Difference between revisions of "The Sanguine Squad: The Transformed"

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(Labels: - shift labels from team move IC post 286)
(Influence to bell, potential from End of Session moves)
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==Influence==
 
==Influence==
[[The Sanguine Squad: The Protege|Gem]], [[The Sanguine Squad: The Outsider|Ehri]]. and [[The Sanguine Squad: The Reformed|Shrapnel]] have Influence over Quicksilver.
+
[[The Sanguine Squad: The Innocent|Bell]], [[The Sanguine Squad: The Protege|Gem]], [[The Sanguine Squad: The Outsider|Ehri]]. and [[The Sanguine Squad: The Reformed|Shrapnel]] have Influence over Quicksilver.
  
 
Quicksilver has influence over [[The Sanguine Squad: The Protege|Gem]], [[The Sanguine Squad: The Outsider|Ehri]]. and [[The Sanguine Squad: The Reformed|Shrapnel]].
 
Quicksilver has influence over [[The Sanguine Squad: The Protege|Gem]], [[The Sanguine Squad: The Outsider|Ehri]]. and [[The Sanguine Squad: The Reformed|Shrapnel]].
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==Potential==
 
==Potential==
2:
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3:
  
 
+1 (Failing to reject influence, [[https://forum.rpg.net/showthread.php?825826-Masks-Sanguine-Squad&p=21778563#post21778563 IC post 21]])
 
+1 (Failing to reject influence, [[https://forum.rpg.net/showthread.php?825826-Masks-Sanguine-Squad&p=21778563#post21778563 IC post 21]])
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+1 (Failing to asses the situation, [[https://forum.rpg.net/showthread.php?825826-Masks-Sanguine-Squad&p=21828941#post21828941 IC post 238]])
 
+1 (Failing to asses the situation, [[https://forum.rpg.net/showthread.php?825826-Masks-Sanguine-Squad&p=21828941#post21828941 IC post 238]])
 +
 +
+1 (End of session moves, [[https://forum.rpg.net/showthread.php?825823-Masks-Sanguine-Squad&p=21845072#post21845072 OOC post 220]])
  
 
[[https://wiki.rpg.net/index.php/Masks:_Sanguine_Squad Back To Sanguine Squad Main Page]]
 
[[https://wiki.rpg.net/index.php/Masks:_Sanguine_Squad Back To Sanguine Squad Main Page]]

Revision as of 06:19, 26 April 2018

Quicksilver

An experimental medical procedure introduced an advanced nanite colony called AMBix (Advance Micromachine Biomatrix) into Quicksilver's body. The AMBix can change the configuration and qualities of her body as well as repair damage. It also lets her communicate with and infect electronics and computer based technology.

Images

Quicksilver images on Pinterest

Identity

Hero Name: Quicksilver

Real Name: Nora Silverman

Look

  • Female
  • White/Silvery Hair
  • Strange eyes
  • Metallic Flesh
  • Unnerving Costume

(She can use her nanites to give her any apparent clothing she wants, but much like poor CGI, if she tries anything fancy, it appears artificial.)

Abilities

Transmuting Flesh, Technopathy

The Andvanced Micromachine Biomatrix ("AMBix") has supplanted much of Nora's body. She can use it to shape her flesh to perform different functions, protect herself, and repair damage, but she has limited control of her appearance. The AMBix can also communicate with, infect, and control electronic devices, including modern and advanced computer technology.

Labels

Danger Freak Savior Superior Mundane
Starting +1 +3 +1 -1 -1
Current +1 +2 +0 -1 +1

Moves

I Am Not My Body

When you take a powerful physical blow, you may roll as if you had two fewer conditions marked. If you do, on a 10+ you must choose to lose control of yourself in a terrible way.

Not Human Enough

When you directly engage a threat in a terrifying fashion, mark a condition to choose an additional option, even on a miss.

Wish I Could Be

When you comfort or support someone, if you tell them what you most envy about them, you can roll + Freak instead of + Mundane.

Alien Tech (Outsider)

When you alter a human device with your alien technology, roll + Freak. On a hit, you create a device that can do something impossible once and then fizzle. When you roll a 10+, choose one:

- it works exceptionally well

- you get an additional use out of it

On a miss, the device works, but it has a completely unintended side effect that the GM will reveal when you use it.

Backstory

After contracting a degenerative disease, Nora was healed by an experimental therapy. However, during one of her treatments, the hospital was raided by government agents, and the scientists at MK Labs fled.

Who were you before? A popular young woman from a working class family that couldn’t afford the expensive treatments to make her well. When her family was approached by MK labs, they leaped at the apparent chance for salvation.

When did you change? What caused it? When she was 15, Nora was taken in for medical treatment at MK Labs. The doctors and technicians said the “adaptive micromachine biomatrix” (AMBix) technology would compensate for issues that her disease was causing. When she was 16 undergoing one of the treatments, something went wrong. The AMBix became a disease of its own. It almost killed her, but the nanites eventually entered a symbiotic state with her.

Who, outside of the team, is helping you understand your new body? Patrick Quinn, a former medical resident working for MK labs. He was the one who turned MK labs in for their practices, but doesn’t know as much as the (fugitive) senior scientists do. Nora is very thankful for his help, but despite the fact he turned MK labs in, he was blocked from pursuing medical practice. Nora calls this “unjust as shit.”

Why don’t you just try to hide yourself away? Sometimes she feels like doing just that, but her sense of justice demands that she speak up and step out. Quinn stood up for her, now she needs to stand up for other people in need.

Why do you care about the team? In part, because it lets her play out her over-developed sense of justice. But more, she misses being close to people and people in her former life she considered close friends turned on her. Though she has become untrusting of people she now calls “flakes”, she still has that need for a human connection.


Relationships

Brick comforted Quicksilver when she was at her lowest.

Gem knew Quicksilver before she changed.

Influence

Bell, Gem, Ehri. and Shrapnel have Influence over Quicksilver.

Quicksilver has influence over Gem, Ehri. and Shrapnel.

Conditions

(None)

Advancements

x Take a move from another playbook - Outsider/Alien Tech

Potential

3:

+1 (Failing to reject influence, [IC post 21])

+1 (Failing to pierce the mask, [IC post 78])

+1 (End of session moves, [OOC post 101])

+1 (Failed unleash her powers, [IC post 189]

+1 (Failed on take a powerful blow, [IC post 203])

-5 - (Advancement - Move From Another Playbook - Alien Tech)

+1 (Failing to pierce the mask, [IC post 212])

+1 (Failing to asses the situation, [IC post 238])

+1 (End of session moves, [OOC post 220])

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