Difference between revisions of "The Impossibility Seekers"

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|[[Impossibility_PC1 | '''A. Ellington Wynne''']] <br> [https://forum.rpg.net/index.php?members/elfwine.167913/ Elfwine] || 6 || 6 || 3/3 || Brave <br> Nerves of Steel || Overconfident <br> One Eye <br> Loyal || Agility d8 <br> Smarts d6 <br> Spirit d8 <br> Strength d6 <br> Vigor d8 || note
 
|[[Impossibility_PC1 | '''A. Ellington Wynne''']] <br> [https://forum.rpg.net/index.php?members/elfwine.167913/ Elfwine] || 6 || 6 || 3/3 || Brave <br> Nerves of Steel || Overconfident <br> One Eye <br> Loyal || Agility d8 <br> Smarts d6 <br> Spirit d8 <br> Strength d6 <br> Vigor d8 || note
 
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|[[Impossibility_PC4 | '''Bill "The Brick" Burkowski''']] <br> [https://forum.rpg.net/index.php?members/ninjapaladin.150634/ NinjaPaladin] || 6 || 8 || 3/3 || AB: Gifted <br> Brawny <br> Brawler || Code of Honor <br> Hesitant <br> Ugly || Agility d4 <br> Smarts d6 <br> Spirit d8 <br> Strength d8 <br> Vigor d8 || Draw 2 action cards, take the lower <br> (except jokers) <br> ''object reading''
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|[https://wiki.rpg.net/index.php/Malcom_Finlay '''Malcom Finlay'''] <br> [https://forum.rpg.net/index.php?members/imgoose.65953/ IMGoose] || 2 || 4 || 3/3 || Scholar (Occult) <br> AB: Psionics <br> Alertness || Curious <br> Habit (major, alcohol) || Agility d6 <br> Smarts d8 <br> Spirit d8 <br> Strength d4 <br> Vigor d4 || ''detect/reveal arcana'' <br> ''mind reading'' <br> ''confusion''
 
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|[https://forum.rpg.net/index.php?threads/swade-the-impossibility-seekers.885135/page-24#post-24051564 '''Malcom Finlay'''] <br> [https://forum.rpg.net/index.php?members/imgoose.65953/ IMGoose] || 2 || 4 || 3/3 || Scholar (Occult) <br> AB: Psionics <br> Alertness || Curious <br> Habit (major, alcohol) || Agility d6 <br> Smarts d8 <br> Spirit d8 <br> Strength d4 <br> Vigor d4 || ''detect/reveal arcana'' <br> ''mind reading'' <br> ''confusion''
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|[https://docs.google.com/spreadsheets/d/1mjvyWwj0HeN0c9vbPBkoeXBWmWqOAsaML-V2Yz7WMPc/edit?usp=sharing '''Sharon Horowitz'''] <br> [https://forum.rpg.net/index.php?members/sirmoogle.194395/ SirMoogle] || 4 || 4 || 3/3 || AB: Psionics <br> Work the Room || Overconfident <br> Enemy (crime boss) <br> Can't Swim || Agility d6 <br> Smarts d8 <br> Spirit d10 <br> Strength d4 <br> Vigor d4 || ''empathy'' <br> ''confusion'' <br> ''suggestion''
 
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|[https://docs.google.com/spreadsheets/d/1mjvyWwj0HeN0c9vbPBkoeXBWmWqOAsaML-V2Yz7WMPc/edit?usp=sharing '''Sharon Horowitz'''] <br> [https://forum.rpg.net/index.php?members/sirmoogle.194395/ SirMoogle] || 4 || 4 || 3/3 || AB: Psionics <br> Work the Room || Overconfident <br> Enemy (crime boss) <br> Can't Swim || Agility d6 <br> Smarts d8 <br> Spirit d10 <br> Strength d4 <br> Vigor d4 || ''empathy'' <br> ''confusion'' <br> ''suggestion''
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|[[Impossibility_PC7 | '''Eliza Hillshire''']] <br> [https://forum.rpg.net/index.php?members/militant-mook.209320/ Militant Mook] || 4 || 5 || 3/3 || Steady Hands  (ignore Unstable Platform penalty, <br> -1 instead of -2 when moving)  || Habit (minor, gum) <br> Mild-Mannered || Agility d8 <br> Smarts d6 <br> Spirit d6 <br> Strength d4 <br> Vigor d6 || note
 
