Editing The Land of Spoils and Promised Danger

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The creatures are described as very pale creatures with golden wolf-like eyes and black claw-like nails. They have blood red fur which acts as hair but courses down the back of their necks and backs resembling something closer to fur.  
 
The creatures are described as very pale creatures with golden wolf-like eyes and black claw-like nails. They have blood red fur which acts as hair but courses down the back of their necks and backs resembling something closer to fur.  
 
They are sneaky and competent fighters but have not been seen again since the first raid, other than in small bands that have been wiped out or avoided.
 
They are sneaky and competent fighters but have not been seen again since the first raid, other than in small bands that have been wiped out or avoided.
 
==Camp NewDawn==
 
Camp NewDawn is often just called the Camp by the Troupe. The place is in its humble beginnings but yearns to become a port town one day.
 
'''The Commissions Tent'''
 
This is where groups meet to discuss affairs and to determine what the various groups of the Troupe of NewDawn will be doing from day to day.
 
The entire Troupe is lined up here in the morning directly after breakfast to receive their daily work orders.
 
 
'''The Explorers Quarters'''
 
This is where the Explorers, the newcomers to the New Land lay their head, clean up, and stow their items they don't care to carry about with them.
 
The place is centered by a round-ish table with the map of the New Land on it as well as a few ink wells and quills to make adjustments to the map and make plans for what to explore next.
 
 
'''The Mess Tent'''
 
Also just called the Mess, this is where the halfling cook and her half-orc helper prepare meals. And they do a very good job of it as well. The tent is never empty during meal times, especially when the Camp is alive with the aroma of fresh baked bread from Verna's small oven that it is said was a gift from a gnomish merchant. Verna's half-orc helper also guards the stores, the tent directly behind the Mess where the Camp's food is kept and carefully rationed out by Verna, herself.
 
 
'''Pelor's Light'''
 
Also called the Temple Tent, this is where the Troupe go to worship, to commune with Kalen, also called Father by many and Kalen of Pelor's Grace by those who really want to try to earn his favor or respect. Though Kalen is not the only one in the Camp capable of healing, he is the only one capable of bestowing Blessings and will do so sparingly to those he finds truly worthy or in need. He is serious in his devotion and piety but he is also the friendliest face one is likely to encounter in the Camp.
 
The temple tent, itself, is centered by the shrine of Pelor and the large, carved stone sun that is the center of Pelor's Shrine. But, surrounding the place in a circle are shrines ot other minor deities of travel, nature, and good fortune.
 
 
'''The Command'''
 
This is the only actual cabin in the Camp. It is the quarters of the Commandant Horris Belavante on a second floor with the first floor having two smaller quarters for Umi Bijinn and Watch Commander Eulis. Aside from the quarters, this cabin also has a sitting room which is both a haven for the Troupe's upper command ass well as a meeting place when a meeting is truly necessary outside of the Commissions Tent.
 
 
'''Provisioner'''
 
The company's provisions officer as he prefers to be called, is a strange fellow named Rathaen. Strange in so much that he is shaped like a dwarf made completely of brass. His eyes are two precious gemstones and he seems to possess strength enough to pound out metal in his smithe by hand. He is often dodging the curiosities of the local wizard, Shalahazz who has offered to pay him to be studied. Rathaen insists, however, that he has no need of earthly treasures though he is quite fond of masterful works of weapons and art, especially stone and metal carved art which he will gladly pay a lot for. Though Rathaen seems to be a construct of some sort, he has a personality and appears to be free willed, even stubborn in some regards. He is forthright and open to the fact that he has no memory or knowledge of where he has come from or what, exactly, he is.
 
The prices that Rathaen charge are very fair, only slightly above the standard prices in towns and cities due to the short resources and supply and demand, especially for arrows and bolts and any "profits" he makes that he doesn't use to buy artwork from travelers he gives to the Camp, itself to help it grow.
 
  
 
==Places Of Interest==
 
==Places Of Interest==

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