The Red Walker

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Revision as of 08:37, 13 March 2014 by 121.215.142.106 (talk) (Spells and spellbooks)
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- Main Page; Keep On The Borderlands


   The Red Walker
       Class:              Elf
       Level:                 10 (Wizard-Lord)
       Experience Points: 612216 (+10%) (600000)
       Total Hit Points:      44
       Armor Class:            2
       Movement:              12"
   Attributes:
       Strength       13   +1 Hit/Dam, Open Doors, Hurled
       Intelligence   17   R/W Elvish, Common, Orc, Hobgoblin, Gnoll, Eastern (Human), Lizard Man
       Wisdom         09      
       Dexterity      11     
       Constitution   10   
       Charisma       11   Maximum retainers:4, Retainer morale:7

Equipment

Item Weight Item Weight Item Weight
Weapons: 60 Belt Pouches: 90 Backpack: 80
Frost Sword (Sword +3) 30 Light Stone (1) Tinderbox bp
Silver Dagger 10 Purse 10 Torches (2) bp
Shortbow 10 Potion of Climbing 10 Cave Light bp
Quiver (14 normal & 6 Silver Arrows) 10 Potion of Water Breathing 10 Rope - 50 bp
Potion of Antivenom 10 Waterskin
Armor: 250 10 Wax ear plugs bp
Elven Plate Mail +2 250 Potion of Healing (0)swallowed in w'dr cave Wineskins (2)
Potion: Stone to Flesh (3 doses) 10 Holy Water (2) bp
Potion: lightning Resistance 10 Oil Flasks(2) bp
Misc Magic: 70 Spell book (Traveling) 40?
[[ ]] --
Elven Cloak --
Elven Boots --
[[ ]] --
Obsidian Steed 10
Total Enc w/o pack 450
Total Enc with pack 570

Spells and spellbooks

Master Spellbook(Back at Keep)X

1st

2nd

3rd

4th

5th

6th


(17 of 20 levels filled) 1st

  • Detect Magic
  • Read Magic
  • Magic Missile
  • Darkness (reverse of Light)N
  • Hold Portal

2nd

  • Wizard Lock N
  • Mirror Image N
  • Continual Light

3rd

  • Haste
  • Dispel Magic

Charles' Spellbook:

First level:

  • darkness
  • hold portal
  • sleep

Second level:

  • detect invisible
  • invisibility
  • phantasmal force

Third level:

  • dispel magic
  • hold person
  • infravision

Fourth level:

  • wall of ice
  • wizard eye

Fifth level:

  • animate dead

Valuables

  • Giant Loot:
  • 1 Jewels (400 ea) 400
  • 6 Jewels (500 ea) 3000
  • 6 Jewels (600 ea) 3600
  • 4 Jewels (700 ea) 2800
  • 3 Jewels (800 ea) 2400
  • 1 Jewels (900 ea) 900
  • 2 Ivory Tusks (1000) 2000
  • 3 Jewels (1100 ea) 3300
  • 1 Jewels (1200 ea) 1200
  • 2 Gems (10 ea) 20
  • 1 Gems (50 ea) 50
  • 15 Gems (100 ea) 1500
  • 5 Gems (500 gp each) 2500
  • 2 Gems (1000 ea) 2000

Subtotal: 25670

  • Jewel (4000, 3000) 7000
  • Jewels (800, 700, 500) 2000
  • Bracelet (5000) 5000
  • 2 Gems (500 gp each) 1000
  • Giant Belt (1400) 1400
  • Earring (100) 100
  • Silver Comb Set (300) 300
  • Large Gold Hair Pin (800) 800
  • Copper Mirror (200) 200
  • 1 Jewels (700 ea) 700
  • 1 Jewels (500 ea) 500
  • 1 Gem (300) 300
  • 1 Gems (100 ea) 100
  • 1 Gems (50 ea) 50
  • GOLD PIECES 9023
  • PLATINUM PIECES 1082 (5410gp)
  • TOTAL: 59553
  • On Person:
    1 gp - wt 1
    5 pp - wt  5 
    Ring (1100) - wt 10 (finger)
  • Loot from Rayna:
    250 pp
    1 gems (500 gp each)
    2 jewels (1000 gp each)     
  • Stored at Holt Camp:
  • Steel claw fund 2 gems 20000gp, 5000gp,5000gp,100gp,50gp,10gp gems. (to dwarves)
  • 35000 in Gems to the dwarves for Muerte's axe upgrade.

Other Equipment

Riding horse w'Saddlebags(Wizard trip)

  • Waterskin
  • Saddlebags
    • Iron rations
    • 2 torches
    • Wolfsbane
    • Garlic
    • Stakes and mallet
    • 50' Rope
    • Grappling hook
  • Bedroll
  • Spare bow & Arrows (20) wt 30

Warhorse

  • Bridle and saddle
  • Barding AC5
  • Longbow
  • Quiver (20 normal arrows)
  • 5 Silver longbow Arrows
  • Handaxe wt 30

Stored at Guild

  • Warhammer
  • Longbow wt 30 (inc Quiver?)
  • Seige quivers x2 (100 longbow arrows)
  • Shield
  • Lance
  • Cave Lights (w'continual light)

Total Encumbrance: 66 + 340 + 110 + 384 = 900


Personal Troops

  • Six Elven Longbowmen (Chain, sword, Longbow) 120GP/Month.

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