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|[[Impossibility_PC7 | '''Character''']] <br> [player] || 4 || 4 || 3/3 || Edge 1 <br> Edge 2 <br> Edge 3 || Hindrance 1 <br> Hindrance 2 <br> Hindrance 3 || Agility d4 <br> Smarts d4 <br> Spirit d4 <br> Strength d4 <br> Vigor d4 || notes
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|[[https://wiki.rpg.net/index.php?title=Impossibility_PC8 | '''Lloyd "Dodger" Flynn''']] <br> [https://forum.rpg.net/index.php?members/delazur.198238// Delazur] || 5 || 6 || 3/3 || Thief (+1 Thievery and Stealth/climbing in urban environments) <br> Acrobat (Free reroll in Athletism when balancing, tumbling, grappling) <br> Martial Artist (fists & feet are Natural Weapons: +1 to hit, STR+d4 Damage) || Curious <br> Loyal <br> Quirk (nicknames everyone) || Agility d8 <br> Smarts d6 <br> Spirit d6 <br> Strength d6 <br> Vigor d8 ||
 
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|[[TIS:_Ygrid_Olchenko,_the_Fixer | '''Dr. Ygrid Olchenko''']] <br> [https://forum.rpg.net/index.php?members/sepulchritude.178407/ Sepulchritude] || 2 || 4(0) || 3/3 || Psionics <br> Extra powers <br> Power points || All thumbs <br> Bad eyes <br> 'Ruthless'? || Agility d6 <br> Smarts d10 <br> Spirit d8 <br> Strength d4 <br> Vigor d4 || ''confusion'' <br> ''empathy'' <br> ''speak language'' <br> ''stun''
 
|[[TIS:_Ygrid_Olchenko,_the_Fixer | '''Dr. Ygrid Olchenko''']] <br> [https://forum.rpg.net/index.php?members/sepulchritude.178407/ Sepulchritude] || 2 || 4(0) || 3/3 || Psionics <br> Extra powers <br> Power points || All thumbs <br> Bad eyes <br> 'Ruthless'? || Agility d6 <br> Smarts d10 <br> Spirit d8 <br> Strength d4 <br> Vigor d4 || ''confusion'' <br> ''empathy'' <br> ''speak language'' <br> ''stun''
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|[[IC:Neven_Ribar | '''Neven Ribar''']] <br> [https://forum.rpg.net/index.php?members/timon.85118/ Timon] || 5 || 6(1) || 3/3 || Alertness <br> Danger Sense <br> Streetwise || Driven (Silence) <br> Enemy (Zoran Laštro) <br> Habit (Chain smoker) || Agility d6 <br> Smarts d8 <br> Spirit d6 <br> Strength d6 <br> Vigor d6 || notes
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|[[Impossibility_PC4 | '''Bill "The Brick" Burkowski''']] <br> [https://forum.rpg.net/index.php?members/ninjapaladin.150634/ NinjaPaladin] || 6 || 8 || 3/3 || AB: Gifted <br> Brawny <br> Brawler || Code of Honor <br> Hesitant <br> Ugly || Agility d4 <br> Smarts d6 <br> Spirit d8 <br> Strength d8 <br> Vigor d8 || Draw 2 action cards, take the lower <br> (except jokers) <br> ''object reading''
 
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== Case Files ==
 
== Case Files ==
[[Case 01]]
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* [[The Impossibility Seekers/Case 01|Case 01]]
 +
* [[The Impossibility Seekers/Case 02|Case 02]]

Latest revision as of 10:59, 10 February 2022

SalemRadoJavor.png

The Investigators[edit]

