Editing The Liberation of Husbaleve

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*Short-term plans:
 
*Short-term plans:
βˆ’
** The keep on the island - so far we've been pretty successful there as we've only taken some normal injuries to a character, no level drains or serious threats. There must be some nastier stuff about I would guess [EDIT: You can say that again!], but so far the zombies and skeletons have been easy for us to reduce. I favour just seeing if we can get a little more research for the island done then hitting it again as I think we need to find where the device creating the undead is and destroy it. I think that is also what creates the pall over the keep. Reopening the harbour will really make things more viable for the population and give us a chance to get some proper henchmen that can make the party stronger to take on the trolls and gatehouse.
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** The keep on the island - so far we've been pretty successful there as we've only taken some normal injuries to a character, no level drains or serious threats. There must be some nastier stuff about I would guess EDIT: You can say that again!], but so far the zombies and skeletons have been easy for us to reduce. I favour just seeing if we can get a little more research for the island done then hitting it again as I think we need to find where the device creating the undead is and destroy it. I think that is also what creates the pall over the keep. Reopening the harbour will really make things more viable for the population and give us a chance to get some proper henchmen that can make the party stronger to take on the trolls and gatehouse.
 
** The gatehouse. We are significantly tougher as a party with 2 spell casters and more magic that can be used to confuse enemies and get through barriers, with Invisibility, Knock and Ventriloquism we can do a lot with a good plan as Sleep is not that useful against 3HD bugbears. As we have the negotiation with them I'm not keen on attacking till we see how they act when food is brought in.
 
** The gatehouse. We are significantly tougher as a party with 2 spell casters and more magic that can be used to confuse enemies and get through barriers, with Invisibility, Knock and Ventriloquism we can do a lot with a good plan as Sleep is not that useful against 3HD bugbears. As we have the negotiation with them I'm not keen on attacking till we see how they act when food is brought in.
 
**From GM: Most the council push is to finish off the bugbears and trolls, and then to go explore the river. They will add a couple in after Tival returns to town.
 
**From GM: Most the council push is to finish off the bugbears and trolls, and then to go explore the river. They will add a couple in after Tival returns to town.

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