Difference between revisions of "The Red Walker"

From RPGnet
Jump to: navigation, search
(Valuables)
(Equipment)
Line 66: Line 66:
 
*[[Sleep]]M
 
*[[Sleep]]M
 
*[[Read Magic]]
 
*[[Read Magic]]
*[[Detect Magic]]
+
*
  
 
2nd
 
2nd

Revision as of 21:35, 23 February 2013

- Main Page; Keep On The Borderlands

   The Red Walker
       Class:              Elf
       Level:                3 (Swordsmaster-Conjuror)
       Experience Points: 8285 (+10%)
       Total Hit Points:    13
       Armor Class:          1
       Movement:            30'/Round
   Attributes:
       Strength       13   +1 Hit/Dam, Open Doors, Hurled
       Intelligence   17   R/W Elvish, Common, Orc, Hobgoblin, Gnoll, Eastern (Human), Lizard Man
       Wisdom         09      
       Dexterity      13   +1 missiles, -1 AC, +1 Init.   
       Constitution   08   -1hp 
       Charisma       11   Maximum retainers:4, Retainer morale:7

Valuables

   On Person:
     1 gp - wt  80
     1 pp - wt  10
     1 gem (1000gp) 
   Stored at Guildhouse:

Equipment

Weapons:

  • Spear +1 wt 30
  • Silver Dagger wt 10
  • Handaxe wt 30
  • Shortbow wt 30 (inc Quiver?)
  • Quiver (14 normal, 6 silver arrows)

Armor:


Backpack: wt 80

  • Tinderbox
  • 6 torches
  • 1 waterskin
  • 50' Rope
  • Standard rations
  • 0 vials holy water
  • 3 oil flasks
  • Wolfsbane
  • Garlic
  • Stakes and mallet

Belt w'pouches wt ?

Mule w'Saddlebags

  • Waterskin
  • Iron rations

Spellbook: 1st

2nd

Total Encumbrance: 440

- Main Page; Keep On The Borderlands