Character
player
Parry Toughness Bennies Edges Hindrances Attributes Notes
A. Ellington Wynne
Elfwine
6 6 3/3 Brave
Nerves of Steel
Overconfident
One Eye
Loyal
Agility d8
Smarts d6
Spirit d8
Strength d6
Vigor d8
note
Malcom Finlay
IMGoose
2 4 3/3 Scholar (Occult)
AB: Psionics
Alertness
Curious
Habit (major, alcohol)
Agility d6
Smarts d8
Spirit d8
Strength d4
Vigor d4
detect/reveal arcana
mind reading
confusion
Sharon Horowitz
SirMoogle
4 4 3/3 AB: Psionics
Work the Room
Overconfident
Enemy (crime boss)
Can't Swim
Agility d6
Smarts d8
Spirit d10
Strength d4
Vigor d4
empathy
confusion
suggestion
Eliza Hillshire
Militant Mook
4 5 3/3 Steady Hands (ignore Unstable Platform penalty,
-1 instead of -2 when moving)
Habit (minor, gum)
Mild-Mannered
Agility d8
Smarts d6
Spirit d6
Strength d4
Vigor d6
note
[| Lloyd "Dodger" Flynn]
Delazur
5 6 3/3 Thief (+1 Thievery and Stealth/climbing in urban environments)
Acrobat (Free reroll in Athletism when balancing, tumbling, grappling)
Martial Artist (fists & feet are Natural Weapons: +1 to hit, STR+d4 Damage)
Curious
Loyal
Quirk (nicknames everyone)
Agility d8
Smarts d6
Spirit d6
Strength d6
Vigor d8

Retired Characters[edit]

Character
player
Parry Toughness Bennies Edges Hindrances Attributes Notes
Vicente Sforza
Pandorym
4 4 3/3 Alertness
Fleet-Footed
Streetwise
Thief
Anemic
Small
Vow: Serve the Bureau
Agility d8
Smarts d6
Spirit d6
Strength d6
Vigor d6
note
Erin Winters
brahnamin
2 4(2) 3/3 Fleet Footed
PSI BG
+5PP
Curious
Small
Habit (cigs)
Agility d8
Smarts d8
Spirit d6
Strength d4
Vigor d6
note
Dr. Ygrid Olchenko
Sepulchritude
2 4(0) 3/3 Psionics
Extra powers
Power points
All thumbs
Bad eyes
'Ruthless'?
Agility d6
Smarts d10
Spirit d8
Strength d4
Vigor d4
confusion
empathy
speak language
stun
Neven Ribar
Timon
5 6(1) 3/3 Alertness
Danger Sense
Streetwise
Driven (Silence)
Enemy (Zoran Laštro)
Habit (Chain smoker)
Agility d6
Smarts d8
Spirit d6
Strength d6
Vigor d6
notes
Bill "The Brick" Burkowski
NinjaPaladin
6 8 3/3 AB: Gifted
Brawny
Brawler
Code of Honor
Hesitant
Ugly
Agility d4
Smarts d6
Spirit d8
Strength d8
Vigor d8
Draw 2 action cards, take the lower
(except jokers)
object reading

The Bureau of Paranormal Investigation[edit]

Known as the BPI or simply the Bureau by those who work there, the Bureau of Paranormal Investigation was founded in 1947 in the wake of the infamous Roswell Incident. The Bureau's purpose is to investigate anything outside of the ordinary, including but not limited to reports of extraterrestrials, cryptids, psychic phenomena, and anything not explicable to modern science. Put simply, they deal with the weird stuff.

In the decades that followed, the BPI slowly developed a core of talented and dedicated agents, even as it disappeared from public knowledge. It remains little known to this day, and is considered an undignified and low-status agency by its peers, the domain of crackpots and misfits. Nevertheless, it retains its status and government funding, due in part to certain highly-placed individuals who know some of the truth. Although nominally an offshoot of the FBI, the BPI functions as a semi-autonomous agency, coordinating with the FBI only in extreme cases. BPI agents often pass on information regarding mundane crimes to their FBI peers, earning their grudging appreciation.


Notable NPCs[edit]

  • Chesed Maestro, head of the BPI's Welfare Division.
  • Dr. Robert Stoddard, specialist in parapsychology.
  • Peter Daugherty, police detective.
  • Umit Kaplan, Null psychic and combat instructor.

Case Files[edit]