Difference between revisions of "The Renegades: The Bull"

From RPGnet
Jump to: navigation, search
(Created page with "{| class="wikitable" |+ | Main Page | Notes and Story Record |} =Shasti= '''Abilities...")
 
(Shasti)
Line 8: Line 8:
  
  
'''Abilities:'''  
+
'''Abilities:''' Shasti is the daughter of Beleth, Lord of the 18th Hell Dimension. She is a constructed monstrosity - forged with terrible purpose and given life to enact the ambitions of a Tyrant-God.
  
 +
* '''Hyper-density:''' Shasti is a girl, a mechanised Hell-Kaiju, and a fragmented reflection of the Destroyer all at the same time. She is extremely strong, and extremely tough.
 +
* '''Shape-shifting (limited):''' capable of "unfolding" - either partially or fully - into her truer form, Shasti is in actually an 18m tall engine of destruction. As she progressively transforms, Shasti becomes stronger, tougher, larger and starts to demonstrate ancillary abilities - like the ability to fly or project destructive energy.
 +
* '''Spatial Manipulation (limited) and Gravity Control (minor):''' as by-products of her nature, Shasti can crush or rend space at a distance and has displayed the ability to negate her own mass and orientate her gravity at will.
 +
* '''Philosophical Armament:''' the Destroyer is a "conceptual weapon" - it existences to break through unbreakable barriers. Shasti reflects this purpose. Doors do not stay locked, walls cannot keep her out, and your password is sadly guessable.   
  
 
==Moment of Truth==
 
==Moment of Truth==

Revision as of 06:43, 19 June 2019

Main Page Notes and Story Record

Shasti

Abilities: Shasti is the daughter of Beleth, Lord of the 18th Hell Dimension. She is a constructed monstrosity - forged with terrible purpose and given life to enact the ambitions of a Tyrant-God.

  • Hyper-density: Shasti is a girl, a mechanised Hell-Kaiju, and a fragmented reflection of the Destroyer all at the same time. She is extremely strong, and extremely tough.
  • Shape-shifting (limited): capable of "unfolding" - either partially or fully - into her truer form, Shasti is in actually an 18m tall engine of destruction. As she progressively transforms, Shasti becomes stronger, tougher, larger and starts to demonstrate ancillary abilities - like the ability to fly or project destructive energy.
  • Spatial Manipulation (limited) and Gravity Control (minor): as by-products of her nature, Shasti can crush or rend space at a distance and has displayed the ability to negate her own mass and orientate her gravity at will.
  • Philosophical Armament: the Destroyer is a "conceptual weapon" - it existences to break through unbreakable barriers. Shasti reflects this purpose. Doors do not stay locked, walls cannot keep her out, and your password is sadly guessable.

Moment of Truth

This is what you do best. You let loose, all the pent up strength and rage and glee, and you break whatever stands in your way. You are a walking demolition crew. What can stand up to you? Nothing. Not buildings. Not structures. Not enemies. Nothing. Of course, Beleth knows exactly where to find you...


Lables Rating
Danger +3
Freak +1
Saviour -1
Superior +1
Mundane -1

Conditions

[ ] Afraid (-2 to Directly Engage a Threat)

[ ] Angry (-2 to Comfort or Support or Pierce the Mask)

[ ] Guilty (-2 to Provoke Someone or Assess the Situation)

[ ] Hopeless (-2 to Unleash Your Powers)

[ ] Insecure (-2 to Defend Someone or Reject Others' Influence)


Team Moves

When you share a triumphant celebration with someone, make them your love or rival immediately to mark potential. If they are already your love or rival, take Influence over them and mark potential.

When you share a vulnerability or weakness with someone, give them Influence and hold 2. Spend that hold to help them as if it were Team in the pool.

Moves

In a china shop: when you directly engage a threat, you can cause significant collateral damage to your environment to choose an additional option - even on a miss.

Physics? What physics?: when you unleash your powers to barrel through an insurmountable barrier, roll +Danger instead of +Freak.

Relationships

  • X is your love. You've opened up to them about the worst parts of your past.
  • X is your rival. They tried to control you at a crucial moment.

Influence

Who has Influence over me...

The Bull's Heart

You always have exactly one love and one rival. You can change your love or rival at any time; give the new subject of your affections or disdain Influence over you. Take +1 ongoing to any action that impresses your love or frustrates your rival.

Choose a role you commonly fulfill for your love or rival:

  • [X] Defender: when you leap to defend your love or rival in battle, roll +Danger instead of +Saviour to defend them.
  • [ ] Friend: when you comfort or support' your love or rival, mark potential on a hit. When your love or rival comforts or supports you, mark potential when they roll a hit.
  • [ ] Listener: when you pierce the mask of your love or rival, you can always let them ask you a question to ask them an additional question in turn, even on a miss. These additional questions do not have to be on the list.
  • [ ] Enabler: when you provoke' your love or rival, roll +Danger if you are trying to provoke them to rash or poorly thought out action.

Advancement

When you fill your potential track, you advance. Choose from the list below.

  • [] Take another move from your playbook.
  • [] Take another move from your playbook.
  • [] Take a move from another playbook.
  • [] Take a move from another playbook.
  • [] Someone permanently loses Influence over you; add +1 to a Label.
  • [] Rearrange your Labels as you choose, and add +1 to a Label.
  • [] Unlock your Moment of Truth.
  • [] Choose another two roles for The Bull's Heart.

When you’ve taken five advances from the top list, you can take advances from the list below.

  • [] Unlock your Moment of Truth after it’s been used once.
  • [] Change playbooks.
  • [] Take an adult move.
  • [] Take an adult move.
  • [] Lock a Label, and add +1 to a Label of your choice.
  • [] Retire from the life or become a paragon of the city.