gods.

I mean, they exist. Obviously. You owe the Fire God for that time he burned that fortress, and you’ve got that favour from the God of the Wild when you saved her rainforest… but believe? That’s a strong word.

Really, no, you don’t really believe in gods. You believe in tools. Useful tools.

The Godbinder is the D&D Cleric as demonologist.

Your Name

Sister Helene the Pilgrim

Stats

  • STRENGTH: 2
  • DEXTERITY: 3
  • CONSTITUTION: 4
  • WISDOM: 4
  • INTELLIGENCE: 2
  • CHARISMA:3

Equipment

Choose one of the following:

  • Not Holy At All: Worn leather gear (Defence 1) – Dagger or Knuckledusters, Cigarettes or Pipe, Playing Cards, Advantage to sleight of hand tricks.

Look

  • Beatific holy person, looking for peace, probably

Defensive Stats

  • GUARD (=Dex): 3
  • HEALTH (=Con): 4
  • DEFENSE: 1
  • WILLPOWER (=Wis x 2): 8

Page Two

Contract With God

Choose a total of three levels from any of the gods below, and mark an X next to each one. (You have to choose level 1 in a god before level 2, and level 2 before level 3.)

This defines how close your relationship is to the god. The higher, the closer you are (or at least the more leverage you have).

Each level also comes with a free Minor Miracle. Handy.

A Minor Miracle’s level is also its difficulty to cast. You will roll your Wisdom dice pool to do so, including your D12.

(The D12 is added to your dice pool any time a miracle is influencing you. So if you have turned into a bear, you can include your D12 in your dice pool for bear tasks.)

_ _ _ _ _ _ _ _ _ _ , THE FIRE GOD Debt ( )

The Fire God is a god of destruction and creation,and often of fiery passion.

LEVEL ONE

Minor Miracle: Fireblast (Ranged attack with fire – Special: if hit wounds, ignite opponent, doing 1 Wound per round until extinguished)

LEVEL TWO

Minor Miracle: Fireball (Ranged Area Attack – Special: if hit wounds, ignite opponent, doing 1 Wound per round until extinguished)

LEVEL THREE

Minor Miracle: Fire Armour (+1 to your Defence, a failed attack on you does 1 Wound to your opposition)

_ _ _ _ _ _ _ _ _ _ , THE GOD OF LIGHT Debt ( )

The God of Light is one of illumination, healing and inspiration.

LEVEL ONE

Minor Miracle: Heal (Can heal a character within a short distance. Max 1 Wound healed.)

LEVEL TWO

Minor Miracle: Bless (Add 1 armour to all allies nearby. Add to all attacks: Special: Double Wounds Against Undead.)

LEVEL THREE

Minor Miracle: Divine Light (Ranged Attack, single target. Special: blind opponent. Special: double Wounds on this hit.)

_ _ _ _ _ _ _ _ _ _ , THE GOD OF THE WILD Debt ( )

Nature’s protector and the wild’s vengeance.

LEVEL ONE

Minor Miracle: Animal Summon (Summon a single wolf-sized or smaller wild animal who’ll obey you for an encounter.)

LEVEL TWO

Minor Miracle: Furious Briars (Attack all enemies in close area tocaster. Add Special: immobilize target. Requires a strength test to break free.)

LEVEL THREE

Minor Miracle: Transform into Beast (Change into a Bear or smaller beast. Your Constitution and Strength are increased to the level of your Wisdom.)

_ _ _ _ _ _ _ _ _ _ , THE GOD OF _ _ _ _ _ _ _ _ _ _ Debt ( )

If you're looking for something else, there are like nine other gods on the next page--and some examples of Miracles they can do. Get with the GM, we can talk it over.

God Haggling

At any point, you may hold your D12 to talk to one of the gods. You can then request an effect.

For effects akin to spells in a classical RPG, the GM will give you a difficulty for the Minor Miracle and you will roll a dice pool. These will be a little harder than the free Minor Miracles. You can only request Minor Miracles from gods that you have a level in.

Major Miracles can be anything a specific god could conceivably do, with the payment demanded proportionate to the difficulty. You can talk to gods you have no relationship with, but you’re effectively someone they met at a party once calling up to ask a favour. It always helps if it’s on a subject they care about.

You will roleplay a short scene with the god, and a cost will be agreed. This normally leads to a quest, an objective and/or God Debt.

God Debt? Glad you asked.

God Debt

If you fail a roll to cast a Minor Miracle, you have the option of accepting God Debt to succeed at one point of debt per success required. Each point of God Debt is held by the GM for each god, who can choose to call in the debt at any time.

The god will request an action and, if the player refuses, the player will suffer one Wound for every point of Debt.

Debt can also be removed if the player acts in a manner according to the god’s desires.

You should keep track of which gods you have Debts to in the box provided to the right of their names.