Editing The Sanguine Squad: The Nova

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'''Telepathy''' limited to short-range emotional reception without 'touch', which can be established through telekinesis but requires noticeable pressure. Limited clairvoyance via telekinetic projection through walls and such.
 
'''Telepathy''' limited to short-range emotional reception without 'touch', which can be established through telekinesis but requires noticeable pressure. Limited clairvoyance via telekinetic projection through walls and such.
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BURN:
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Boost: Spend 1 burn to supercharge a teammate’s efforts with your powers, giving them a +1 bonus to their roll as if you had spent Team from the pool.
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Elemental Awareness: Spend 1 burn and mark a condition to open your mind up to the world around you with your powers. You can ask any one question about the world around you, and the GM will answer honestly.
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Shielding: You call up a fast protective field to stop a danger. Spend 1 burn to Defend Someone Else from an immediate threat, rolling +Freak instead of +Savior.
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Snatch: Spend 1 burn to use your powers to seize any one object up to the size of a person from someone within view.
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