Editing The Inanna Protocol

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'''Cover'''
 
'''Cover'''
  
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You can spend Pool Points from your Cover pool for Cover identifies. To use a specific Cover ID, you need to put at least one Pool Point of Cover into it. You can then pass yourself off as that Cover ID, but if it can be tested. The value of the Cover ID is equal to how many Pool Points you put into it, and you can spend these on any tests, to help you beat the test Difficulty. However, any Pool Points you spend on that ID are used up instead of refreshing later, and you have to refill the ID with more from your pool if you want to keep on using that ID. A failed Cover test means of course that your Cover is blown: you've lost the Pool Points you used and you can't use that Cover again.  
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You can spend Pool Points from your Cover pool for Cover identifies. To use a specific Cover ID, you need to put at least one Pool Point of Cover into it. You can then pass yourself off as that Cover ID, but if it can be tested. The value of the Cover ID is equal to how many Pool Points you put into it, and you can spend these on any tests. However, any Pool Points you spend on that ID are used up instead of refreshing later, and you have to refill the ID with more from your pool if you want to keep on using that ID. A failed Cover test means of course that your Cover is blown: you've lost the Pool Points you used and you can't use that Cover again.  
  
 
For most Covers where you already have a supporting Ability (e.g., Mechanics for a repairman, etc.), any test will have a lower Difficulty (typically 3 or less). The Director may let you use your Ability to test instead of your Cover.
 
For most Covers where you already have a supporting Ability (e.g., Mechanics for a repairman, etc.), any test will have a lower Difficulty (typically 3 or less). The Director may let you use your Ability to test instead of your Cover.

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