Difference between revisions of "The Haggard Witch"

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(Career Skills)
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Discipline YG
 
Discipline YG
  
Lore GGG
+
Lore YGG
  
 
Medicine GGG
 
Medicine GGG

Revision as of 12:59, 7 September 2017

The Haggard Witch

(Real name currently unknown)

Human

Female

33 years old.

Iron Gray Hair

Blue Eyes

Career/Specializations: Explorer / Scout; Force Sensitive Emergent

Characteristics

2 Brawn 3 Agility 3 Intellect 2 Cunning 2 Willpower 2 Presence

Soak 2

Wound 14

Strain 14

Duty / Obligations

Debt -- Jarro Handa

The Price of a Name - Agnetha, Heiress to the Iron Crown of Dachat

Career Skills

Astrogation YGG

Athletics GG

Cool YG

Discipline YG

Lore YGG

Medicine GGG

Outer Rim YGG

Perception YGB

Piloting - Planetary YYG

Piloting - Space GGG

Survival YG

Xenology GGG

Other Skills

Brawl GG

Charm GG

Coercion GG

Computers GG

Coordination GGG

Core Worlds GGG

Deception GG

Education GGG

Gunnery GGG

Leadership GG

Mechanics GGG

Melee YG

Negotiation GG

Ranged - Heavy GGG

Ranged - Light YGG

Resilience YG

Skullduggery GG

Stealth GGG

Streetwise GG

Underworld GGG

Vigilance GGB

Warfare GGG

Talents

Rapid Recovery - When healing strain after an encounter, heal 1 additional strain per rank of Rapid Recovery.

Grit - Gain +1 strain threshold

Short Cut - During a chase, add B per rank in Shortcut to any checks made to catch or escape an opponent.

Insight - Perception and Discipline become career skills

Uncanny Senses - Add B per rank of Uncanny Senses to all Perception checks.

Toughened - Gain +2 wound threshold.

Indistinguishable - Upgrade difficulty of checks to identify character once per rank of Indistinguishable.

Grit II - Gain +1 Strain Threshold

Forager - Remove up to SS from skill checks to find food, water, or shelter. Survival checks to forage take half the time.

Quick Strike - Add B per rank of Quick Strike to combat checks against targets that have not acted yet this encounter.

Natural Hunter - Once per session, may re-roll any 1 Perception or Vigilance check.

Uncanny Reactions - +1B to Vigilance checks

Sense Danger - Once per session, remove 2S from a skill roll.

Touch of Fate - Once per game session, add 2B to a skill roll.

Force Powers

Move: The Force user can move small objects via the power of the Force. The user may spend 1F(L/D) to move one object of silhouette 0 that is within short range up to his maximum range. The default maximum range is short range.

Equipment

Blaster

Light Armor

Datapad

Comm Link (Handheld)

5 Glow Sticks

50 Cr

Contact (Nar Shaddaa) Jarro