The Red Walker

From RPGnet
Revision as of 06:46, 30 January 2014 by RoadScholar (talk | contribs) (Valuables)
Jump to: navigation, search

- Main Page; Keep On The Borderlands


   The Red Walker
       Class:              Elf
       Level:                  9 (Wizard-Lord)
       Experience Points: 554684 (+10%) (600000)
       Total Hit Points:      42
       Armor Class:            0
       Movement:              12"
   Attributes:
       Strength       13   +1 Hit/Dam, Open Doors, Hurled
       Intelligence   17   R/W Elvish, Common, Orc, Hobgoblin, Gnoll, Eastern (Human), Lizard Man
       Wisdom         09      
       Dexterity      11     
       Constitution   10   
       Charisma       11   Maximum retainers:4, Retainer morale:7

Equipment

Item Weight Item Weight Item Weight
Weapons: 140 Belt Pouches: Backpack: 80
Wyrm Slayer (Sword +1) 30 Light Stone (1) Tinderbox bp
Silver Dagger 10 Purse 10 Torches (2) bp
Shortbow 10 Potion of Climbing 10 Cave Light 10
Quiver (14 normal & 6 Silver Arrows) 10 Potion of Water Breathing bp Rope - 50 bp
Potion of Antivenom 10 Waterskin
Armor: 350 Potion of Hill Giant Control (1) 10 Wax ear plugs bp
Elven Plate Mail +1 250 Potion of Healing (0) Wineskins (2)
Shield +1 100 Potion: Stone to Flesh (3 doses) 30 Holy Water (2) bp
Potion: lightning Resistance 10 Oil Flasks(2) bp
Misc Magic: 640 Spell book (Traveling) 40?
Ring of Fire Resistance 10
Elven Cloak 10
Elven Boots 10
Staff of Power 30
Obsidian Steed 10
Total Enc w/o pack 560
Total Enc with pack 1030**


Spells and spellbooks

Master Spellbook(Back at Keep)X 1st

2nd

3rd

4th

5th

Orcish Spellbook (Travelling book)

(17 of 20 levels filled) 1st

  • Detect Magic
  • Read Magic
  • Magic Missile
  • Darkness (reverse of Light)N
  • Hold Portal

2nd

  • Wizard Lock N
  • Mirror Image N
  • Continual Light

3rd

  • Haste
  • Dispel Magic

Charles' Spellbook:

First level:

  • darkness
  • hold portal
  • sleep

Second level:

  • detect invisible
  • invisibility
  • phantasmal force

Third level:

  • dispel magic
  • hold person
  • infravision

Fourth level:

  • wall of ice
  • wizard eye

Fifth level:

  • animate dead

Valuables

  • On Person:
    1 gp - wt 1
    5 pp - wt  5 
    Ring (1100) - wt 10 (finger)
  • Loot from Rayna:
    250 pp
    1 gems (500 gp each)
    2 jewels (1000 gp each)     
  • Stored at Holt Camp:
  • Steel claw fund 2 gems 20000gp, 5000gp,5000gp,100gp,50gp,10gp gems. (to dwarves)
  • 35000 in Gems to the dwarves for Muerte's axe upgrade.

Other Equipment

Riding horse w'Saddlebags(Wizard trip)

  • Waterskin
  • Saddlebags
    • Iron rations
    • 2 torches
    • Wolfsbane
    • Garlic
    • Stakes and mallet
    • 50' Rope
    • Grappling hook
  • Bedroll
  • Spare bow & Arrows (20) wt 30

Warhorse

  • Bridle and saddle
  • Barding AC5
  • Longbow
  • Quiver (20 normal arrows)
  • 5 Silver longbow Arrows
  • Handaxe wt 30

Stored at Guild

  • Warhammer
  • Longbow wt 30 (inc Quiver?)
  • Seige quivers x2 (100 longbow arrows)
  • Shield
  • Lance
  • Cave Lights (w'continual light)

Total Encumbrance: 66 + 340 + 110 + 384 = 900


Personal Troops

  • Six Elven Longbowmen (Chain, sword, Longbow) 120GP/Month.

- Main Page; Keep On The Borderlands